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source: code/branches/weaponsystem/src/orxonox/objects/weaponSystem/Weapon.h @ 2778

Last change on this file since 2778 was 2778, checked in by polakma, 15 years ago

now you can choose between shared munition and normal munition

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
37#include "core/Identifier.h"
38
39#include "WeaponSystem.h"
40#include "Munition.h"
41
42#include "objects/worldentities/StaticEntity.h"
43
44namespace orxonox
45{
46    class _OrxonoxExport Weapon : public StaticEntity
47    {
48        public:
49            Weapon(BaseObject* creator);
50            virtual ~Weapon();
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54            virtual void fire();
55            void attachNeededMunition(std::string munitionType);
56            Munition * getAttachedMunition(std::string munitiontype);
57
58            //reloading
59            void bulletTimer(float bulletLoadingTime);
60            void magazineTimer(float magazineLoadingTime);
61            void bulletReloaded();
62            void magazineReloaded();
63
64            virtual void setMunitionType(std::string munitionType);
65            virtual const std::string getMunitionType();
66            virtual void setBulletLoadingTime(float loadingTime);
67            virtual const float getBulletLoadingTime();
68            virtual void setMagazineLoadingTime(float loadingTime);
69            virtual const float getMagazineLoadingTime();
70            virtual void setSharedMunition(bool bSharedMunition);
71            virtual const bool getSharedMunition();
72
73            virtual void takeBullets();
74            virtual void takeMagazines();
75            virtual void createProjectile();
76
77            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
78                { this->parentWeaponSystem_=parentWeaponSystem; };
79            inline WeaponSystem * getParentWeaponSystem()
80                { return this->parentWeaponSystem_; };
81
82            inline void setAttachedToWeaponSlot(WeaponSlot * wSlot)
83                { this->attachedToWeaponSlot_ = wSlot; }
84            inline WeaponSlot * getAttachedToWeaponSlot()
85                { return this->attachedToWeaponSlot_; }
86
87            virtual void setWeapon();
88
89        private:
90
91        protected:
92            bool bReloading_;
93            bool bulletReadyToShoot_;
94            bool magazineReadyToShoot_;
95            bool bSharedMunition_;
96            float bulletLoadingTime_;
97            float magazineLoadingTime_;
98            std::string munitionType_;
99
100            WeaponSlot * attachedToWeaponSlot_;
101            Munition * munition_;
102            WeaponSystem * parentWeaponSystem_;
103
104            SubclassIdentifier<Munition> munitionIdentifier_;
105
106            Timer<Weapon> bulletReloadTimer_;
107            Timer<Weapon> magazineReloadTimer_;
108    };
109}
110
111#endif /* _Weapon_H__ */
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