| 1 | #ifndef _PacketManager_H__ | 
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| 2 | #define _PacketManager_H__ | 
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| 3 |  | 
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| 4 | #include <string> | 
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| 5 | #include <enet/enet.h> | 
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| 6 |  | 
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| 7 | #include "NetworkPrereqs.h" | 
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| 8 |  | 
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| 9 | #define CLIENTID_CLIENT -1 | 
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| 10 |  | 
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| 11 | //enum netowk generally used to set the type ID of a packet | 
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| 12 | namespace network | 
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| 13 | { | 
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| 14 |   /* | 
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| 15 |   * class to generate packets | 
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| 16 |   *  | 
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| 17 |   * @autor: Dumeni Manatschal | 
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| 18 |   *  | 
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| 19 |   */  | 
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| 20 |   class PacketGenerator | 
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| 21 |   { | 
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| 22 |   public: | 
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| 23 |     PacketGenerator(); | 
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| 24 |     //call one of this functions out of an instance of PacketGenerator to create a packet | 
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| 25 |     ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 26 |     ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 27 |     ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 28 |     ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 29 |     ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 30 |     ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 31 |   private: | 
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| 32 |   }; | 
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| 33 |  | 
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| 34 |   /* | 
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| 35 |   * class used to decode incoming packets | 
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| 36 |   *  | 
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| 37 |   * @autor: Dumeni Manatschal | 
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| 38 |   *  | 
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| 39 |   */ | 
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| 40 |   class _NetworkExport PacketDecoder | 
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| 41 |   { | 
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| 42 |   public: | 
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| 43 |     PacketDecoder(); | 
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| 44 |     virtual ~PacketDecoder(); | 
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| 45 |     //call this function to decode, it calls the right decoding function below | 
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| 46 |     bool elaborate( ENetPacket* packet, int clientId ); | 
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| 47 |   protected: | 
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| 48 |  | 
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| 49 |     virtual void processChat( chat *data, int clientId); | 
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| 50 |  | 
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| 51 |  | 
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| 52 |   private: | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 |     void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); | 
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| 57 |     void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); | 
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| 58 |     void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); | 
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| 59 |     void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT); | 
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| 60 |     void gstate( ENetPacket* packet ); | 
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| 61 |     void clid( ENetPacket *packet); | 
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| 62 |  | 
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| 63 |     //process data | 
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| 64 |     //two functions are note yet implemented! | 
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| 65 |     virtual void processGamestate(GameStateCompressed *state); | 
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| 66 |     virtual void processAck( ack *data, int clientID); | 
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| 67 |     void processClassid( classid *cid); | 
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| 68 |     //virtual void processAck( ack *data); | 
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| 69 |  | 
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| 70 |     //print functions | 
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| 71 |     void printAck( ack* data ); | 
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| 72 |     void printMouse( mouse* data ); | 
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| 73 |     void printKey( keyboard* data ); | 
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| 74 |     void printChat( chat* data, int clientId ); | 
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| 75 |     void printGamestate( GameStateCompressed *data ); | 
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| 76 |     void printClassid( classid *cid); | 
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| 77 |   }; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | #endif /* _PacketManager_H__ */ | 
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