[2106] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | |
---|
| 31 | #include <vector> |
---|
| 32 | |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "core/XMLPort.h" |
---|
| 35 | #include "util/Debug.h" |
---|
| 36 | |
---|
| 37 | #include "WeaponSystem.h" |
---|
| 38 | |
---|
[2319] | 39 | |
---|
[2106] | 40 | /* WEAPONSYSTEM |
---|
| 41 | * creates the WeaponSystem and the ability to use weapons and munition |
---|
| 42 | * loads the weapon the whole weaponSystem setting from an xml file |
---|
| 43 | * |
---|
| 44 | */ |
---|
| 45 | |
---|
| 46 | namespace orxonox |
---|
| 47 | { |
---|
[2145] | 48 | |
---|
[2106] | 49 | WeaponSystem::WeaponSystem(BaseObject* creator) : BaseObject(creator) |
---|
| 50 | { |
---|
| 51 | RegisterObject(WeaponSystem); |
---|
| 52 | |
---|
| 53 | this->activeWeaponSet_ = 0; |
---|
[2319] | 54 | this->parentPawn_ = 0; |
---|
[2106] | 55 | } |
---|
| 56 | |
---|
| 57 | WeaponSystem::~WeaponSystem() |
---|
| 58 | { |
---|
| 59 | } |
---|
| 60 | |
---|
[2319] | 61 | void WeaponSystem::attachWeaponPack(WeaponPack *wPack, unsigned int firemode) |
---|
[2288] | 62 | { |
---|
[2319] | 63 | this->weaponSets_[firemode]->attachWeaponPack(wPack); |
---|
| 64 | this->weaponPacks_[firemode] = wPack; |
---|
| 65 | wPack->setParentWeaponSystem(this); |
---|
[2288] | 66 | } |
---|
| 67 | |
---|
| 68 | void WeaponSystem::attachWeaponSlot(WeaponSlot *wSlot) |
---|
| 69 | { |
---|
| 70 | this->weaponSlots_.push_back(wSlot); |
---|
| 71 | wSlot->setParentWeaponSystem(this); |
---|
| 72 | } |
---|
| 73 | |
---|
[2106] | 74 | void WeaponSystem::attachWeaponSet(WeaponSet *wSet) |
---|
| 75 | { |
---|
| 76 | this->weaponSets_.push_back(wSet); |
---|
| 77 | wSet->setParentWeaponSystem(this); |
---|
| 78 | } |
---|
| 79 | |
---|
[2203] | 80 | void WeaponSystem::setNewMunition(std::string munitionType, Munition * munitionToAdd) |
---|
| 81 | { |
---|
| 82 | this->munitionSet_[munitionType] = munitionToAdd; |
---|
| 83 | } |
---|
| 84 | Munition * WeaponSystem::getMunitionType(std::string munitionType) |
---|
| 85 | { |
---|
| 86 | return this->munitionSet_[munitionType]; |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | |
---|
[2145] | 90 | /* |
---|
[2106] | 91 | //the first weaponSet is at n=0 |
---|
| 92 | void WeaponSystem::setActiveWeaponSet(unsigned int n) |
---|
| 93 | { |
---|
| 94 | if (n < this->weaponSets_.size()) |
---|
| 95 | this->activeWeaponSet_ = this->weaponSets_[n]; |
---|
[2145] | 96 | else |
---|
| 97 | this->activeWeaponSet_ = this->weaponSets_[0]; |
---|
[2106] | 98 | } |
---|
[2145] | 99 | */ |
---|
[2106] | 100 | |
---|
[2272] | 101 | |
---|
[2106] | 102 | //n is the n'th weaponSet, starting with zero |
---|
[2145] | 103 | //SpaceShip.cc only needs to have the keybinding to a specific Set-number n |
---|
| 104 | void WeaponSystem::fire(WeaponMode::Enum n) |
---|
[2106] | 105 | { |
---|
[2288] | 106 | COUT(0) << "WeaponSystem::fire" << std::endl; |
---|
[2186] | 107 | if (n < (int)this->weaponSets_.size()) |
---|
[2288] | 108 | COUT(0) << "WeaponSystem::fire - after if" << std::endl; |
---|
[2308] | 109 | this->weaponSets_[n]->fire(); |
---|
[2106] | 110 | } |
---|
| 111 | |
---|
| 112 | |
---|
| 113 | WeaponSet * WeaponSystem::getWeaponSetPointer(unsigned int n) |
---|
| 114 | { |
---|
| 115 | if (n < this->weaponSets_.size()) |
---|
| 116 | return this->weaponSets_[n]; |
---|
| 117 | else |
---|
| 118 | return 0; |
---|
| 119 | } |
---|
| 120 | |
---|
[2288] | 121 | WeaponSlot * WeaponSystem::getWeaponSlotPointer(unsigned int n) |
---|
| 122 | { |
---|
| 123 | if (n < this->weaponSlots_.size()) |
---|
| 124 | return this->weaponSlots_[n]; |
---|
| 125 | else |
---|
| 126 | return 0; |
---|
| 127 | } |
---|
| 128 | |
---|
[2319] | 129 | WeaponPack * WeaponSystem::getWeaponPackPointer(unsigned int n) |
---|
| 130 | { |
---|
| 131 | if (n < this->weaponPacks_.size()) |
---|
| 132 | return this->weaponPacks_[n]; |
---|
| 133 | else |
---|
| 134 | return 0; |
---|
| 135 | } |
---|
| 136 | |
---|
[2106] | 137 | void WeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 138 | { |
---|
| 139 | |
---|
| 140 | } |
---|
| 141 | |
---|
| 142 | } |
---|