| 
                Last change
                  on this file since 1451 was
                  790,
                  checked in by nicolasc, 18 years ago
           | 
        
        
          | 
               
merged FICN back into trunk 
awaiting release. 
 
           | 
        
        | 
            File size:
            820 bytes
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| 1 | // | 
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| 2 | // C++ Interface: GameStateClient | 
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| 3 | // | 
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| 4 | // Description: | 
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| 5 | // | 
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| 6 | // | 
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| 7 | // Author:  <>, (C) 2007 | 
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| 8 | // | 
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| 9 | // Copyright: See COPYING file that comes with this distribution | 
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| 10 | // | 
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| 11 | // | 
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| 12 | #ifndef _GameStateClient_H__ | 
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| 13 | #define _GameStateClient_H__ | 
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| 14 |  | 
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| 15 | #include "NetworkPrereqs.h" | 
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| 16 | #include "GameStateManager.h" | 
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| 17 |  | 
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| 18 | namespace network | 
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| 19 | { | 
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| 20 |   class GameStateClient | 
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| 21 |   { | 
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| 22 |   public: | 
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| 23 |     GameStateClient(); | 
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| 24 |     ~GameStateClient(); | 
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| 25 |     bool pushGameState(GameStateCompressed *compstate); | 
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| 26 |   private: | 
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| 27 |     bool loadSnapshot(GameState state); | 
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| 28 |     GameState diff(GameState a, GameState b); | 
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| 29 |     GameState decompress(GameStateCompressed a); | 
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| 30 |     GameState decode(GameState a, GameStateCompressed x); | 
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| 31 |     GameState decode(GameStateCompressed x); | 
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| 32 |     void removeObject(orxonox::Iterator<Synchronisable> &it); | 
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| 33 |  | 
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| 34 |     GameState reference; | 
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| 35 |   }; | 
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| 36 |  | 
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| 37 | } | 
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| 38 |  | 
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| 39 | #endif /* _GameStateClient_H__ */ | 
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