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source: code/branches/weapon2/src/orxonox/OrxonoxPrereqs.h @ 2186

Last change on this file since 2186 was 2186, checked in by polakma, 15 years ago

made some changes (still doesn't compile)

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84
85    // objects
86    class Scene;
87
88    class AddQuest;
89    class AddQuestHint;
90    class AddReward;
91    class ChangeQuestStatus;
92    class CompleteQuest;
93    class FailQuest;
94    class GlobalQuest;
95    class LocalQuest;
96    class Quest;
97    class QuestDescription;
98    class QuestEffect;
99    class QuestHint;
100    class QuestItem;
101    class QuestManager;
102    class Rewardable;
103
104    class WorldEntity;
105    class PositionableEntity;
106    class MovableEntity;
107    class ControllableEntity;
108    class Sublevel;
109
110    class Model;
111    class Billboard;
112    class BlinkingBillboard;
113    class Light;
114    class Backlight;
115    class ParticleEmitter;
116    class ParticleSpawner;
117
118    class Camera;
119    class CameraPosition;
120    class SpawnPoint;
121
122    class Spectator;
123    class Pawn;
124    class SpaceShip;
125
126    class Trigger;
127    class DistanceTrigger;
128    class EventTrigger;
129
130    class WeaponSystem;
131    class WeaponSet;
132    class WeaponSlot;
133    class Weapon;
134    class Munition;
135    class LaserGun;
136    class LaserGunMunition;
137
138    class EventListener;
139    class EventDispatcher;
140    class EventTarget;
141
142    class Controller;
143    class HumanController;
144
145    class Info;
146    class Level;
147    class PlayerInfo;
148    class HumanPlayer;
149
150    class Gametype;
151
152    class Scores;
153
154    // tools
155    class BillboardSet;
156    class Light;
157    class Mesh;
158    class ParticleInterface;
159    template <class T>
160    class Timer;
161
162    // overlays
163    class BarColour;
164    class DebugFPSText;
165    class DebugRTRText;
166    class HUDBar;
167    class HUDNavigation;
168    class HUDRadar;
169    class HUDSpeedBar;
170    class InGameConsole;
171    class OrxonoxOverlay;
172    class OverlayGroup;
173    class OverlayText;
174
175    //gui
176    class GUIManager;
177
178    // game states
179    class GSRoot;
180    class GSGraphics;
181    class GSIO;
182    class GSIOConsole;
183    class GSLevel;
184    class GSStandalone;
185    class GSServer;
186    class GSClient;
187    class GSGUI;
188}
189
190namespace Ogre
191{
192    // some got forgotten in OgrePrerequisites
193    class BorderPanelOverlayElement;
194    class PanelOverlayElement;
195    class TextAreaOverlayElement;
196}
197
198namespace CEGUI
199{
200    class LuaScriptModule;
201
202    class OgreCEGUIRenderer;
203    class OgreCEGUIResourceProvider;
204    class OgreCEGUITexture;
205}
206
207struct lua_State;
208
209#endif /* _OrxonoxPrereqs_H__ */
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