| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #define WIN32_LEAN_AND_MEAN | 
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| 44 | #include <enet/enet.h> | 
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| 45 | #include <cassert> | 
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| 46 | #include <string> | 
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| 47 |  | 
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| 48 | #include "util/Clock.h" | 
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| 49 | #include "util/Output.h" | 
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| 50 | #include "core/command/Executor.h" | 
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| 51 | #include "packet/Chat.h" | 
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| 52 | #include "packet/ClassID.h" | 
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| 53 | #include "packet/DeleteObjects.h" | 
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| 54 | #include "packet/FunctionIDs.h" | 
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| 55 | #include "packet/Gamestate.h" | 
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| 56 | #include "packet/Welcome.h" | 
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| 57 | #include "FunctionCallManager.h" | 
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| 58 | #include "GamestateManager.h" | 
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| 59 |  | 
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| 60 | namespace orxonox | 
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| 61 | { | 
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| 62 |   const unsigned int MAX_FAILURES = 20; | 
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| 63 |  | 
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| 64 |   /** | 
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| 65 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 66 |   * | 
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| 67 |   */ | 
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| 68 |   Server::Server() | 
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| 69 |   { | 
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| 70 |     this->timeSinceLastUpdate_ = 0; | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |   /** | 
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| 74 |   * Constructor | 
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| 75 |   * @param port Port to listen on | 
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| 76 |   */ | 
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| 77 |   Server::Server(int port) | 
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| 78 |   { | 
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| 79 |     this->setPort(port); | 
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| 80 |     this->timeSinceLastUpdate_ = 0; | 
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| 81 |   } | 
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| 82 |  | 
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| 83 |   /** | 
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| 84 |   * Constructor | 
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| 85 |   * @param port Port to listen on | 
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| 86 |   * @param bindAddress Address to listen on | 
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| 87 |   */ | 
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| 88 |   Server::Server(int port, const std::string& bindAddress) | 
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| 89 |   { | 
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| 90 |     this->setPort(port); | 
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| 91 |     this->setBindAddress(bindAddress); | 
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| 92 |     this->timeSinceLastUpdate_ = 0; | 
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| 93 |   } | 
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| 94 |  | 
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| 95 |   /** | 
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| 96 |   * @brief Destructor | 
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| 97 |   */ | 
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| 98 |   Server::~Server() | 
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| 99 |   { | 
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| 100 |   } | 
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| 101 |  | 
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| 102 |   /** | 
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| 103 |   * This function opens the server by creating the listener thread | 
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| 104 |   */ | 
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| 105 |   void Server::open() | 
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| 106 |   { | 
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| 107 |     Host::setActive(true); | 
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| 108 |     orxout(verbose, context::network) << "opening server" << endl; | 
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| 109 |     this->openListener(); | 
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| 110 |  | 
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| 111 |     /* make discoverable on LAN */ | 
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| 112 |     LANDiscoverable::setActivity(true); | 
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| 113 |     LANDiscoverable::updateClientNumber(0); | 
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| 114 |  | 
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| 115 |     /* make discoverable on WAN */ | 
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| 116 |     WANDiscoverable::setActivity(true); | 
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| 117 |     WANDiscoverable::updateClientNumber(0); | 
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| 118 |  | 
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| 119 |     /* done */ | 
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| 120 |     return; | 
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| 121 |   } | 
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| 122 |  | 
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| 123 |   /** | 
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| 124 |   * This function closes the server | 
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| 125 |   */ | 
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| 126 |   void Server::close() | 
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| 127 |   { | 
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| 128 |     Host::setActive(false); | 
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| 129 |     orxout(verbose, context::network) << "closing server" << endl; | 
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| 130 |     this->disconnectClients(); | 
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| 131 |     this->closeListener(); | 
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| 132 |  | 
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| 133 |     /* tell master server we're closing */ | 
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| 134 |     orxout(internal_info, context::network) << "disconnecting." << endl; | 
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| 135 |     WANDiscoverable::setActivity(false); | 
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| 136 |     orxout(internal_info, context::network) << "disconnecting done" << endl; | 
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| 137 |  | 
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| 138 |     LANDiscoverable::setActivity(false); | 
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| 139 |     return; | 
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| 140 |   } | 
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| 141 |  | 
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| 142 |   /** | 
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| 143 |   * Run this function once every tick | 
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| 144 |   * calls processQueue and updateGamestate | 
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| 145 |   * @param time time since last tick | 
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| 146 |   */ | 
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| 147 |   void Server::update(const Clock& time) | 
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| 148 |   { | 
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| 149 |     // receive incoming packets | 
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| 150 |     Connection::processQueue(); | 
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| 151 |  | 
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| 152 |     // receive and process incoming discovery packets | 
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| 153 |     LANDiscoverable::update(); | 
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| 154 |  | 
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| 155 |     if (GamestateManager::hasPeers()) | 
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| 156 |     { | 
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| 157 |       // process incoming gamestates | 
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| 158 |       GamestateManager::processGamestates(); | 
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| 159 |       FunctionCallManager::processBufferedFunctionCalls(); | 
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| 160 |  | 
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| 161 |       // send function calls to clients | 
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| 162 |       FunctionCallManager::sendCalls(static_cast<Host*>(this)); | 
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| 163 |  | 
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| 164 |       // this steers our network frequency | 
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| 165 |       timeSinceLastUpdate_ += time.getDeltaTime(); | 
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| 166 |       if(timeSinceLastUpdate_ >= NETWORK_PERIOD) | 
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| 167 |       { | 
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| 168 |         timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; | 
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| 169 |         this->updateGamestate(); | 
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| 170 |       } | 
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| 171 |     } | 
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| 172 |   } | 
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| 173 |  | 
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| 174 |   void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| 175 |   { | 
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| 176 |     ServerConnection::addPacket(packet, clientID, channelID); | 
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| 177 |   } | 
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| 178 |  | 
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| 179 |   /** | 
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| 180 |    * Print ping time to client in milliseconds. | 
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| 181 |    */ | 
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| 182 |   void Server::printRTT() | 
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| 183 |   { | 
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| 184 |     // TODO: Implement | 
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| 185 |   } | 
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| 186 |  | 
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| 187 |   /** | 
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| 188 |    * Take a new snapshot of the gamestate and send it to the clients. | 
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| 189 |    */ | 
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| 190 |   void Server::updateGamestate() | 
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| 191 |   { | 
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| 192 |     if(this->clientIDs_.size() == 0) | 
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| 193 |     { | 
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| 194 |       // no client connected | 
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| 195 |       return; | 
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| 196 |     } | 
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| 197 |     GamestateManager::update(); | 
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| 198 |     this->sendGameStates(); | 
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| 199 |     this->sendObjectDeletes(); | 
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| 200 |   } | 
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| 201 |  | 
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| 202 |   /** | 
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| 203 |    * Send the current gamestate to all peers. | 
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| 204 |    */ | 
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| 205 |   bool Server::sendGameStates() | 
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| 206 |   { | 
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| 207 |     std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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| 208 |     for(packet::Gamestate* gamestate : gamestates) | 
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| 209 |     { | 
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| 210 |       gamestate->send(static_cast<Host*>(this)); | 
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| 211 |     } | 
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| 212 |     return true; | 
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| 213 |   } | 
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| 214 |  | 
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| 215 |  | 
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| 216 |   /** | 
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| 217 |    * Send 'DeleteObjects' packet | 
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| 218 |    */ | 
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| 219 |   bool Server::sendObjectDeletes() | 
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| 220 |   { | 
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| 221 |     // no client connected | 
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| 222 |     if(this->clientIDs_.size() == 0) | 
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| 223 |     { | 
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| 224 |       return true; | 
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| 225 |     } | 
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| 226 |  | 
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| 227 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 228 |     if(!del->fetchIDs()) | 
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| 229 |     { | 
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| 230 |       delete del; | 
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| 231 |       return true;  //everything ok (no deletes this tick) | 
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| 232 |     } | 
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| 233 |  | 
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| 234 |     del->setPeerID(NETWORK_PEER_ID_BROADCAST); | 
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| 235 |     if (!del->send( static_cast<Host*>(this))) | 
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| 236 |     { | 
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| 237 |       orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; | 
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| 238 |     } | 
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| 239 |  | 
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| 240 |     return true; | 
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| 241 |   } | 
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| 242 |  | 
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| 243 |   /** | 
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| 244 |    * Add a new peer to the server. | 
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| 245 |    */ | 
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| 246 |   void Server::addPeer(uint32_t peerID) | 
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| 247 |   { | 
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| 248 |     // inform all the listeners | 
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| 249 |     this->clientIDs_.push_back(peerID); | 
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| 250 |     WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 251 |     LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 252 |  | 
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| 253 |     ClientConnectionListener::broadcastClientConnected(peerID); | 
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| 254 |     GamestateManager::addPeer(peerID); | 
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| 255 |  | 
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| 256 |     orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; | 
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| 257 |  | 
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| 258 |     this->createClient(peerID); | 
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| 259 |   } | 
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| 260 |  | 
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| 261 |   /** | 
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| 262 |    * Remove a peer from the server. | 
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| 263 |    */ | 
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| 264 |   void Server::removePeer(uint32_t peerID) | 
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| 265 |   { | 
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| 266 |     orxout(verbose, context::network) << "removing client from list" << endl; | 
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| 267 |  | 
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| 268 |     // erase the peer from the list | 
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| 269 |     std::vector<uint32_t>::iterator it; | 
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| 270 |     for(it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it) | 
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| 271 |     { | 
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| 272 |       if(*it == peerID) | 
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| 273 |       { | 
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| 274 |         this->clientIDs_.erase(it); | 
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| 275 |         break; | 
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| 276 |       } | 
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| 277 |     } | 
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| 278 |  | 
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| 279 |     WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 280 |     LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 281 |  | 
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| 282 |     // Send 'clientDisconnected' message | 
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| 283 |     ClientConnectionListener::broadcastClientDisconnected(peerID); | 
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| 284 |  | 
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| 285 |     GamestateManager::removePeer(peerID); | 
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| 286 |   } | 
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| 287 |  | 
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| 288 |   /** | 
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| 289 |    * Process an incoming packet. | 
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| 290 |    */ | 
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| 291 |   void Server::processPacket(packet::Packet* packet) | 
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| 292 |   { | 
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| 293 |     if(packet->isReliable()) | 
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| 294 |     { | 
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| 295 |       if(this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID()) | 
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| 296 |       { | 
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| 297 |         packet->process(static_cast<Host*>(this)); | 
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| 298 |       } | 
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| 299 |       else | 
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| 300 |       { | 
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| 301 |         this->packetQueue_.push_back(packet); | 
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| 302 |       } | 
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| 303 |     } | 
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| 304 |     else | 
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| 305 |     { | 
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| 306 |       packet->process(static_cast<Host*>(this)); | 
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| 307 |     } | 
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| 308 |   } | 
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| 309 |  | 
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| 310 |   /** | 
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| 311 |    * Create a client. | 
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| 312 |    */ | 
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| 313 |   bool Server::createClient(int clientID) | 
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| 314 |   { | 
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| 315 |  | 
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| 316 |     // synchronise class ids | 
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| 317 |     this->syncClassid(clientID); | 
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| 318 |  | 
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| 319 |     // now synchronise functionIDs | 
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| 320 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| 321 |     fIDs->setPeerID(clientID); | 
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| 322 |     bool b = fIDs->send(static_cast<Host*>(this)); | 
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| 323 |     assert(b); | 
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| 324 |  | 
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| 325 |     GamestateManager::setSynched(clientID); | 
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| 326 |  | 
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| 327 |     // Send 'Welcome' packet to client | 
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| 328 |     orxout(verbose, context::network) << "sending welcome" << endl; | 
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| 329 |     packet::Welcome *w = new packet::Welcome(clientID); | 
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| 330 |     w->setPeerID(clientID); | 
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| 331 |     b = w->send(static_cast<Host*>(this)); | 
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| 332 |     assert(b); | 
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| 333 |  | 
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| 334 |     (void)b; // avoid compiler warning | 
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| 335 |     return true; | 
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| 336 |   } | 
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| 337 |  | 
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| 338 |   /** | 
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| 339 |    * Disconnect a client. | 
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| 340 |    */ | 
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| 341 |   void Server::disconnectClient(uint32_t clientID) | 
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| 342 |   { | 
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| 343 |     ServerConnection::disconnectClient(clientID); | 
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| 344 |     GamestateManager::removePeer(clientID); | 
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| 345 |   } | 
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| 346 |  | 
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| 347 |   /** | 
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| 348 |    * @brief Sends a chat message to the given target ID. | 
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| 349 |    * @param message message to be sent | 
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| 350 |    * @param sourceID the ID of the sender | 
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| 351 |    * @param targetID the ID of the receiver | 
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| 352 |    */ | 
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| 353 |   void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| 354 |   { | 
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| 355 |     // check if the target exists. just ignore the message otherwise | 
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| 356 |     if (!this->isValidTarget(targetID)) | 
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| 357 |     { | 
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| 358 |       return; | 
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| 359 |     } | 
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| 360 |  | 
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| 361 |     // send the message to the target | 
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| 362 |     packet::Chat* packet = new packet::Chat(message, sourceID, targetID); | 
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| 363 |     packet->setPeerID(targetID); | 
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| 364 |     packet->send(static_cast<Host*>(this)); | 
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| 365 |  | 
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| 366 |     // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners | 
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| 367 |     if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) | 
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| 368 |     { | 
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| 369 |       Host::doReceiveChat(message, sourceID, targetID); | 
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| 370 |     } | 
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| 371 |   } | 
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| 372 |  | 
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| 373 |   /** | 
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| 374 |    * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target | 
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| 375 |    * and calls the parent function if necessary. | 
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| 376 |    */ | 
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| 377 |   void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| 378 |   { | 
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| 379 |       this->doSendChat(message, sourceID, targetID); | 
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| 380 |   } | 
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| 381 |  | 
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| 382 |   /** | 
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| 383 |    * @brief Returns true if the target ID is in the list of clients (or if it | 
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| 384 |    * corresponds to the broadcast or the server ID). | 
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| 385 |    */ | 
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| 386 |   bool Server::isValidTarget(unsigned int targetID) | 
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| 387 |   { | 
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| 388 |     // Broadcast or server ID are okay | 
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| 389 |     if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) | 
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| 390 |     { | 
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| 391 |       return true; | 
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| 392 |     } | 
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| 393 |  | 
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| 394 |     // IDs in the client list are okay also | 
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| 395 |     for(uint32_t id : this->clientIDs_) | 
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| 396 |     { | 
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| 397 |       if(id == targetID) | 
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| 398 |       { | 
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| 399 |         return true; | 
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| 400 |       } | 
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| 401 |     } | 
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| 402 |  | 
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| 403 |     return false; | 
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| 404 |   } | 
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| 405 |  | 
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| 406 |   void Server::syncClassid(unsigned int clientID) | 
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| 407 |   { | 
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| 408 |     packet::ClassID *classid = new packet::ClassID(); | 
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| 409 |     classid->setPeerID(clientID); | 
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| 410 |  | 
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| 411 |     int failures = 0; | 
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| 412 |     while(!classid->send(static_cast<Host*>(this)) && failures < 10)\ | 
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| 413 |     { | 
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| 414 |       failures++; | 
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| 415 |     } | 
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| 416 |     assert(failures<10); | 
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| 417 |     orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; | 
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| 418 |   } | 
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| 419 |  | 
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| 420 | } | 
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