| [9711] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oli Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Damian 'Mozork' Frick | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "AutonomousDrone.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 33 |  | 
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 | 34 | namespace orxonox | 
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 | 35 | { | 
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 | 36 |     //TODO: Put your code in here: | 
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 | 37 |     // Create the factory for the drone. | 
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 | 38 |  | 
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 | 39 |     /** | 
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 | 40 |     @brief | 
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 | 41 |         Constructor. Registers the object and initializes some default values. | 
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 | 42 |     @param creator | 
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 | 43 |         The creator of this object. | 
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 | 44 |     */ | 
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 | 45 |  | 
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 | 46 |         RegisterClass(AutonomousDrone); | 
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 | 47 |     AutonomousDrone::AutonomousDrone(Context* context) : ControllableEntity(context) | 
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 | 48 |     { | 
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 | 49 |         //TODO: Put your code in here: | 
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 | 50 |         // Register the drone class to the core. | 
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 | 51 |  | 
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 | 52 |         RegisterObject(AutonomousDrone); | 
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 | 53 |         this->myController_ = NULL; | 
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 | 54 |  | 
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 | 55 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 56 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 57 |         this->primaryThrust_  = 100; | 
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 | 58 |         this->auxiliaryThrust_ = 100; | 
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 | 59 |         this->rotationThrust_ = 10; | 
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 | 60 |  | 
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 | 61 |         this->setCollisionType(WorldEntity::Dynamic); | 
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 | 62 |  | 
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 | 63 |         //this->myController_ = new AutonomousDroneController(this); // Creates a new controller and passes our this pointer to it as creator. | 
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 | 64 |     } | 
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 | 65 |  | 
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 | 66 |     /** | 
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 | 67 |     @brief | 
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 | 68 |         Destructor. Destroys controller, if present. | 
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 | 69 |     */ | 
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 | 70 |     AutonomousDrone::~AutonomousDrone() | 
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 | 71 |     { | 
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 | 72 |         // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. | 
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 | 73 |         if( this->isInitialized() && this->myController_ != NULL ) | 
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 | 74 |             delete this->myController_; | 
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 | 75 |     } | 
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 | 76 |  | 
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 | 77 |     /** | 
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 | 78 |     @brief | 
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 | 79 |         Method for creating a AutonomousDrone through XML. | 
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 | 80 |     */ | 
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 | 81 |     void AutonomousDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 82 |     { | 
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 | 83 |         // This calls the XMLPort function of the parent class | 
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 | 84 |         SUPER(AutonomousDrone, XMLPort, xmlelement, mode); | 
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 | 85 |  | 
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 | 86 |         XMLPortParam(AutonomousDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); | 
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 | 87 |         XMLPortParam(AutonomousDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode); | 
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 | 88 |         XMLPortParam(AutonomousDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode); | 
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 | 89 |         //TODO: Put your code in here: | 
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 | 90 |         // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort. | 
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 | 91 |         // Variables can be added by the following command | 
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 | 92 |         // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode); | 
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 | 93 |         // Also make sure that you also create the get- and set-functions in AutonomousDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there. | 
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 | 94 |          | 
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 | 95 |  | 
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 | 96 |     } | 
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 | 97 |  | 
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 | 98 |     /** | 
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 | 99 |     @brief | 
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 | 100 |         Defines which actions the AutonomousDrone has to take in each tick. | 
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 | 101 |     @param dt | 
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 | 102 |         The length of the tick. | 
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 | 103 |     */ | 
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 | 104 |     void AutonomousDrone::tick(float dt) | 
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 | 105 |     { | 
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 | 106 |         SUPER(AutonomousDrone, tick, dt); | 
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 | 107 |  | 
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 | 108 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_); | 
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 | 109 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_); | 
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 | 110 |         if (this->localLinearAcceleration_.z() > 0) | 
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 | 111 |             this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_); | 
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 | 112 |         else | 
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 | 113 |             this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); | 
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 | 114 |         this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); | 
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 | 115 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 116 |  | 
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 | 117 |         this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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 | 118 |         this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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 | 119 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 120 |     } | 
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 | 121 |  | 
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 | 122 |     /** | 
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 | 123 |     @brief | 
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 | 124 |         Moves the AutonomousDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. | 
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 | 125 |     @param value | 
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 | 126 |         The vector determining the amount of the movement. | 
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 | 127 |     */ | 
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 | 128 |     void AutonomousDrone::moveFrontBack(const Vector2& value) | 
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 | 129 |     { | 
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 | 130 |         this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); | 
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 | 131 |     } | 
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 | 132 |  | 
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 | 133 |     /** | 
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 | 134 |     @brief | 
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 | 135 |         Moves the AutonomousDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. | 
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 | 136 |     @param value | 
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 | 137 |         The vector determining the amount of the movement. | 
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 | 138 |     */ | 
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 | 139 |     void AutonomousDrone::moveRightLeft(const Vector2& value) | 
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 | 140 |     { | 
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 | 141 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); | 
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 | 142 |     } | 
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 | 143 |  | 
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 | 144 |     /** | 
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 | 145 |     @brief | 
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 | 146 |         Moves the AutonomousDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. | 
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 | 147 |     @param value | 
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 | 148 |         The vector determining the amount of the movement. | 
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 | 149 |     */ | 
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 | 150 |     void AutonomousDrone::moveUpDown(const Vector2& value) | 
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 | 151 |     { | 
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 | 152 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); | 
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 | 153 |     } | 
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 | 154 |  | 
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 | 155 |     /** | 
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 | 156 |     @brief | 
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 | 157 |         Rotates the AutonomousDrone around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 158 |     @param value | 
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 | 159 |         The vector determining the amount of the angular movement. | 
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 | 160 |     */ | 
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 | 161 |     void AutonomousDrone::rotateYaw(const Vector2& value) | 
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 | 162 |     { | 
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 | 163 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); | 
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 | 164 |     } | 
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 | 165 |  | 
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 | 166 |     /** | 
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 | 167 |     @brief | 
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 | 168 |         Rotates the AutonomousDrone around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 169 |     @param value | 
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 | 170 |         The vector determining the amount of the angular movement. | 
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 | 171 |     */ | 
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 | 172 |     void AutonomousDrone::rotatePitch(const Vector2& value) | 
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 | 173 |     { | 
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 | 174 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); | 
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 | 175 |     } | 
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 | 176 |  | 
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 | 177 |     /** | 
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 | 178 |     @brief | 
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 | 179 |         Rotates the AutonomousDrone around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 180 |     @param value | 
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 | 181 |         The vector determining the amount of the angular movement. | 
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 | 182 |     */ | 
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 | 183 |     void AutonomousDrone::rotateRoll(const Vector2& value) | 
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 | 184 |     { | 
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 | 185 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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 | 186 |     } | 
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 | 187 |  | 
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 | 188 | } | 
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