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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2288

Last change on this file since 2288 was 2288, checked in by polakma, 15 years ago

added WeaponPack

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "LaserGun.h"
37
38
39namespace orxonox
40{
41    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
42    {
43        RegisterObject(LaserGun);
44
45        //set weapon properties here
46        //this->setLoadingTime(0.5);
47
48        //how could it be loaded by XML
49        this->attachNeededMunition("LaserGunMunition");
50    }
51
52    LaserGun::~LaserGun()
53    {
54    }
55
56    void LaserGun::fire()
57    {
58COUT(0) << "LaserGun::fire" << std::endl;
59        if ( this->getBulletReadyToShoot() && this->getMagazineReadyToShoot() )
60        {
61            //take munition
62            this->getAttachedMunition()->removeBullets(1,this);
63            Weapon::bulletTimer();
64            this->setBulletReadyToShoot(false);
65
66            //create projectile
67            BillboardProjectile* projectile = new ParticleProjectile(this);
68            projectile->setOrientation(projectile->getOrientation());
69            projectile->setPosition(projectile->getWorldPosition());
70            projectile->setVelocity(WorldEntity::FRONT * this->speed_);
71
72            //projectile->setColour(this->getProjectileColour());
73        }
74        else
75        {
76            //actions, when weapon is not reloaded if there are some
77        }
78    }
79
80    void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
81    {
82
83    }
84
85
86
87}
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