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source: code/branches @ 10542

Name Size Rev Age Author Last Change
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clangenb 10495   9 years maxima small changes
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
core7 10542   9 years landauf clean and explicit setup/shutdown of singletons that are used by …
cpp11 10443   9 years landauf fixed includes to make it compile without build units
formationFS15 10500   9 years sborghi Final template with all new models and rotation parabola.
gamestates3 7713   13 years dafrick Updating branch for changes in the data repository. Please also update …
mac_osx2 8391   13 years youngk Added gravitational pull to both planets. This is getting fun!
multiplayerFS15 10457   9 years frovelli Remove training wheels
ParticleEffectsFS15 10433   9 years gpregger New explosion effect for pawn.cc (still WIP)
presentationFS15 10507   9 years maxima Presentation level changed
release2012 9377   12 years jo Renaming some level descriptions.
SciptableControllerFS15 10448   9 years rgraczyk Various changes, see comments in cpp file
shaders 9511   11 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   11 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   11 years soroa Created a new class called FindClosestEnemy
towerdefenseFS15 10451   9 years erbj final version
tuandreFS15 10312   9 years maxima new branch for andrea
tutorial 8882   12 years smerkli just testing
tutorial2 9378   11 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   11 years jo Bringing the tutorial branch up to date.
tutorial4 9993   10 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   9 years maxima AutonomousDrone files for Tutorial
usability 8078   13 years dafrick Reverting changes made in revision 8035, that based the menu …
weaponFS15 10503   9 years meggiman Changed Speed of Bomb to 600 and reduced flying time to 2.5 seconds.
wiimote 9919   10 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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