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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Munition.h @ 2379

Last change on this file since 2379 was 2379, checked in by polakma, 15 years ago

changed Weapon::fire and munition reloading

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Munition_H__
30#define _Munition_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35
36#include "Weapon.h"
37
38
39namespace orxonox
40{
41    class _OrxonoxExport Munition : public BaseObject
42    {
43        public:
44            Munition(BaseObject* creator);
45            virtual ~Munition();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void setMaxBullets(unsigned int amount);
50            void setMaxMagazines(unsigned int amount);
51
52            void fillBullets();
53            void fillMagazines();
54
55            bool bullets();
56            bool magazines();
57
58            void removeBullets(unsigned int k, Weapon * parentWeapon);
59            void removeMagazines(unsigned int k);
60            void addBullets(unsigned int k);
61            void addMagazines(unsigned int k);
62
63        private:
64
65        protected:
66            unsigned int bullets_;
67            unsigned int magazines_;
68            unsigned int maxBullets_;
69            unsigned int maxMagazines_;
70    };
71}
72
73#endif /* _Munition_H__ */
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