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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/BillboardProjectile.h @ 2232

Last change on this file since 2232 was 2232, checked in by polakma, 15 years ago

added new features to munition.h and weapon.h. tried to fix projectiles (still doesn't compile)

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BillboardProjectile_H__
30#define _BillboardProjectile_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Projectile.h"
35#include "tools/BillboardSet.h"
36#include "util/Math.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport BillboardProjectile : public Projectile
41    {
42        public:
43            BillboardProjectile(BaseObject* creator, Weapon* owner = 0);
44            virtual ~BillboardProjectile();
45
46            virtual void setColour(const ColourValue& colour);
47            virtual void changedVisibility();
48
49            inline Ogre::SceneManager* getSceneManager()
50            { return this->scenemanager_; }
51
52        private:
53            BillboardSet billboard_;
54            Ogre::SceneManager* scenemanager_;
55    };
56}
57
58#endif /* _BillboardProjectile_H__ */
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