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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2272

Last change on this file since 2272 was 2232, checked in by polakma, 16 years ago

added new features to munition.h and weapon.h. tried to fix projectiles (still doesn't compile)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "WeaponSlot.h"
36
37
38namespace orxonox
39{
40    WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(WeaponSlot);
43
44        this->unlimitedAmmo_ = false;
45        this->attachedWeapon_ = 0;
46        this->parentWeaponSet_ = 0;
47        this->setObjectMode(0x0);
48    }
49
50    WeaponSlot::~WeaponSlot()
51    {
52    }
53
54
55    /*sets the munition type
56     *unlimited: true
57     *limited:   false  (in this case there will be munition)
58     */
59    void WeaponSlot::setAmmoType(bool isUnlimited)
60    {
61        unlimitedAmmo_ = isUnlimited;
62    }
63
64
65    void WeaponSlot::fire()
66    {
67        this->attachedWeapon_->fire();
68    }
69
70
71    //XMLPort functions
72    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(WeaponSlot, XMLPort, xmlelement, mode);
75        XMLPortObject(WeaponSlot, Weapon, "attached-weapon", attachWeapon, getAttachedWeapon, xmlelement, mode);
76    }
77
78    void WeaponSlot::attachWeapon(Weapon *weaponPointer)
79    {   this->attachedWeapon_ = weaponPointer;   }
80
81    Weapon * WeaponSlot::getAttachedWeapon(unsigned int index) const
82    {   return this->attachedWeapon_;   }
83
84
85}
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