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1 | #include "WagnisGameboard.h" |
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2 | #include "WagnisProvince.h" |
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3 | |
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4 | // todo: klassen zusammenfassen |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | class _WagnisExport Wagnis : public Deathmatch |
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9 | { |
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10 | public: |
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11 | |
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12 | // to start the game |
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13 | void createGame; // creates and links provinces |
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14 | |
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15 | void setPlayers; // initialises players |
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16 | void chooseProvinces // players can choose their provinces |
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17 | |
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18 | |
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19 | void playerTurn // each players turn |
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20 | |
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21 | void setTroops; // get and set your reinforcements |
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22 | void attack; // attack neighbouring provinces |
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23 | void moveTroops; // move troops from one province to another |
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24 | |
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25 | // additional checking funtions |
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26 | int troopCounter; // counts how many reinforcements player gets |
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27 | bool attackChecker; // checks whether an attack move is valid |
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28 | // (provinces linked, enough troops, no own province) |
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29 | bool moveChecker; // checks whether a troop movement is valid |
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30 | // (start and target belong to player, link existing) |
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31 | void attackSimulator; // calculates outcome of battle |
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32 | |
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33 | |
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34 | private: |
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35 | |
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36 | int owner_ID; |
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37 | int troops; |
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38 | int ID; |
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39 | int continent; |
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40 | } |
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41 | |
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42 | } |
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