| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |   @file | 
|---|
| 31 |   @brief Contains all the necessary forward declarations for all classes and structs. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _OrxonoxPrereqs_H__ | 
|---|
| 35 | #define _OrxonoxPrereqs_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "util/OrxonoxPlatform.h" | 
|---|
| 38 |  | 
|---|
| 39 | //----------------------------------------------------------------------- | 
|---|
| 40 | // Shared library settings | 
|---|
| 41 | //----------------------------------------------------------------------- | 
|---|
| 42 | #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS)) | 
|---|
| 43 | #  ifdef ORXONOX_SHARED_BUILD | 
|---|
| 44 | #    define _OrxonoxExport __declspec(dllexport) | 
|---|
| 45 | #  else | 
|---|
| 46 | #    if defined( __MINGW32__ ) | 
|---|
| 47 | #      define _OrxonoxExport | 
|---|
| 48 | #    else | 
|---|
| 49 | #      define _OrxonoxExport __declspec(dllimport) | 
|---|
| 50 | #    endif | 
|---|
| 51 | #  endif | 
|---|
| 52 | #elif defined ( ORXONOX_GCC_VISIBILITY ) | 
|---|
| 53 | #  define _OrxonoxExport  __attribute__ ((visibility("default"))) | 
|---|
| 54 | #else | 
|---|
| 55 | #  define _OrxonoxExport | 
|---|
| 56 | #endif | 
|---|
| 57 |  | 
|---|
| 58 | //----------------------------------------------------------------------- | 
|---|
| 59 | // Forward declarations | 
|---|
| 60 | //----------------------------------------------------------------------- | 
|---|
| 61 |  | 
|---|
| 62 | namespace orxonox | 
|---|
| 63 | { | 
|---|
| 64 |     namespace LODParticle | 
|---|
| 65 |     { | 
|---|
| 66 |         enum LOD | 
|---|
| 67 |         { | 
|---|
| 68 |             off = 0, | 
|---|
| 69 |             low = 1, | 
|---|
| 70 |             normal = 2, | 
|---|
| 71 |             high = 3 | 
|---|
| 72 |         }; | 
|---|
| 73 |     } | 
|---|
| 74 |  | 
|---|
| 75 |     //put here all existing munitionTypes | 
|---|
| 76 |     namespace MunitionType | 
|---|
| 77 |     { | 
|---|
| 78 |  | 
|---|
| 79 |  | 
|---|
| 80 |  | 
|---|
| 81 |         enum Enum | 
|---|
| 82 |         { laserGunMunition }; | 
|---|
| 83 |     } | 
|---|
| 84 |  | 
|---|
| 85 |     //put here all weapon fire modes. | 
|---|
| 86 |     //they have to be added to Pawn and HumanController, too. | 
|---|
| 87 |     namespace WeaponMode | 
|---|
| 88 |     { | 
|---|
| 89 |         enum Enum | 
|---|
| 90 |         { | 
|---|
| 91 |             fire, | 
|---|
| 92 |             altFire, | 
|---|
| 93 |             altFire2 | 
|---|
| 94 |         }; | 
|---|
| 95 |     } | 
|---|
| 96 |  | 
|---|
| 97 |  | 
|---|
| 98 |     class GraphicsEngine; | 
|---|
| 99 |     class Settings; | 
|---|
| 100 |  | 
|---|
| 101 |     class RadarViewable; | 
|---|
| 102 |     class Radar; | 
|---|
| 103 |     class RadarListener; | 
|---|
| 104 |  | 
|---|
| 105 |     class CameraManager; | 
|---|
| 106 |     class LevelManager; | 
|---|
| 107 |  | 
|---|
| 108 |     // objects | 
|---|
| 109 |     class Scene; | 
|---|
| 110 |  | 
|---|
| 111 |     class AddQuest; | 
|---|
| 112 |     class AddQuestHint; | 
|---|
| 113 |     class AddReward; | 
|---|
| 114 |     class ChangeQuestStatus; | 
|---|
| 115 |     class CompleteQuest; | 
|---|
| 116 |     class FailQuest; | 
|---|
| 117 |     class GlobalQuest; | 
|---|
| 118 |     class LocalQuest; | 
|---|
| 119 |     class Quest; | 
|---|
| 120 |     class QuestDescription; | 
|---|
| 121 |     class QuestEffect; | 
|---|
| 122 |     class QuestHint; | 
|---|
| 123 |     class QuestItem; | 
|---|
| 124 |     class QuestManager; | 
|---|
| 125 |     class Rewardable; | 
|---|
| 126 |  | 
|---|
| 127 |     class WorldEntity; | 
|---|
| 128 |     class PositionableEntity; | 
|---|
| 129 |     class MovableEntity; | 
|---|
| 130 |     class ControllableEntity; | 
|---|
| 131 |     class Sublevel; | 
|---|
| 132 |  | 
|---|
| 133 |     class Model; | 
|---|
| 134 |     class Billboard; | 
|---|
| 135 |     class BlinkingBillboard; | 
|---|
| 136 |     class Light; | 
|---|
| 137 |     class Backlight; | 
|---|
| 138 |     class ParticleEmitter; | 
|---|
| 139 |     class ParticleSpawner; | 
|---|
| 140 |  | 
|---|
| 141 |     class Camera; | 
|---|
| 142 |     class CameraPosition; | 
|---|
| 143 |     class SpawnPoint; | 
|---|
| 144 |  | 
|---|
| 145 |     class Spectator; | 
|---|
| 146 |     class Pawn; | 
|---|
| 147 |     class SpaceShip; | 
|---|
| 148 |  | 
|---|
| 149 |     class Trigger; | 
|---|
| 150 |     class DistanceTrigger; | 
|---|
| 151 |     class EventTrigger; | 
|---|
| 152 |  | 
|---|
| 153 |     class WeaponSystem; | 
|---|
| 154 |     class WeaponSet; | 
|---|
| 155 |     class WeaponSlot; | 
|---|
| 156 |     class WeaponPack; | 
|---|
| 157 |     class Weapon; | 
|---|
| 158 |     class Munition; | 
|---|
| 159 |     class LaserGun; | 
|---|
| 160 |     class LaserGunMunition; | 
|---|
| 161 |  | 
|---|
| 162 |     class EventListener; | 
|---|
| 163 |     class EventDispatcher; | 
|---|
| 164 |     class EventTarget; | 
|---|
| 165 |  | 
|---|
| 166 |     class Controller; | 
|---|
| 167 |     class HumanController; | 
|---|
| 168 |  | 
|---|
| 169 |     class Info; | 
|---|
| 170 |     class Level; | 
|---|
| 171 |     class PlayerInfo; | 
|---|
| 172 |     class HumanPlayer; | 
|---|
| 173 |  | 
|---|
| 174 |     class Gametype; | 
|---|
| 175 |  | 
|---|
| 176 |     class Scores; | 
|---|
| 177 |  | 
|---|
| 178 |     // tools | 
|---|
| 179 |     class BillboardSet; | 
|---|
| 180 |     class Light; | 
|---|
| 181 |     class Mesh; | 
|---|
| 182 |     class ParticleInterface; | 
|---|
| 183 |     template <class T> | 
|---|
| 184 |     class Timer; | 
|---|
| 185 |  | 
|---|
| 186 |     // overlays | 
|---|
| 187 |     class BarColour; | 
|---|
| 188 |     class DebugFPSText; | 
|---|
| 189 |     class DebugRTRText; | 
|---|
| 190 |     class HUDBar; | 
|---|
| 191 |     class HUDNavigation; | 
|---|
| 192 |     class HUDRadar; | 
|---|
| 193 |     class HUDSpeedBar; | 
|---|
| 194 |     class InGameConsole; | 
|---|
| 195 |     class OrxonoxOverlay; | 
|---|
| 196 |     class OverlayGroup; | 
|---|
| 197 |     class OverlayText; | 
|---|
| 198 |  | 
|---|
| 199 |     //gui | 
|---|
| 200 |     class GUIManager; | 
|---|
| 201 |  | 
|---|
| 202 |     // game states | 
|---|
| 203 |     class GSRoot; | 
|---|
| 204 |     class GSGraphics; | 
|---|
| 205 |     class GSIO; | 
|---|
| 206 |     class GSIOConsole; | 
|---|
| 207 |     class GSLevel; | 
|---|
| 208 |     class GSStandalone; | 
|---|
| 209 |     class GSServer; | 
|---|
| 210 |     class GSClient; | 
|---|
| 211 |     class GSGUI; | 
|---|
| 212 | } | 
|---|
| 213 |  | 
|---|
| 214 | namespace Ogre | 
|---|
| 215 | { | 
|---|
| 216 |     // some got forgotten in OgrePrerequisites | 
|---|
| 217 |     class BorderPanelOverlayElement; | 
|---|
| 218 |     class PanelOverlayElement; | 
|---|
| 219 |     class TextAreaOverlayElement; | 
|---|
| 220 | } | 
|---|
| 221 |  | 
|---|
| 222 | namespace CEGUI | 
|---|
| 223 | { | 
|---|
| 224 |     class LuaScriptModule; | 
|---|
| 225 |  | 
|---|
| 226 |     class OgreCEGUIRenderer; | 
|---|
| 227 |     class OgreCEGUIResourceProvider; | 
|---|
| 228 |     class OgreCEGUITexture; | 
|---|
| 229 | } | 
|---|
| 230 |  | 
|---|
| 231 | struct lua_State; | 
|---|
| 232 |  | 
|---|
| 233 | #endif /* _OrxonoxPrereqs_H__ */ | 
|---|