| 1 | /* | 
|---|
| 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
| 4 |  | 
|---|
| 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
| 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
| 9 | subject to the following restrictions: | 
|---|
| 10 |  | 
|---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
| 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | /* | 
|---|
| 20 |   Make sure this dummy function never changes so that it | 
|---|
| 21 |   can be used by probes that are checking whether the | 
|---|
| 22 |   library is actually installed. | 
|---|
| 23 | */ | 
|---|
| 24 | extern "C"  | 
|---|
| 25 | { | 
|---|
| 26 | void btBulletCollisionProbe (); | 
|---|
| 27 |  | 
|---|
| 28 | void btBulletCollisionProbe () {} | 
|---|
| 29 | } | 
|---|
| 30 |  | 
|---|
| 31 |  | 
|---|
| 32 |  | 
|---|
| 33 | void    btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const | 
|---|
| 34 | { | 
|---|
| 35 |         btTransform tr; | 
|---|
| 36 |         tr.setIdentity(); | 
|---|
| 37 |         btVector3 aabbMin,aabbMax; | 
|---|
| 38 |  | 
|---|
| 39 |         getAabb(tr,aabbMin,aabbMax); | 
|---|
| 40 |  | 
|---|
| 41 |         radius = (aabbMax-aabbMin).length()*btScalar(0.5); | 
|---|
| 42 |         center = (aabbMin+aabbMax)*btScalar(0.5); | 
|---|
| 43 | } | 
|---|
| 44 |  | 
|---|
| 45 | btScalar        btCollisionShape::getContactBreakingThreshold() const | 
|---|
| 46 | { | 
|---|
| 47 |         ///@todo make this 0.1 configurable | 
|---|
| 48 |         return getAngularMotionDisc() * btScalar(0.1); | 
|---|
| 49 | } | 
|---|
| 50 | btScalar        btCollisionShape::getAngularMotionDisc() const | 
|---|
| 51 | { | 
|---|
| 52 |         ///@todo cache this value, to improve performance | 
|---|
| 53 |         btVector3       center; | 
|---|
| 54 |         btScalar disc; | 
|---|
| 55 |         getBoundingSphere(center,disc); | 
|---|
| 56 |         disc += (center).length(); | 
|---|
| 57 |         return disc; | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const | 
|---|
| 61 | { | 
|---|
| 62 |         //start with static aabb | 
|---|
| 63 |         getAabb(curTrans,temporalAabbMin,temporalAabbMax); | 
|---|
| 64 |  | 
|---|
| 65 |         btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
|---|
| 66 |         btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
|---|
| 67 |         btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
|---|
| 68 |         btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
|---|
| 69 |         btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
|---|
| 70 |         btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
|---|
| 71 |  | 
|---|
| 72 |         // add linear motion | 
|---|
| 73 |         btVector3 linMotion = linvel*timeStep; | 
|---|
| 74 |         ///@todo: simd would have a vector max/min operation, instead of per-element access | 
|---|
| 75 |         if (linMotion.x() > btScalar(0.)) | 
|---|
| 76 |                 temporalAabbMaxx += linMotion.x();  | 
|---|
| 77 |         else | 
|---|
| 78 |                 temporalAabbMinx += linMotion.x(); | 
|---|
| 79 |         if (linMotion.y() > btScalar(0.)) | 
|---|
| 80 |                 temporalAabbMaxy += linMotion.y();  | 
|---|
| 81 |         else | 
|---|
| 82 |                 temporalAabbMiny += linMotion.y(); | 
|---|
| 83 |         if (linMotion.z() > btScalar(0.)) | 
|---|
| 84 |                 temporalAabbMaxz += linMotion.z();  | 
|---|
| 85 |         else | 
|---|
| 86 |                 temporalAabbMinz += linMotion.z(); | 
|---|
| 87 |  | 
|---|
| 88 |         //add conservative angular motion | 
|---|
| 89 |         btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep; | 
|---|
| 90 |         btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
|---|
| 91 |         temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
|---|
| 92 |         temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
|---|
| 93 |  | 
|---|
| 94 |         temporalAabbMin -= angularMotion3d; | 
|---|
| 95 |         temporalAabbMax += angularMotion3d; | 
|---|
| 96 | } | 
|---|