| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file | 
|---|
| 31 |     @brief | 
|---|
| 32 |         Implementation of the GUIManager class. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "OrxonoxStableHeaders.h" | 
|---|
| 36 | #include "GUIManager.h" | 
|---|
| 37 |  | 
|---|
| 38 | #include <boost/filesystem.hpp> | 
|---|
| 39 | #include <OgreRenderWindow.h> | 
|---|
| 40 | #include <OgreRoot.h> | 
|---|
| 41 | #include <CEGUI.h> | 
|---|
| 42 | #include <CEGUIDefaultLogger.h> | 
|---|
| 43 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
|---|
| 44 | #include "SpecialConfig.h" // Configures the macro below | 
|---|
| 45 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
|---|
| 46 | #   include <ceguilua/CEGUILua.h> | 
|---|
| 47 | #else | 
|---|
| 48 | #   include <CEGUILua.h> | 
|---|
| 49 | #endif | 
|---|
| 50 |  | 
|---|
| 51 | #include "util/Exception.h" | 
|---|
| 52 | #include "core/input/InputManager.h" | 
|---|
| 53 | #include "core/input/SimpleInputState.h" | 
|---|
| 54 | #include "core/ConsoleCommand.h" | 
|---|
| 55 | #include "core/Core.h" | 
|---|
| 56 | #include "ToluaBindCore.h" | 
|---|
| 57 | #include "ToluaBindOrxonox.h" | 
|---|
| 58 |  | 
|---|
| 59 | extern "C" { | 
|---|
| 60 | #include <lua.h> | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | namespace orxonox | 
|---|
| 64 | { | 
|---|
| 65 |     SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); | 
|---|
| 66 |  | 
|---|
| 67 |     GUIManager* GUIManager::singletonRef_s = 0; | 
|---|
| 68 |  | 
|---|
| 69 |     GUIManager::GUIManager() | 
|---|
| 70 |         //: emptySceneManager_(0) | 
|---|
| 71 |         : backgroundSceneManager_(0) | 
|---|
| 72 |         //, emptyCamera_(0) | 
|---|
| 73 |         , backgroundCamera_(0) | 
|---|
| 74 |         //, viewport_(0) | 
|---|
| 75 |         , renderWindow_(0) | 
|---|
| 76 |         , guiRenderer_(0) | 
|---|
| 77 |         , resourceProvider_(0) | 
|---|
| 78 |         , scriptModule_(0) | 
|---|
| 79 |         , guiSystem_(0) | 
|---|
| 80 |         , state_(Uninitialised) | 
|---|
| 81 |     { | 
|---|
| 82 |         assert(singletonRef_s == 0); | 
|---|
| 83 |         singletonRef_s = this; | 
|---|
| 84 |     } | 
|---|
| 85 |  | 
|---|
| 86 |     GUIManager::~GUIManager() | 
|---|
| 87 |     { | 
|---|
| 88 |         if (backgroundCamera_) | 
|---|
| 89 |             backgroundSceneManager_->destroyCamera(backgroundCamera_); | 
|---|
| 90 |  | 
|---|
| 91 |         if (backgroundSceneManager_) | 
|---|
| 92 |         { | 
|---|
| 93 |             // We have to make sure the SceneManager is not anymore referenced. | 
|---|
| 94 |             // For the case that the target SceneManager was yet another one, it | 
|---|
| 95 |             // wouldn't matter anyway since this is the destructor. | 
|---|
| 96 |             guiRenderer_->setTargetSceneManager(0); | 
|---|
| 97 |             Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); | 
|---|
| 98 |         } | 
|---|
| 99 |  | 
|---|
| 100 |         InputManager::getInstance().requestDestroyState("gui"); | 
|---|
| 101 |  | 
|---|
| 102 |         if (guiSystem_) | 
|---|
| 103 |             delete guiSystem_; | 
|---|
| 104 |  | 
|---|
| 105 |         if (scriptModule_) | 
|---|
| 106 |         { | 
|---|
| 107 |             // destroy our own tolua interfaces | 
|---|
| 108 |                 lua_pushnil(luaState_); | 
|---|
| 109 |                 lua_setglobal(luaState_, "Orxonox"); | 
|---|
| 110 |                 lua_pushnil(luaState_); | 
|---|
| 111 |                 lua_setglobal(luaState_, "Core"); | 
|---|
| 112 |             // TODO: deleting the script module fails an assertion. | 
|---|
| 113 |             // However there is not much we can do about it since it occurs too when | 
|---|
| 114 |             // we don't open Core or Orxonox. Might be a CEGUI issue. | 
|---|
| 115 |             // The memory leak is not a problem anyway.. | 
|---|
| 116 |             delete scriptModule_; | 
|---|
| 117 |         } | 
|---|
| 118 |  | 
|---|
| 119 |         if (guiRenderer_) | 
|---|
| 120 |             delete guiRenderer_; | 
|---|
| 121 |  | 
|---|
| 122 |         singletonRef_s = 0; | 
|---|
| 123 |     } | 
|---|
| 124 |  | 
|---|
| 125 |     bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) | 
|---|
| 126 |     { | 
|---|
| 127 |         using namespace CEGUI; | 
|---|
| 128 |         if (state_ == Uninitialised) | 
|---|
| 129 |         { | 
|---|
| 130 |             COUT(3) << "Initialising CEGUI." << std::endl; | 
|---|
| 131 |  | 
|---|
| 132 |             try | 
|---|
| 133 |             { | 
|---|
| 134 |                 // save the render window | 
|---|
| 135 |                 renderWindow_ = renderWindow; | 
|---|
| 136 |  | 
|---|
| 137 |                 // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) | 
|---|
| 138 |                 //this->viewport_ = renderWindow_->addViewport(0, 3); | 
|---|
| 139 |                 //this->viewport_->setOverlaysEnabled(false); | 
|---|
| 140 |                 //this->viewport_->setShadowsEnabled(false); | 
|---|
| 141 |                 //this->viewport_->setSkiesEnabled(false); | 
|---|
| 142 |                 //this->viewport_->setClearEveryFrame(false); | 
|---|
| 143 |  | 
|---|
| 144 |                 // Note: No SceneManager specified yet | 
|---|
| 145 |                 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); | 
|---|
| 146 |                 this->resourceProvider_ = guiRenderer_->createResourceProvider(); | 
|---|
| 147 |                 this->resourceProvider_->setDefaultResourceGroup("GUI"); | 
|---|
| 148 |  | 
|---|
| 149 |                 // setup scripting | 
|---|
| 150 |                 this->scriptModule_ = new LuaScriptModule(); | 
|---|
| 151 |                 this->luaState_ = this->scriptModule_->getLuaState(); | 
|---|
| 152 |  | 
|---|
| 153 |                 // Create our own logger to specify the filepath | 
|---|
| 154 |                 boost::filesystem::path ceguiLogFilepath(Core::getLogPath() / "cegui.log"); | 
|---|
| 155 |                 this->ceguiLogger_ = new DefaultLogger(); | 
|---|
| 156 |                 this->ceguiLogger_->setLogFilename(ceguiLogFilepath.file_string()); | 
|---|
| 157 |                 // set the log level according to ours (translate by subtracting 1) | 
|---|
| 158 |                 this->ceguiLogger_->setLoggingLevel( | 
|---|
| 159 |                     (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
|---|
| 160 |  | 
|---|
| 161 |                 // create the CEGUI system singleton | 
|---|
| 162 |                 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); | 
|---|
| 163 |  | 
|---|
| 164 |                 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
|---|
| 165 |                 tolua_Core_open(this->scriptModule_->getLuaState()); | 
|---|
| 166 |                 tolua_Orxonox_open(this->scriptModule_->getLuaState()); | 
|---|
| 167 |  | 
|---|
| 168 |                 // register us as input handler | 
|---|
| 169 |                 SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); | 
|---|
| 170 |                 state->setHandler(this); | 
|---|
| 171 |                 state->setJoyStickHandler(&InputManager::EMPTY_HANDLER); | 
|---|
| 172 |  | 
|---|
| 173 |                 // load the background scene | 
|---|
| 174 |                 loadScenes(); | 
|---|
| 175 |                 //CEGUI::KeyEventArgs e; | 
|---|
| 176 |                 //e.codepoint | 
|---|
| 177 |             } | 
|---|
| 178 |             catch (CEGUI::Exception& ex) | 
|---|
| 179 |             { | 
|---|
| 180 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
|---|
| 181 |                 throw GeneralException(ex.getMessage().c_str()); | 
|---|
| 182 | #else | 
|---|
| 183 |                 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
|---|
| 184 |                     ex.getFileName().c_str(), ex.getName().c_str()); | 
|---|
| 185 | #endif | 
|---|
| 186 |             } | 
|---|
| 187 |  | 
|---|
| 188 |             state_ = Ready; | 
|---|
| 189 |         } | 
|---|
| 190 |  | 
|---|
| 191 |         return true; | 
|---|
| 192 |     } | 
|---|
| 193 |  | 
|---|
| 194 |     void GUIManager::loadScenes() | 
|---|
| 195 |     { | 
|---|
| 196 |         // first of all, we need to have our own SceneManager for the GUI. The reason | 
|---|
| 197 |         // is that we might have multiple viewports when in play mode (e.g. the view of | 
|---|
| 198 |         // a camera fixed at the back of the ship). That forces us to create our own | 
|---|
| 199 |         // full screen viewport that is on top of all the others, but doesn't clear the | 
|---|
| 200 |         // port before rendering, so everything from the GUI gets on top eventually. | 
|---|
| 201 |         // But in order to realise that, we also need a SceneManager with an empty scene, | 
|---|
| 202 |         // because the SceneManager is responsible for the render queue. | 
|---|
| 203 |         //this->emptySceneManager_ = Ogre::Root::getSingleton() | 
|---|
| 204 |         //    .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); | 
|---|
| 205 |  | 
|---|
| 206 |         // we also need a camera or we won't see anything at all. | 
|---|
| 207 |         // The camera settings don't matter at all for an empty scene since the GUI | 
|---|
| 208 |         // gets rendered on top of the screen rather than into the scene. | 
|---|
| 209 |         //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); | 
|---|
| 210 |  | 
|---|
| 211 |         // Create another SceneManager that enables to display some 3D | 
|---|
| 212 |         // scene in the background of the main menu. | 
|---|
| 213 |         this->backgroundSceneManager_ = Ogre::Root::getSingleton() | 
|---|
| 214 |             .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); | 
|---|
| 215 |         this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); | 
|---|
| 216 |  | 
|---|
| 217 |         // TODO: create something 3D | 
|---|
| 218 |         try | 
|---|
| 219 |         { | 
|---|
| 220 |             this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); | 
|---|
| 221 |         } | 
|---|
| 222 |         catch (CEGUI::Exception& ex) | 
|---|
| 223 |         { | 
|---|
| 224 | #if CEGUI_VERSION_MINOR < 6 | 
|---|
| 225 |             throw GeneralException(ex.getMessage().c_str()); | 
|---|
| 226 | #else | 
|---|
| 227 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
|---|
| 228 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
|---|
| 229 | #endif | 
|---|
| 230 |         } | 
|---|
| 231 |     } | 
|---|
| 232 |  | 
|---|
| 233 |     void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) | 
|---|
| 234 |     { | 
|---|
| 235 |         if (state_ != Uninitialised) | 
|---|
| 236 |         { | 
|---|
| 237 |             if (state_ == OnDisplay) | 
|---|
| 238 |                 hideGUI(); | 
|---|
| 239 |  | 
|---|
| 240 |             COUT(3) << "Loading GUI " << name << std::endl; | 
|---|
| 241 |             try | 
|---|
| 242 |             { | 
|---|
| 243 |                 if (!sceneManager) | 
|---|
| 244 |                 { | 
|---|
| 245 |                     // currently, only an image is loaded. We could do 3D, see loadBackground. | 
|---|
| 246 |                     //this->viewport_->setClearEveryFrame(true); | 
|---|
| 247 |                     this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); | 
|---|
| 248 |                     //this->viewport_->setCamera(this->backgroundCamera_); | 
|---|
| 249 |  | 
|---|
| 250 |                     lua_pushboolean(this->scriptModule_->getLuaState(), true); | 
|---|
| 251 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
|---|
| 252 |                 } | 
|---|
| 253 |                 else | 
|---|
| 254 |                 { | 
|---|
| 255 |                     //this->viewport_->setClearEveryFrame(false); | 
|---|
| 256 |                     this->guiRenderer_->setTargetSceneManager(sceneManager); | 
|---|
| 257 |                     //this->viewport_->setCamera(this->emptyCamera_); | 
|---|
| 258 |  | 
|---|
| 259 |                     lua_pushboolean(this->scriptModule_->getLuaState(), false); | 
|---|
| 260 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
|---|
| 261 |                 } | 
|---|
| 262 |  | 
|---|
| 263 |                 this->scriptModule_->executeScriptGlobal("showMainMenu"); | 
|---|
| 264 |  | 
|---|
| 265 |                 InputManager::getInstance().requestEnterState("gui"); | 
|---|
| 266 |  | 
|---|
| 267 |                 this->state_ = OnDisplay; | 
|---|
| 268 |             } | 
|---|
| 269 |             catch (CEGUI::Exception& ex) | 
|---|
| 270 |             { | 
|---|
| 271 |                 COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; | 
|---|
| 272 |             } | 
|---|
| 273 |             catch (...) | 
|---|
| 274 |             { | 
|---|
| 275 |                 COUT(2) << "Could show a menu due to unknown reasons." << std::endl; | 
|---|
| 276 |             } | 
|---|
| 277 |         } | 
|---|
| 278 |         else | 
|---|
| 279 |         { | 
|---|
| 280 |             COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; | 
|---|
| 281 |         } | 
|---|
| 282 |     } | 
|---|
| 283 |  | 
|---|
| 284 |     void GUIManager::hideGUI() | 
|---|
| 285 |     { | 
|---|
| 286 |         if (this->state_ != OnDisplay) | 
|---|
| 287 |             return; | 
|---|
| 288 |         //this->viewport_->setCamera(0); | 
|---|
| 289 |         this->guiRenderer_->setTargetSceneManager(0); | 
|---|
| 290 |         this->state_ = Ready; | 
|---|
| 291 |         InputManager::getInstance().requestLeaveState("gui"); | 
|---|
| 292 |     } | 
|---|
| 293 |  | 
|---|
| 294 |     void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) | 
|---|
| 295 |     { | 
|---|
| 296 |         try | 
|---|
| 297 |         { | 
|---|
| 298 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
|---|
| 299 |         } | 
|---|
| 300 |         catch (CEGUI::ScriptException& ex) | 
|---|
| 301 |         { | 
|---|
| 302 |             // We simply ignore the exception and proceed | 
|---|
| 303 |             COUT(1) << ex.getMessage() << std::endl; | 
|---|
| 304 |         } | 
|---|
| 305 |     } | 
|---|
| 306 |  | 
|---|
| 307 |     void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) | 
|---|
| 308 |     { | 
|---|
| 309 |         try | 
|---|
| 310 |         { | 
|---|
| 311 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
|---|
| 312 |         } | 
|---|
| 313 |         catch (CEGUI::ScriptException& ex) | 
|---|
| 314 |         { | 
|---|
| 315 |             // We simply ignore the exception and proceed | 
|---|
| 316 |             COUT(1) << ex.getMessage() << std::endl; | 
|---|
| 317 |         } | 
|---|
| 318 |     } | 
|---|
| 319 |  | 
|---|
| 320 |  | 
|---|
| 321 |     inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) | 
|---|
| 322 |     { | 
|---|
| 323 |         switch (button) | 
|---|
| 324 |         { | 
|---|
| 325 |         case MouseButtonCode::Left: | 
|---|
| 326 |             return CEGUI::LeftButton; | 
|---|
| 327 |  | 
|---|
| 328 |         case MouseButtonCode::Right: | 
|---|
| 329 |             return CEGUI::RightButton; | 
|---|
| 330 |  | 
|---|
| 331 |         case MouseButtonCode::Middle: | 
|---|
| 332 |             return CEGUI::MiddleButton; | 
|---|
| 333 |  | 
|---|
| 334 |         case MouseButtonCode::Button3: | 
|---|
| 335 |             return CEGUI::X1Button; | 
|---|
| 336 |  | 
|---|
| 337 |         case MouseButtonCode::Button4: | 
|---|
| 338 |             return CEGUI::X2Button; | 
|---|
| 339 |  | 
|---|
| 340 |         default: | 
|---|
| 341 |             return CEGUI::NoButton; | 
|---|
| 342 |         } | 
|---|
| 343 |     } | 
|---|
| 344 | } | 
|---|