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source: code/branches/weapons/src/orxonox/objects/weaponSystem/weapons/HsW01.cc @ 2901

Last change on this file since 2901 was 2901, checked in by Hagen, 15 years ago

The class HsW01 was added, but is only a copy of LaserGun

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "HsW01.h"
37
38
39namespace orxonox
40{
41    CreateFactory(HsW01);
42
43    HsW01::HsW01(BaseObject* creator) : Weapon(creator)
44    {
45        RegisterObject(HsW01);
46
47        this->speed_ = 1250;
48
49    }
50
51    HsW01::~HsW01()
52    {
53    }
54
55    void HsW01::reloadBullet()
56    {
57        this->bulletTimer(this->bulletLoadingTime_);
58    }
59
60    void HsW01::reloadMagazine()
61    {
62        this->magazineTimer(this->magazineLoadingTime_);
63    }
64
65    void HsW01::takeBullets()
66    {
67        this->munition_->removeBullets(1);
68    }
69
70    void HsW01::takeMagazines()
71    {
72        this->munition_->removeMagazines(1);
73    }
74
75    void HsW01::createProjectile()
76    {
77        BillboardProjectile* projectile = new ParticleProjectile(this);
78        projectile->setOrientation(this->getWorldOrientation());
79        projectile->setPosition(this->getWorldPosition());
80        projectile->setVelocity(this->getWorldOrientation() * WorldEntity::FRONT * this->speed_);
81        projectile->setOwner(this->getParentWeaponSystem()->getParentPawn());
82    }
83}
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