| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Polak | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 | #include "util/Debug.h" | 
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| 34 |  | 
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| 35 | #include "Munition.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 |     CreateFactory(Munition); | 
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| 40 |  | 
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| 41 |     Munition::Munition(BaseObject* creator) : BaseObject(creator) | 
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| 42 |     { | 
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| 43 |         RegisterObject(Munition); | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     Munition::~Munition() | 
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| 47 |     { | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     unsigned int Munition::bullets() | 
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| 51 |     { | 
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| 52 |         if (this->bullets_ > 0) | 
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| 53 |             return bullets_; | 
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| 54 |         else | 
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| 55 |             return 0; | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     unsigned int Munition::magazines() | 
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| 59 |     { | 
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| 60 |         if (this->magazines_ > 0) | 
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| 61 |             return magazines_; | 
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| 62 |         else | 
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| 63 |             return 0; | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     void Munition::setMaxBullets(unsigned int amount) | 
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| 67 |     { this->maxBullets_ = amount; } | 
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| 68 |  | 
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| 69 |     void Munition::setMaxMagazines(unsigned int amount) | 
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| 70 |     { this->maxMagazines_ = amount; } | 
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| 71 |  | 
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| 72 |     void Munition::removeBullets(unsigned int amount) | 
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| 73 |     { | 
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| 74 |         if ( this->bullets_ != 0 ) | 
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| 75 |             this->bullets_ = this->bullets_ - amount; | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void Munition::removeMagazines(unsigned int amount) | 
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| 79 |     { | 
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| 80 |         if ( this->magazines_ != 0 ) | 
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| 81 |             this->magazines_ = this->magazines_ - amount; | 
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| 82 |     } | 
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| 83 |  | 
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| 84 |     void Munition::addBullets(unsigned int amount) | 
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| 85 |     { | 
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| 86 |         if ( this->bullets_ == this->maxBullets_ ) | 
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| 87 |         { | 
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| 88 |             //cannot add bullets to actual magazine | 
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| 89 |         } | 
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| 90 |         else | 
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| 91 |             this->bullets_ = this->bullets_ + amount; | 
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| 92 |     } | 
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| 93 |  | 
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| 94 |     void Munition::addMagazines(unsigned int amount) | 
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| 95 |     { | 
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| 96 |         if ( this->magazines_ == this->maxMagazines_ ) | 
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| 97 |         { | 
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| 98 |             //no more capacity for another magazine | 
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| 99 |         } | 
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| 100 |         else | 
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| 101 |             this->magazines_ = this->magazines_ + amount; | 
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| 102 |     } | 
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| 103 |  | 
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| 104 |  | 
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| 105 |     void Munition::fillBullets() | 
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| 106 |     { | 
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| 107 |         this->bullets_ = this->maxBullets_; | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |     void Munition::fillMagazines() | 
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| 111 |     { | 
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| 112 |         this->magazines_ = this->maxMagazines_; | 
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| 113 |     } | 
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| 114 |  | 
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| 115 |     void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 116 |     { | 
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| 117 |         SUPER(Munition, XMLPort, xmlelement, mode); | 
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| 118 |     } | 
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| 119 |  | 
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| 120 | } | 
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