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source: code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUDinfo.cc @ 12158

Last change on this file since 12158 was 12158, checked in by kunzro, 5 years ago

WagnisHUDinfo added

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *
25 */
26
27#include "WagnisHUDinfo.h"
28
29#include "core/CoreIncludes.h"
30#include "core/XMLPort.h"
31#include "util/Convert.h"
32#include <string>
33
34namespace orxonox
35{
36    RegisterClass(WagnisHUDinfo);
37
38    WagnisHUDinfo::WagnisHUDinfo(Context* context) : OverlayText(context)
39    {
40        RegisterObject(WagnisHUDinfo);
41
42        this->wagnisgame = nullptr;
43        this->bShow_ = false;
44    }
45
46    void WagnisHUDinfo::tick(float dt)
47    {
48        SUPER(WagnisHUDinfo, tick, dt);
49        if(wagnisgame==nullptr){
50            findWagnis();
51        }
52    enum GameStage { NOT_READY, CHOOSE_PROVINCE_STAGE, REINFORCEMENT_STAGE, ATTACK_STAGE, MOVE_STAGE };
53        std::stringstream ss;
54        switch(wagnisgame->gameStage){
55            case CHOOSE_PROVINCE_STAGE: {
56                ss<<"Player "<<wagnisgame->active_player<<" choose a province to occupy";
57                setCaption( ss.str() );
58                break;
59            }
60            case REINFORCEMENT_STAGE: {
61                ss<<"Player "<<wagnisgame->active_player<<" place your reinforcements";
62                setCaption( ss.str() );
63                break;
64            }
65            case ATTACK_STAGE: {
66                ss<<"Player "<<wagnisgame->active_player<<" you can attack now";
67                setCaption( ss.str() );
68                break;
69            }
70            case MOVE_STAGE: {
71                ss<<"Player "<<wagnisgame->active_player<<" you can reorganize your troops now";
72                setCaption( ss.str() );
73                break;
74            }
75            case NOT_READY: {
76                ss<<"";
77                setCaption( ss.str() );
78                break;
79            }
80        }
81    }
82    void WagnisHUDinfo::findWagnis(){
83    for (Wagnis* gb : ObjectList<Wagnis>()){
84        this->wagnisgame = gb;
85        orxout()<<"Wagnis pointer found and added"<<endl;
86        return;
87    }
88}
89}
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