| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |   | 
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| 30 |  /** | 
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| 31 |  @mainpage Orxonox Documentation | 
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| 32 |  */ | 
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| 33 |  | 
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| 34 |  /** | 
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| 35 |  @file | 
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| 36 |  @brief Entry point of the program. | 
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| 37 |   */ | 
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| 38 |  | 
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| 39 | #include "OrxonoxStableHeaders.h" | 
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| 40 | #include "OrxonoxConfig.h" | 
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| 41 |  | 
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| 42 | #include "util/Debug.h" | 
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| 43 | #include "core/Identifier.h" | 
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| 44 | #include "core/Game.h" | 
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| 45 |  | 
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| 46 | /* | 
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| 47 | @brief | 
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| 48 |     Main method. Game starts here (except for static initialisations). | 
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| 49 | */ | 
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| 50 | int main(int argc, char** argv) | 
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| 51 | { | 
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| 52 |     { | 
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| 53 |         orxonox::Game orxonox(argc, argv); | 
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| 54 |  | 
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| 55 |         orxonox.setStateHierarchy( | 
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| 56 |         "root" | 
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| 57 |         " graphics" | 
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| 58 |         "  mainMenu" | 
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| 59 |         "  standalone" | 
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| 60 |         "   level" | 
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| 61 |         "  server" | 
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| 62 |         "   level" | 
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| 63 |         "  client" | 
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| 64 |         "   level" | 
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| 65 |         " dedicated" | 
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| 66 |         "  level" | 
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| 67 |         " ioConsole" | 
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| 68 |         ); | 
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| 69 |  | 
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| 70 |         orxonox.run(); | 
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| 71 |     } // orxonox gets destroyed right here! | 
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| 72 |  | 
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| 73 |     // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) | 
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| 74 |     // Needs to be done after Game destructor because of ~OrxonoxClass | 
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| 75 |     orxonox::Identifier::destroyAllIdentifiers(); | 
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| 76 |  | 
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| 77 |     return 0; | 
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| 78 | } | 
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