| 
                Last change
                  on this file since 56 was
                  44,
                  checked in by bknecht, 18 years ago
           | 
        
        
          | 
               
merge from tutorial branche to trunk 
 
           | 
        
        | 
            File size:
            846 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | uniform sampler2D inRTT; | 
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| 2 | uniform vec2 texelSize; | 
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| 3 |  | 
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| 4 | varying vec2 uv; | 
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| 5 |  | 
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| 6 | void main(void) | 
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| 7 | { | 
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| 8 |     vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); | 
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| 9 |  | 
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| 10 |     // Get colour from source | 
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| 11 |     accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, -1.0)); | 
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| 12 |     accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, -1.0)); | 
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| 13 |     accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, -1.0)); | 
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| 14 |     accum += texture2D(inRTT, uv + texelSize * vec2(-1.0,  0.0)); | 
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| 15 |     accum += texture2D(inRTT, uv + texelSize * vec2( 0.0,  0.0)); | 
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| 16 |     accum += texture2D(inRTT, uv + texelSize * vec2( 1.0,  0.0)); | 
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| 17 |     accum += texture2D(inRTT, uv + texelSize * vec2(-1.0,  1.0)); | 
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| 18 |     accum += texture2D(inRTT, uv + texelSize * vec2( 0.0,  1.0)); | 
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| 19 |     accum += texture2D(inRTT, uv + texelSize * vec2( 1.0,  1.0)); | 
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| 20 |      | 
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| 21 |         // take average of 9 samples | 
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| 22 |         accum *= 0.1111111111111111; | 
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| 23 |  | 
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| 24 |         gl_FragColor = accum; | 
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| 25 |  | 
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| 26 | } | 
|---|
       
      
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