| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Weapon_H__ | 
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 | 30 | #define _Weapon_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include "core/BaseObject.h" | 
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| [2662] | 35 | #include "tools/BillboardSet.h" | 
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 | 36 | #include "tools/Timer.h" | 
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 | 37 | #include "core/Identifier.h" | 
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| [2049] | 38 |  | 
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| [2662] | 39 | #include "WeaponSystem.h" | 
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 | 40 | #include "Munition.h" | 
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| [2049] | 41 |  | 
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| [2662] | 42 | #include "objects/worldentities/StaticEntity.h" | 
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 | 43 |  | 
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| [2049] | 44 | namespace orxonox | 
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 | 45 | { | 
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| [2662] | 46 |     class _OrxonoxExport Weapon : public StaticEntity | 
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| [2049] | 47 |     { | 
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 | 48 |         public: | 
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| [2097] | 49 |             Weapon(BaseObject* creator); | 
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| [2049] | 50 |             virtual ~Weapon(); | 
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 | 51 |  | 
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| [2096] | 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 53 |  | 
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| [2060] | 54 |             virtual void fire(); | 
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| [2662] | 55 |             void attachNeededMunition(std::string munitionType); | 
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 | 56 |             Munition * getAttachedMunition(std::string munitiontype); | 
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| [2049] | 57 |  | 
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| [2662] | 58 |             //reloading | 
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 | 59 |             void bulletTimer(float bulletLoadingTime); | 
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 | 60 |             void magazineTimer(float magazineLoadingTime); | 
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 | 61 |             void bulletReloaded(); | 
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 | 62 |             void magazineReloaded(); | 
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 | 63 |  | 
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| [2804] | 64 |             //XMLPort functions | 
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| [2662] | 65 |             virtual void setMunitionType(std::string munitionType); | 
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 | 66 |             virtual const std::string getMunitionType(); | 
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 | 67 |             virtual void setBulletLoadingTime(float loadingTime); | 
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 | 68 |             virtual const float getBulletLoadingTime(); | 
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 | 69 |             virtual void setMagazineLoadingTime(float loadingTime); | 
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 | 70 |             virtual const float getMagazineLoadingTime(); | 
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| [2804] | 71 |             virtual void setBulletAmount(unsigned int amount); | 
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 | 72 |             virtual const unsigned int getBulletAmount(); | 
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 | 73 |             virtual void setMagazineAmount(unsigned int amount); | 
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 | 74 |             virtual const unsigned int getMagazineAmount(); | 
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 | 75 |             virtual void setUnlimitedMunition(bool unlimitedMunition); | 
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 | 76 |             virtual const bool getUnlimitedMunition(); | 
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| [2662] | 77 |  | 
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| [2804] | 78 |             //weapon actions | 
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| [2662] | 79 |             virtual void takeBullets(); | 
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 | 80 |             virtual void takeMagazines(); | 
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 | 81 |             virtual void createProjectile(); | 
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| [2804] | 82 |             virtual void reloadBullet(); | 
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 | 83 |             virtual void reloadMagazine(); | 
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| [2662] | 84 |  | 
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| [2804] | 85 |             //manually set or reset | 
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 | 86 |             virtual void setWeapon(); | 
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 | 87 |             virtual void setMunition(); | 
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 | 88 |              | 
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| [2662] | 89 |             inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) | 
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 | 90 |                 { this->parentWeaponSystem_=parentWeaponSystem; }; | 
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 | 91 |             inline WeaponSystem * getParentWeaponSystem() | 
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 | 92 |                 { return this->parentWeaponSystem_; }; | 
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 | 93 |  | 
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 | 94 |             inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) | 
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 | 95 |                 { this->attachedToWeaponSlot_ = wSlot; } | 
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 | 96 |             inline WeaponSlot * getAttachedToWeaponSlot() | 
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 | 97 |                 { return this->attachedToWeaponSlot_; } | 
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 | 98 |  | 
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 | 99 |  | 
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| [2096] | 100 |         private: | 
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| [2049] | 101 |  | 
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| [2662] | 102 |         protected: | 
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 | 103 |             bool bReloading_; | 
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 | 104 |             bool bulletReadyToShoot_; | 
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 | 105 |             bool magazineReadyToShoot_; | 
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| [2804] | 106 |             bool unlimitedMunition_; | 
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| [2662] | 107 |             float bulletLoadingTime_; | 
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 | 108 |             float magazineLoadingTime_; | 
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| [2804] | 109 |             unsigned int bulletAmount_; | 
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 | 110 |             unsigned int magazineAmount_; | 
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| [2662] | 111 |             std::string munitionType_; | 
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| [2049] | 112 |  | 
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| [2662] | 113 |             WeaponSlot * attachedToWeaponSlot_; | 
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 | 114 |             Munition * munition_; | 
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 | 115 |             WeaponSystem * parentWeaponSystem_; | 
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| [2096] | 116 |  | 
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| [2662] | 117 |             SubclassIdentifier<Munition> munitionIdentifier_; | 
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 | 118 |  | 
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 | 119 |             Timer<Weapon> bulletReloadTimer_; | 
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 | 120 |             Timer<Weapon> magazineReloadTimer_; | 
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| [2049] | 121 |     }; | 
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 | 122 | } | 
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 | 123 |  | 
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| [2106] | 124 | #endif /* _Weapon_H__ */ | 
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