| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Oliver Scheuss | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Implementation: GameStateManager | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #include "GamestateManager.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include <cassert> | 
|---|
| 44 | #include <queue> | 
|---|
| 45 |  | 
|---|
| 46 | #include "packet/Acknowledgement.h" | 
|---|
| 47 | #include "packet/Gamestate.h" | 
|---|
| 48 | #include "synchronisable/NetworkCallbackManager.h" | 
|---|
| 49 |  | 
|---|
| 50 | #include "core/ThreadPool.h" | 
|---|
| 51 | #include "core/command/Executor.h" | 
|---|
| 52 | #include "core/GameMode.h" | 
|---|
| 53 | #include "util/Output.h" | 
|---|
| 54 | #include "util/Clock.h" | 
|---|
| 55 | #include "util/OrxAssert.h" | 
|---|
| 56 |  | 
|---|
| 57 | namespace orxonox | 
|---|
| 58 | {  | 
|---|
| 59 |   GamestateManager::GamestateManager() : | 
|---|
| 60 |   currentGamestate_(nullptr), id_(0) | 
|---|
| 61 |   { | 
|---|
| 62 |   } | 
|---|
| 63 |  | 
|---|
| 64 |   GamestateManager::~GamestateManager() | 
|---|
| 65 |   { | 
|---|
| 66 |     if(this->currentGamestate_) | 
|---|
| 67 |     { | 
|---|
| 68 |       delete this->currentGamestate_; | 
|---|
| 69 |       this->currentGamestate_ = nullptr; | 
|---|
| 70 |     } | 
|---|
| 71 |  | 
|---|
| 72 |     for(const auto& gsPair : this->gamestateQueue) | 
|---|
| 73 |     { | 
|---|
| 74 |       delete gsPair.second; | 
|---|
| 75 |     } | 
|---|
| 76 |  | 
|---|
| 77 |     for(const auto& peerPair : this->peerMap_) | 
|---|
| 78 |     { | 
|---|
| 79 |       for(const auto& gsPair : peerPair.second.gamestates) | 
|---|
| 80 |       { | 
|---|
| 81 |         delete gsPair.second; | 
|---|
| 82 |       } | 
|---|
| 83 |     } | 
|---|
| 84 |   } | 
|---|
| 85 |  | 
|---|
| 86 |   bool GamestateManager::update() | 
|---|
| 87 |   { | 
|---|
| 88 |     return this->getSnapshot(); | 
|---|
| 89 |   } | 
|---|
| 90 |  | 
|---|
| 91 |   bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
|---|
| 92 |   { | 
|---|
| 93 |     assert(gs); | 
|---|
| 94 |     // Search the queue for a gamestate for the client | 
|---|
| 95 |     std::map<unsigned int, packet::Gamestate*>::iterator it = this->gamestateQueue.find(clientID); | 
|---|
| 96 |     if(it != this->gamestateQueue.end()) | 
|---|
| 97 |     { | 
|---|
| 98 |       // delete obsolete gamestate | 
|---|
| 99 |       delete it->second; | 
|---|
| 100 |     } | 
|---|
| 101 |     // update the client's gamestate | 
|---|
| 102 |     this->gamestateQueue[clientID] = gs; | 
|---|
| 103 |  | 
|---|
| 104 |     return true; | 
|---|
| 105 |   } | 
|---|
| 106 |  | 
|---|
| 107 |   /** | 
|---|
| 108 |    * Process the queued gamestates. | 
|---|
| 109 |    */ | 
|---|
| 110 |   bool GamestateManager::processGamestates() | 
|---|
| 111 |   { | 
|---|
| 112 |     // Queue is empty, nothing to do | 
|---|
| 113 |     if(this->gamestateQueue.empty()) | 
|---|
| 114 |     { | 
|---|
| 115 |         return true; | 
|---|
| 116 |     } | 
|---|
| 117 |  | 
|---|
| 118 |     // now push only the most recent gamestates we received (ignore obsolete ones) | 
|---|
| 119 |     for(const auto& gsPair : this->gamestateQueue) | 
|---|
| 120 |     { | 
|---|
| 121 |       OrxVerify(this->processGamestate(gsPair.second), "ERROR: could not process Gamestate"); | 
|---|
| 122 |       this->sendAck(gsPair.second->getID(), gsPair.second->getPeerID()); | 
|---|
| 123 |       delete gsPair.second; | 
|---|
| 124 |     } | 
|---|
| 125 |     // now clear the queue | 
|---|
| 126 |     this->gamestateQueue.clear(); | 
|---|
| 127 |  | 
|---|
| 128 |     //and call all queued callbacks | 
|---|
| 129 |     NetworkCallbackManager::callCallbacks(); | 
|---|
| 130 |  | 
|---|
| 131 |     return true; | 
|---|
| 132 |   } | 
|---|
| 133 |    | 
|---|
| 134 |   /** | 
|---|
| 135 |    * Send Acknowledgement packet. | 
|---|
| 136 |    * @param gamestateId The gamestate ID we want to acknowledge | 
|---|
| 137 |    * @param peerID The ID of the peer we want to send the Acknowledgement to | 
|---|
| 138 |    */ | 
|---|
| 139 |   bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
|---|
| 140 |   { | 
|---|
| 141 |     assert(gamestateID != ACKID_NACK); | 
|---|
| 142 |     packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
|---|
| 143 |     if(!this->sendPacket(ack)) | 
|---|
| 144 |     { | 
|---|
| 145 |       orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; | 
|---|
| 146 |       return false; | 
|---|
| 147 |     } | 
|---|
| 148 |     else | 
|---|
| 149 |     { | 
|---|
| 150 |       orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; | 
|---|
| 151 |       return true; | 
|---|
| 152 |     } | 
|---|
| 153 |   } | 
|---|
| 154 |  | 
|---|
| 155 |   /** | 
|---|
| 156 |    * Update the current gamestate. | 
|---|
| 157 |    */ | 
|---|
| 158 |   bool GamestateManager::getSnapshot() | 
|---|
| 159 |   { | 
|---|
| 160 |     // Delete current gamestate | 
|---|
| 161 |     if (this->currentGamestate_) | 
|---|
| 162 |     { | 
|---|
| 163 |       delete this->currentGamestate_; | 
|---|
| 164 |       this->currentGamestate_ = nullptr; | 
|---|
| 165 |     } | 
|---|
| 166 |  | 
|---|
| 167 |     uint8_t gsMode; | 
|---|
| 168 |     if(GameMode::isMaster()) | 
|---|
| 169 |     { | 
|---|
| 170 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
| 171 |     } | 
|---|
| 172 |     else | 
|---|
| 173 |     { | 
|---|
| 174 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
| 175 |     } | 
|---|
| 176 |  | 
|---|
| 177 |     uint32_t newID; | 
|---|
| 178 |     if(GameMode::isMaster()) | 
|---|
| 179 |     { | 
|---|
| 180 |       newID = ++this->id_; | 
|---|
| 181 |     } | 
|---|
| 182 |     else | 
|---|
| 183 |     { | 
|---|
| 184 |       assert(this->peerMap_.size() != 0); | 
|---|
| 185 |       newID = this->peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; | 
|---|
| 186 |       if(newID == GAMESTATEID_INITIAL) | 
|---|
| 187 |       { | 
|---|
| 188 |         return false; | 
|---|
| 189 |       } | 
|---|
| 190 |     } | 
|---|
| 191 |      | 
|---|
| 192 |     // Create a new gamestate | 
|---|
| 193 |     this->currentGamestate_ = new packet::Gamestate(); | 
|---|
| 194 |     if(!this->currentGamestate_->collectData(newID, gsMode)) | 
|---|
| 195 |     { | 
|---|
| 196 |       // we have no data to send | 
|---|
| 197 |       delete this->currentGamestate_; | 
|---|
| 198 |       this->currentGamestate_ = nullptr; | 
|---|
| 199 |       return false; | 
|---|
| 200 |     } | 
|---|
| 201 |  | 
|---|
| 202 |     return true; | 
|---|
| 203 |   } | 
|---|
| 204 |  | 
|---|
| 205 |   /** | 
|---|
| 206 |    * Return a vector with the gamestates of all peers. | 
|---|
| 207 |    */ | 
|---|
| 208 |   std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
|---|
| 209 |   { | 
|---|
| 210 |     // Current gamestate is empty | 
|---|
| 211 |     if(!this->currentGamestate_){ | 
|---|
| 212 |       return std::vector<packet::Gamestate*>(); | 
|---|
| 213 |     } | 
|---|
| 214 |  | 
|---|
| 215 |     std::vector<packet::Gamestate*> peerGamestates; | 
|---|
| 216 |     for(const auto& mapEntry : this->peerMap_) | 
|---|
| 217 |     { | 
|---|
| 218 |       if(!mapEntry.second.isSynched) | 
|---|
| 219 |       { | 
|---|
| 220 |         orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
|---|
| 221 |         continue; | 
|---|
| 222 |       } | 
|---|
| 223 |       orxout(verbose_more, context::network) << "client id: " << mapEntry.first << endl; | 
|---|
| 224 |       orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; | 
|---|
| 225 |       int peerID = mapEntry.first; //get client id | 
|---|
| 226 |  | 
|---|
| 227 |       unsigned int lastAckedGamestateID = mapEntry.second.lastAckedGamestateID; | 
|---|
| 228 |  | 
|---|
| 229 |       packet::Gamestate* baseGamestate=nullptr; | 
|---|
| 230 |       if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
|---|
| 231 |       { | 
|---|
| 232 |         assert(peerMap_.find(peerID)!=peerMap_.end()); | 
|---|
| 233 |         std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
|---|
| 234 |         assert(it!=peerMap_[peerID].gamestates.end()); | 
|---|
| 235 |         baseGamestate = it->second; | 
|---|
| 236 |       } | 
|---|
| 237 |  | 
|---|
| 238 |       peerGamestates.push_back(nullptr);  // insert an empty gamestate* to be changed | 
|---|
| 239 |       finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
|---|
| 240 |       if(peerGamestates.back() == nullptr) | 
|---|
| 241 |       { | 
|---|
| 242 |         // nothing to send to remove pointer from vector | 
|---|
| 243 |         peerGamestates.pop_back(); | 
|---|
| 244 |       } | 
|---|
| 245 |     } | 
|---|
| 246 |  | 
|---|
| 247 |     return peerGamestates; | 
|---|
| 248 |   } | 
|---|
| 249 |  | 
|---|
| 250 |  | 
|---|
| 251 |   void GamestateManager::finishGamestate(unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate) | 
|---|
| 252 |   { | 
|---|
| 253 |     // save the (undiffed) gamestate in the clients gamestate map | 
|---|
| 254 |     // choose whether the next gamestate is the first or not | 
|---|
| 255 |  | 
|---|
| 256 |     // Create a copy of the gamestate | 
|---|
| 257 |     packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately | 
|---|
| 258 |     this->peerMap_[peerID].gamestates[gamestate->getID()] = gs; | 
|---|
| 259 |  | 
|---|
| 260 |     // Start the clock | 
|---|
| 261 |     Clock clock; | 
|---|
| 262 |     clock.capture(); | 
|---|
| 263 |  | 
|---|
| 264 |     if(base) | 
|---|
| 265 |     { | 
|---|
| 266 |       packet::Gamestate *diffed1 = gs->diffVariables(base); | 
|---|
| 267 |       if(diffed1->getDataSize() == 0) | 
|---|
| 268 |       { | 
|---|
| 269 |         delete diffed1; | 
|---|
| 270 |         destgamestate = nullptr; | 
|---|
| 271 |         return; | 
|---|
| 272 |       } | 
|---|
| 273 |       gs = diffed1; | 
|---|
| 274 |     } | 
|---|
| 275 |     else | 
|---|
| 276 |     { | 
|---|
| 277 |       gs = new packet::Gamestate(*gs); | 
|---|
| 278 |     } | 
|---|
| 279 |  | 
|---|
| 280 |     // Stop the clock | 
|---|
| 281 |     clock.capture(); | 
|---|
| 282 |     orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
|---|
| 283 |  | 
|---|
| 284 |  | 
|---|
| 285 |     gs->setPeerID(peerID); | 
|---|
| 286 |     destgamestate = gs; | 
|---|
| 287 |   } | 
|---|
| 288 |  | 
|---|
| 289 |  | 
|---|
| 290 |   /** | 
|---|
| 291 |    * Acknowledge a received gamestate. | 
|---|
| 292 |    * @param gamestateID The ID of the gamestate to be acknowledged | 
|---|
| 293 |    * @param peerID The ID of the peer to send the Acknowledgement to | 
|---|
| 294 |    */ | 
|---|
| 295 |   bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
|---|
| 296 |   { | 
|---|
| 297 |     // Search for the peer in the peer map | 
|---|
| 298 |     std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
|---|
| 299 |     assert(it != this->peerMap_.end()); | 
|---|
| 300 |  | 
|---|
| 301 |     unsigned int curid = it->second.lastAckedGamestateID; | 
|---|
| 302 |  | 
|---|
| 303 |     assert(gamestateID != ACKID_NACK); | 
|---|
| 304 |  | 
|---|
| 305 |     // The gamestate has already been acknowledged, nothing to do | 
|---|
| 306 |     if(gamestateID <= curid && curid != GAMESTATEID_INITIAL) | 
|---|
| 307 |     { | 
|---|
| 308 |         return true; | 
|---|
| 309 |     } | 
|---|
| 310 |  | 
|---|
| 311 |     orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; | 
|---|
| 312 |     std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
|---|
| 313 |     for (it2 = it->second.gamestates.begin(); it2 != it->second.gamestates.end();) | 
|---|
| 314 |     { | 
|---|
| 315 |       if(it2->second->getID() < gamestateID) | 
|---|
| 316 |       { | 
|---|
| 317 |         delete it2->second; | 
|---|
| 318 |         it->second.gamestates.erase(it2++); | 
|---|
| 319 |       } | 
|---|
| 320 |       else | 
|---|
| 321 |       { | 
|---|
| 322 |         ++it2; | 
|---|
| 323 |       } | 
|---|
| 324 |     } | 
|---|
| 325 |      | 
|---|
| 326 |     // update the last acked gamestate | 
|---|
| 327 |     it->second.lastAckedGamestateID = gamestateID; | 
|---|
| 328 |  | 
|---|
| 329 |     return true; | 
|---|
| 330 |   } | 
|---|
| 331 |    | 
|---|
| 332 |   /** | 
|---|
| 333 |    * Return the ID of the last received gamestate for a certain peer | 
|---|
| 334 |    * @param peerID The ID of the peer\ | 
|---|
| 335 |    */ | 
|---|
| 336 |   uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) | 
|---|
| 337 |   { | 
|---|
| 338 |     if(this->peerMap_.find(peerID) != this->peerMap_.end()) | 
|---|
| 339 |     { | 
|---|
| 340 |       return this->peerMap_[peerID].lastReceivedGamestateID; | 
|---|
| 341 |     } | 
|---|
| 342 |     else | 
|---|
| 343 |     { | 
|---|
| 344 |       return GAMESTATEID_INITIAL; | 
|---|
| 345 |     } | 
|---|
| 346 |   } | 
|---|
| 347 |    | 
|---|
| 348 |   /** | 
|---|
| 349 |    * Add a peer to the game. | 
|---|
| 350 |    * @param peerID The ID of the peer to add. | 
|---|
| 351 |    */ | 
|---|
| 352 |   void GamestateManager::addPeer(uint32_t peerID) | 
|---|
| 353 |   { | 
|---|
| 354 |     // Ensure that the peer doesn't already exist. | 
|---|
| 355 |     assert(this->peerMap_.find(peerID) == this->peerMap_.end()); | 
|---|
| 356 |  | 
|---|
| 357 |     // Create the peerInfo struct for the peer | 
|---|
| 358 |     this->peerMap_[peerID].peerID = peerID; | 
|---|
| 359 |     this->peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| 360 |     this->peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| 361 |     if(GameMode::isMaster()) | 
|---|
| 362 |     { | 
|---|
| 363 |       this->peerMap_[peerID].isSynched = false; | 
|---|
| 364 |     } | 
|---|
| 365 |     else | 
|---|
| 366 |     { | 
|---|
| 367 |       this->peerMap_[peerID].isSynched = true; | 
|---|
| 368 |     } | 
|---|
| 369 |   } | 
|---|
| 370 |  | 
|---|
| 371 |   /** | 
|---|
| 372 |    * Remove a peer from the game. | 
|---|
| 373 |    * @param peerID The ID of the peer to be removed | 
|---|
| 374 |    */ | 
|---|
| 375 |   void GamestateManager::removePeer(uint32_t peerID) | 
|---|
| 376 |   { | 
|---|
| 377 |     // Make sure that the peer exists | 
|---|
| 378 |     assert(this->peerMap_.find(peerID) != this->peerMap_.end()); | 
|---|
| 379 |  | 
|---|
| 380 |     for (const auto& mapEntry : this->peerMap_[peerID].gamestates) | 
|---|
| 381 |     { | 
|---|
| 382 |       delete mapEntry.second; | 
|---|
| 383 |     } | 
|---|
| 384 |     this->peerMap_.erase(this->peerMap_.find(peerID)); | 
|---|
| 385 |   } | 
|---|
| 386 |  | 
|---|
| 387 |   /** | 
|---|
| 388 |    * Process an incoming Gamestate packet. | 
|---|
| 389 |    * @param gs Pointer to the incoming Gamestate packet | 
|---|
| 390 |    */ | 
|---|
| 391 |   bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
|---|
| 392 |   { | 
|---|
| 393 |     // Decompress if necessary | 
|---|
| 394 |     if(gs->isCompressed()) | 
|---|
| 395 |     { | 
|---|
| 396 |        OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); | 
|---|
| 397 |     } | 
|---|
| 398 |     assert(!gs->isDiffed()); | 
|---|
| 399 |  | 
|---|
| 400 |     uint8_t gsMode; | 
|---|
| 401 |     if(GameMode::isMaster()) | 
|---|
| 402 |     { | 
|---|
| 403 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
| 404 |     } | 
|---|
| 405 |     else | 
|---|
| 406 |     { | 
|---|
| 407 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
| 408 |     } | 
|---|
| 409 |  | 
|---|
| 410 |     if(gs->spreadData(gsMode)) | 
|---|
| 411 |     { | 
|---|
| 412 |       this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); | 
|---|
| 413 |       return true; | 
|---|
| 414 |     } | 
|---|
| 415 |     else | 
|---|
| 416 |     { | 
|---|
| 417 |       return false; | 
|---|
| 418 |     } | 
|---|
| 419 |   } | 
|---|
| 420 |  | 
|---|
| 421 | } | 
|---|