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source: code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2914

Last change on this file since 2914 was 2914, checked in by landauf, 15 years ago

More changes in the WeaponSystem:

  • WeaponSets can now contain several WeaponPacks
  • WeaponPacks can now belong to several WeaponSets

(until now this seemingly was a 1:1 relationship… now it's n:m)

  • Started support for multiple weaponmodes
  • Added some code to the destructor of some classes… according to some legends, this helps destroying objects. (WeaponSets and WeaponPacks weren't deleted before…)

Not yet finished, but I have to synchronize desktop computer and notebook.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WeaponSlot.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35#include "Weapon.h"
36#include "WeaponSystem.h"
37
38namespace orxonox
39{
40    CreateFactory(WeaponSlot);
41
42    WeaponSlot::WeaponSlot(BaseObject* creator) : StaticEntity(creator)
43    {
44        RegisterObject(WeaponSlot);
45
46        this->weaponSystem_ = 0;
47        this->weapon_ = 0;
48
49        this->setObjectMode(0x0);
50
51COUT(0) << "+WeaponSlot" << std::endl;
52    }
53
54    WeaponSlot::~WeaponSlot()
55    {
56COUT(0) << "~WeaponSlot" << std::endl;
57
58        if (this->isInitialized() && this->weaponSystem_)
59            this->weaponSystem_->removeWeaponSlot(this);
60    }
61
62    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {
64        SUPER(WeaponSlot, XMLPort, xmlelement, mode);
65
66        // ...
67    }
68
69    void WeaponSlot::attachWeapon(Weapon *weapon)
70    {
71        if (this->weapon_)
72            this->removeWeapon();
73
74        this->weapon_ = weapon;
75
76        if (this->weapon_)
77        {
78            this->weapon_->setWeaponSlot(this);
79            this->weapon_->setPosition(this->getPosition());
80        }
81    }
82
83    void WeaponSlot::removeWeapon()
84    {
85        if (this->weapon_)
86        {
87            this->weapon_->setWeaponSlot(0);
88            this->weapon_ = 0;
89        }
90    }
91}
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