| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Implementation of the Settings class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 | #include "Settings.h" | 
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| 37 |  | 
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| 38 | #include "util/String.h" | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/ConfigValueIncludes.h" | 
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| 41 | #include "core/LuaBind.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     Settings* Settings::singletonRef_s = 0; | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Constructor: Registers the object and sets the config-values. | 
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| 50 |     */ | 
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| 51 |     Settings::Settings() | 
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| 52 |     { | 
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| 53 |         RegisterRootObject(Settings); | 
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| 54 |         assert(singletonRef_s == 0); | 
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| 55 |         singletonRef_s = this; | 
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| 56 |         setConfigValues(); | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     /** | 
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| 60 |     @brief | 
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| 61 |         Function to collect the SetConfigValue-macro calls. | 
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| 62 |     */ | 
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| 63 |     void Settings::setConfigValues() | 
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| 64 |     { | 
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| 65 |         SetConfigValue(dataPath_, "../../media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     /** | 
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| 69 |     @brief | 
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| 70 |         Callback function if the datapath has changed. | 
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| 71 |     */ | 
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| 72 |     void Settings::dataPathChanged() | 
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| 73 |     { | 
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| 74 |         if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') | 
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| 75 |         { | 
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| 76 |             ModifyConfigValue(dataPath_, set, dataPath_ + "/"); | 
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| 77 |         } | 
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| 78 |  | 
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| 79 |         if (dataPath_ == "") | 
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| 80 |         { | 
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| 81 |             ModifyConfigValue(dataPath_, set, "/"); | 
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| 82 |             COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; | 
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| 83 |         } | 
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| 84 |  | 
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| 85 |         LuaBind::getInstance()->setIncludePath(this->dataPath_); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     /** | 
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| 89 |     @brief | 
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| 90 |         Temporary sets the data path | 
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| 91 |     @param path | 
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| 92 |         The new data path | 
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| 93 |     */ | 
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| 94 |     void Settings::_tsetDataPath(const std::string& path) | 
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| 95 |     { | 
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| 96 |         ModifyConfigValue(dataPath_, tset, path); | 
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| 97 |     } | 
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| 98 |  | 
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| 99 | } | 
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