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source: code/branches @ 10796

Name Size Rev Age Author Last Change
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wiimote 9919   10 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
usability 8078   13 years dafrick Reverting changes made in revision 8035, that based the menu …
tutorial5 10282   9 years maxima AutonomousDrone files for Tutorial
tutorial4 9993   10 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial3 9528   11 years jo Bringing the tutorial branch up to date.
tutorial2 9378   12 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial 8882   13 years smerkli just testing
SpaceshipNavigation2 9396   12 years soroa Created a new class called FindClosestEnemy
soundEffects 9437   12 years jo Rough example on how to add sound to existing orxonox objects. A …
shaders 9511   11 years davidsa tweaked lens flare base colour in the test level
release2012 9377   12 years jo Renaming some level descriptions.
planetLevelHS15 10788   9 years hzuellig skyscrapers and stuff
particleEffectsHS15 10706   9 years holzerj New engine effect
mac_osx2 8391   13 years youngk Added gravitational pull to both planets. This is getting fun!
hoverHS15 10787   9 years meierman programm wall placement works
gamestates3 7713   13 years dafrick Updating branch for changes in the data repository. Please also update …
fabienHS15 10795   9 years fvultier
explosionChunksHS15 10786   9 years vaydin added ability to attach second particle effect to explosionpart, added …
cpp11_v2 10781   9 years landauf in C++11 it's now possible to define 'typedefs' for templates (called …
cpp11 10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
core7 10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
core6 9662   11 years landauf use SmallObjectAllocator for ObjectListElements
campaignHS15 10792   9 years paulsc Made number of enemies increase over time, added fps undock, advanced …
AI_HS15 10796   9 years gania Sometimes there are too many rotations
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