| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Polak | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <vector> | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "util/Debug.h" | 
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| 35 |  | 
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| 36 | #include "WeaponPack.h" | 
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| 37 | #include "objects/worldentities/pawns/Pawn.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(WeaponPack); | 
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| 42 |  | 
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| 43 |     WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) | 
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| 44 |     { | 
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| 45 |         RegisterObject(WeaponPack); | 
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| 46 |  | 
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| 47 |         this->parentWeaponSystem_ = 0; | 
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| 48 |         this->firemode_ = 0; | 
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| 49 |  | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     WeaponPack::~WeaponPack() | 
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| 53 |     { | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     int WeaponPack::getSize() | 
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| 57 |     { | 
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| 58 |         return this->weapons_.size(); | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     void WeaponPack::fire() | 
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| 62 |     { | 
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| 63 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 64 |         { | 
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| 65 |             this->weapons_[i]->getAttachedToWeaponSlot()->fire(); | 
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| 66 |         } | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     Weapon * WeaponPack::getWeaponPointer(unsigned int n) | 
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| 70 |     { | 
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| 71 |         return this->weapons_[n]; | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 75 |     { | 
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| 76 |         SUPER(WeaponPack, XMLPort, xmlelement, mode); | 
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| 77 |  | 
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| 78 |         XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); | 
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| 79 |         XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode); | 
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| 80 |     } | 
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| 81 |  | 
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| 82 |     void WeaponPack::setFireMode(unsigned int firemode) | 
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| 83 |     { | 
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| 84 |         this->firemode_ = firemode; | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     unsigned int WeaponPack::getFireMode() | 
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| 88 |     { | 
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| 89 |         return this->firemode_; | 
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| 90 |     } | 
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| 91 |  | 
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| 92 |     void WeaponPack::addWeapon(Weapon * weapon) | 
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| 93 |     { | 
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| 94 |         this->weapons_.push_back(weapon); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     const Weapon * WeaponPack::getWeapon(unsigned int index) | 
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| 98 |     { | 
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| 99 |         return weapons_[index]; | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) | 
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| 103 |     { | 
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| 104 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 105 |         { | 
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| 106 |             this->weapons_[i]->setParentWeaponSystem(weaponSystem); | 
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| 107 |         } | 
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| 108 |  | 
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| 109 |     } | 
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| 110 |  | 
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| 111 |     void WeaponPack::attachNeededMunitionToAllWeapons() | 
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| 112 |     { | 
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| 113 |         for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 114 |         { | 
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| 115 |             this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType()); | 
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| 116 |             this->weapons_[i]->setWeapon(); | 
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| 117 |         } | 
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| 118 |  | 
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| 119 |     } | 
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| 120 |  | 
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| 121 | } | 
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