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source: code/branches @ 2225

Name Size Rev Age Author Last Change
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weapon2 2203   17 years polakma added munition, fixed reloadTimer_
weapon 2060   17 years polakma WeaponSystem, Projectile (kompiliert nicht)
tutorial 867   18 years FelixSchulthess -asd
skybox 485   18 years gabrieho skybox working but poor
shader 1514   17 years rgrieder - readded and uncommented the shader hacks in shader branch
script_trigger 1956   17 years bknecht now you can also invert the mode in the XML loading
questsystem2 2221   17 years dafrick Some tweaks and solved some bugs…
questsystem 2081   17 years dafrick Ready for merge! (It won't compile after the merge, though ;) )
pickups2 2202   17 years dsommer PickupSpawner
pickups 2128   17 years dsommer getnameofpermanents und switch
physics 2201   17 years martisty loading objects and creating shapes…
overlay 2225   17 years bhildebr Created class Scoreboard to get game information from Gametype
orxonox_tutorial 1870   17 years martisty done…
objecthierarchy2 2213   17 years landauf WE-destructor deletes attached WEs
objecthierarchy 2170   17 years rgrieder updated msvc files.
network64 2211   17 years scheusso moved some files (Synchronisable, NetworkCallback) to subfolder …
network 2052   17 years scheusso add TrafficControl Class template for christian
lod2 2142   17 years FelixSchulthess creating new lod branch from new trunk…
lod 2077   17 years FelixSchulthess -l command line option works now
core2 1050   17 years landauf bugfix
ceguilua 1809   17 years rgrieder removed version specific lua folders removed lua 5.0 package file int …
buildsystem 2224   17 years adrfried media path changed
asylum 1648   17 years rgrieder removed asylum from trunk and added it to branches as separate folder …
AI 495   18 years motth fixed a memory leak, added documentation
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