| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *       Erwin 'vaiursch' Herrsche | 
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| 24 |  *       Kevin Young | 
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| 25 |  *       Reto Grieder | 
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| 26 |  *   Co-authors: | 
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| 27 |  *      ... | 
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| 28 |  * | 
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| 29 |  */ | 
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| 30 |  | 
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| 31 | #include "SoundManager.h" | 
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| 32 |  | 
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| 33 | #include <AL/alut.h> | 
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| 34 | #include <utility> | 
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| 35 | #include <loki/ScopeGuard.h> | 
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| 36 |  | 
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| 37 | #include "util/Exception.h" | 
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| 38 | #include "util/Math.h" | 
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| 39 | #include "util/Clock.h" | 
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| 40 | #include "util/ScopedSingletonManager.h" | 
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| 41 | #include "core/ConfigValueIncludes.h" | 
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| 42 | #include "core/CoreIncludes.h" | 
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| 43 | #include "core/GameMode.h" | 
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| 44 | #include "core/Resource.h" | 
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| 45 | #include "SoundBuffer.h" | 
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| 46 | #include "BaseSound.h" | 
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| 47 | #include "AmbientSound.h" | 
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| 48 | #include "WorldSound.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |     ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); | 
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| 53 |  | 
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| 54 |     std::string SoundManager::getALErrorString(ALenum code) | 
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| 55 |     { | 
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| 56 |         switch (code) | 
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| 57 |         { | 
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| 58 |         case AL_NO_ERROR:          return "No error"; | 
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| 59 |         case AL_INVALID_NAME:      return "Invalid AL parameter name"; | 
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| 60 |         case AL_INVALID_ENUM:      return "Invalid AL enum"; | 
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| 61 |         case AL_INVALID_VALUE:     return "Invalid AL value"; | 
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| 62 |         case AL_INVALID_OPERATION: return "Invalid AL operation"; | 
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| 63 |         case AL_OUT_OF_MEMORY:     return "AL reports out of memory"; | 
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| 64 |         default:                   return "Unknown AL error"; | 
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| 65 |         } | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     SoundManager::SoundManager() | 
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| 69 |         : effectsPoolSize_(0) | 
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| 70 |     { | 
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| 71 |         RegisterRootObject(SoundManager); | 
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| 72 |  | 
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| 73 |         this->bDestructorCalled_ = false; | 
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| 74 |  | 
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| 75 |         // See whether we even want to load | 
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| 76 |         bool bDisableSound_ = false; | 
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| 77 |         SetConfigValue(bDisableSound_, false); | 
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| 78 |         if (bDisableSound_) | 
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| 79 |             ThrowException(InitialisationAborted, "Sound: Not loading at all"); | 
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| 80 |  | 
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| 81 |         if (!alutInitWithoutContext(NULL, NULL)) | 
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| 82 |             ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); | 
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| 83 |         Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); | 
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| 84 |  | 
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| 85 | /* | 
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| 86 |         // Get list of available sound devices and display them | 
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| 87 |         const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); | 
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| 88 |         char* device = new char[strlen(devices)+1]; | 
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| 89 |         strcpy(device, devices); | 
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| 90 |         std::string renderDevice; | 
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| 91 |         SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); | 
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| 92 |         COUT(4) << "Sound: Available devices: "; | 
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| 93 |         while (true) | 
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| 94 |         { | 
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| 95 |             this->deviceNames_.push_back(devices); | 
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| 96 |             COUT(4) << '"' << devices << "\", "; | 
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| 97 |             devices += strlen(devices) + 1; | 
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| 98 |             if (*devices == '\0') | 
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| 99 |                 break; | 
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| 100 |         } | 
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| 101 |         COUT(4) << std::endl; | 
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| 102 |  | 
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| 103 |         // Open the selected device | 
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| 104 |         COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; | 
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| 105 |         this->device_ = alcOpenDevice(renderDevice.c_str()); | 
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| 106 | */ | 
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| 107 |         this->device_ = alcOpenDevice(NULL); | 
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| 108 |         if (this->device_ == NULL) | 
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| 109 |         { | 
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| 110 |             COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; | 
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| 111 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 112 |             COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; | 
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| 113 | #endif | 
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| 114 |             ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); | 
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| 115 |         } | 
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| 116 |         Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); | 
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| 117 |  | 
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| 118 |         // Create sound context and make it the currently used one | 
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| 119 |         this->context_ = alcCreateContext(this->device_, NULL); | 
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| 120 |         if (this->context_ == NULL) | 
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| 121 |             ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); | 
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| 122 |         Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); | 
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| 123 |         if (!alcMakeContextCurrent(this->context_)) | 
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| 124 |             ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); | 
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| 125 |  | 
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| 126 |         GameMode::setPlaysSound(true); | 
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| 127 |         Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); | 
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| 128 |  | 
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| 129 |         // Get some information about the sound | 
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| 130 |         if (const char* version = alGetString(AL_VERSION)) | 
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| 131 |             COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; | 
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| 132 |         if (const char* vendor = alGetString(AL_VENDOR)) | 
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| 133 |             COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; | 
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| 134 |         if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) | 
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| 135 |             COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; | 
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| 136 |         else | 
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| 137 |             COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 138 |  | 
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| 139 |         this->mute_[SoundType::All]     = 1.0f; | 
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| 140 |         this->mute_[SoundType::Music]   = 1.0f; | 
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| 141 |         this->mute_[SoundType::Effects] = 1.0f; | 
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| 142 |  | 
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| 143 |         this->setConfigValues(); | 
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| 144 |  | 
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| 145 |         // Try to get at least one source | 
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| 146 |         ALuint source; | 
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| 147 |         alGenSources(1, &source); | 
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| 148 |         if (!alGetError() && alIsSource(source)) | 
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| 149 |             this->availableSoundSources_.push_back(source); | 
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| 150 |         else | 
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| 151 |             ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); | 
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| 152 |         // Create a few initial sources | 
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| 153 |         this->createSoundSources(this->minSources_ - 1); | 
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| 154 |  | 
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| 155 |         // Disarm guards | 
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| 156 |         alutExitGuard.Dismiss(); | 
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| 157 |         closeDeviceGuard.Dismiss(); | 
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| 158 |         desroyContextGuard.Dismiss(); | 
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| 159 |         resetPlaysSoundGuard.Dismiss(); | 
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| 160 |  | 
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| 161 |         COUT(4) << "Sound: Initialisation complete" << std::endl; | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     SoundManager::~SoundManager() | 
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| 165 |     { | 
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| 166 |         // Erase fade lists because of the smart pointers | 
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| 167 |         this->bDestructorCalled_ = true; | 
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| 168 |         this->fadeInList_.clear(); | 
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| 169 |         this->fadeOutList_.clear(); | 
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| 170 |  | 
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| 171 |         // If there are still used buffers around, well, that's just very bad... | 
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| 172 |         if (this->soundBuffers_.size() != this->effectsPool_.size()) | 
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| 173 |             COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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| 174 |         // Empty buffer pool and buffer list | 
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| 175 |         this->effectsPool_.clear(); | 
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| 176 |         this->soundBuffers_.clear(); | 
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| 177 |  | 
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| 178 |         // There should not be any sources in use anymore | 
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| 179 |         if (!this->usedSoundSources_.empty()) | 
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| 180 |             COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; | 
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| 181 |         while (!this->availableSoundSources_.empty()) | 
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| 182 |         { | 
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| 183 |             alDeleteSources(1, &this->availableSoundSources_.back()); | 
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| 184 |             this->availableSoundSources_.pop_back(); | 
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| 185 |         } | 
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| 186 |  | 
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| 187 |         GameMode::setPlaysSound(false); | 
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| 188 |  | 
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| 189 |         // Relieve context to destroy it | 
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| 190 |         if (!alcMakeContextCurrent(NULL)) | 
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| 191 |             COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; | 
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| 192 |         alcDestroyContext(this->context_); | 
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| 193 |         if (ALCenum error = alcGetError(this->device_)) | 
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| 194 |         { | 
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| 195 |             if (error == AL_INVALID_OPERATION) | 
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| 196 |                 COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; | 
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| 197 |             else | 
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| 198 |                 COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; | 
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| 199 |         } | 
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| 200 | #ifdef AL_VERSION_1_1 | 
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| 201 |         if (!alcCloseDevice(this->device_)) | 
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| 202 |             COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; | 
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| 203 | #else | 
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| 204 |         alcCloseDevice(this->device_); | 
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| 205 | #endif | 
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| 206 |         if (!alutExit()) | 
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| 207 |             COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; | 
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| 208 |     } | 
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| 209 |  | 
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| 210 |     void SoundManager::setConfigValues() | 
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| 211 |     { | 
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| 212 |         SetConfigValue(crossFadeStep_, 0.2f) | 
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| 213 |             .description("Determines how fast sounds should fade, per second.") | 
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| 214 |             .callback(this, &SoundManager::checkFadeStepValidity); | 
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| 215 |  | 
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| 216 |         SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) | 
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| 217 |             .description("Defines the overall volume.") | 
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| 218 |             .callback(this, &SoundManager::checkSoundVolumeValidity); | 
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| 219 |         SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) | 
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| 220 |             .description("Defines the ambient volume.") | 
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| 221 |             .callback(this, &SoundManager::checkAmbientVolumeValidity); | 
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| 222 |         SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) | 
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| 223 |             .description("Defines the effects volume.") | 
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| 224 |             .callback(this, &SoundManager::checkEffectsVolumeValidity); | 
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| 225 |  | 
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| 226 |         SetConfigValue(minSources_, 16) | 
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| 227 |             .description("Minimum number of sources being generated (if possible)"); | 
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| 228 |         SetConfigValue(maxSources_, 1024) | 
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| 229 |             .description("Maximum number of sources to be made available"); | 
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| 230 |     } | 
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| 231 |  | 
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| 232 |     void SoundManager::preUpdate(const Clock& time) | 
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| 233 |     { | 
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| 234 |         this->processCrossFading(time.getDeltaTime()); | 
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| 235 |  | 
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| 236 |         // Check whether a sound object has stopped playing | 
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| 237 |         for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) | 
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| 238 |         { | 
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| 239 |             ALint state; | 
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| 240 |             alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); | 
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| 241 |             if (state == AL_STOPPED) | 
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| 242 |             { | 
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| 243 |                 if (this->usedSoundSources_[i].second->stop()) // if stop() returns true, the sound source was removed, thus decrement the array index | 
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| 244 |                     --i; | 
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| 245 |             } | 
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| 246 |         } | 
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| 247 |     } | 
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| 248 |  | 
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| 249 |     void SoundManager::checkFadeStepValidity() | 
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| 250 |     { | 
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| 251 |         if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) | 
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| 252 |         { | 
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| 253 |             COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; | 
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| 254 |             ResetConfigValue(crossFadeStep_); | 
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| 255 |         } | 
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| 256 |     } | 
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| 257 |  | 
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| 258 |     void SoundManager::checkVolumeValidity(SoundType::Value type) | 
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| 259 |     { | 
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| 260 |         float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); | 
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| 261 |         if (clampedVolume != this->volume_[type]) | 
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| 262 |             COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; | 
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| 263 |         this->updateVolume(type); | 
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| 264 |     } | 
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| 265 |  | 
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| 266 |     void SoundManager::setVolume(float vol, SoundType::Value type) | 
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| 267 |     { | 
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| 268 |         if (type < 0 || type > SoundType::Effects) | 
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| 269 |             return; | 
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| 270 |         this->volume_[type] = vol; | 
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| 271 |         this->checkVolumeValidity(type); | 
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| 272 |     } | 
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| 273 |  | 
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| 274 |     float SoundManager::getVolume(SoundType::Value type) | 
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| 275 |     { | 
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| 276 |         if (type < 0 || type > SoundType::Effects) | 
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| 277 |             return 0.0f; | 
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| 278 |         return this->volume_[type]; | 
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| 279 |     } | 
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| 280 |  | 
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| 281 |     float SoundManager::getRealVolume(SoundType::Value type) | 
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| 282 |     { | 
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| 283 |         if (type != SoundType::Music && type != SoundType::Effects) | 
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| 284 |             return 0.0f; | 
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| 285 |         return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; | 
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| 286 |     } | 
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| 287 |  | 
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| 288 |     void SoundManager::updateVolume(SoundType::Value type) | 
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| 289 |     { | 
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| 290 |         switch(type) | 
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| 291 |         { | 
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| 292 |         case SoundType::All: | 
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| 293 |             for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) | 
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| 294 |                 (*it)->updateVolume(); | 
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| 295 |             break; | 
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| 296 |         case SoundType::Music: | 
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| 297 |             for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) | 
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| 298 |                 (*it)->updateVolume(); | 
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| 299 |             break; | 
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| 300 |         case SoundType::Effects: | 
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| 301 |             for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) | 
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| 302 |                 (*it)->updateVolume(); | 
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| 303 |             break; | 
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| 304 |         default: | 
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| 305 |             assert(false); | 
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| 306 |         } | 
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| 307 |     } | 
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| 308 |  | 
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| 309 |     void SoundManager::toggleMute(SoundType::Value type) | 
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| 310 |     { | 
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| 311 |         if (type < 0 || type > SoundType::Effects) | 
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| 312 |             return; | 
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| 313 |         this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; | 
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| 314 |         this->updateVolume(type); | 
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| 315 |     } | 
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| 316 |  | 
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| 317 |     bool SoundManager::getMute(SoundType::Value type) | 
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| 318 |     { | 
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| 319 |         if (type < 0 || type > SoundType::Effects) | 
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| 320 |             return true; | 
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| 321 |         return (this->mute_[type] == 0); | 
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| 322 |     } | 
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| 323 |  | 
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| 324 |     void SoundManager::setListenerPosition(const Vector3& position) | 
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| 325 |     { | 
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| 326 |         alListener3f(AL_POSITION, position.x, position.y, position.z); | 
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| 327 |         ALenum error = alGetError(); | 
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| 328 |         if (error == AL_INVALID_VALUE) | 
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| 329 |             COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; | 
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| 330 |     } | 
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| 331 |  | 
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| 332 |     void SoundManager::setListenerOrientation(const Quaternion& orientation) | 
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| 333 |     { | 
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| 334 |         // update listener orientation | 
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| 335 |         const Vector3& direction = -orientation.zAxis(); | 
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| 336 |         const Vector3& up = orientation.yAxis(); | 
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| 337 |  | 
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| 338 |         ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; | 
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| 339 |  | 
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| 340 |         alListenerfv(AL_ORIENTATION, orient); | 
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| 341 |         ALenum error = alGetError(); | 
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| 342 |         if (error == AL_INVALID_VALUE) | 
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| 343 |             COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; | 
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| 344 |     } | 
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| 345 |  | 
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| 346 |     void SoundManager::registerAmbientSound(AmbientSound* newAmbient) | 
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| 347 |     { | 
|---|
| 348 |         if (newAmbient != NULL && !this->bDestructorCalled_) | 
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| 349 |         { | 
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| 350 |             for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 351 |             { | 
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| 352 |                 if (it->first == newAmbient) | 
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| 353 |                 { | 
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| 354 |                     COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; | 
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| 355 |                     return; | 
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| 356 |                 } | 
|---|
| 357 |             } | 
|---|
| 358 |  | 
|---|
| 359 |             if (!this->ambientSounds_.empty()) | 
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| 360 |             { | 
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| 361 |                 this->fadeOut(ambientSounds_.front().first); | 
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| 362 |             } | 
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| 363 |             this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); | 
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| 364 |             newAmbient->doPlay(); | 
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| 365 |             this->fadeIn(newAmbient); | 
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| 366 |         } | 
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| 367 |     } | 
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| 368 |  | 
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| 369 |     void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) | 
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| 370 |     { | 
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| 371 |         if (oldAmbient == NULL || ambientSounds_.empty() || this->bDestructorCalled_) | 
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| 372 |             return; | 
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| 373 |  | 
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| 374 |         if (this->ambientSounds_.front().first == oldAmbient) | 
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| 375 |         { | 
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| 376 |             this->fadeOut(oldAmbient); | 
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| 377 |             this->ambientSounds_.pop_front(); | 
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| 378 |             if (!this->ambientSounds_.empty()) | 
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| 379 |             { | 
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| 380 |                 if (!this->ambientSounds_.front().second) // Not paused before | 
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| 381 |                 { | 
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| 382 |                     this->ambientSounds_.front().first->doPlay(); | 
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| 383 |                 } | 
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| 384 |                 this->fadeIn(this->ambientSounds_.front().first); | 
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| 385 |             } | 
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| 386 |         } | 
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| 387 |         else | 
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| 388 |         { | 
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| 389 |             for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 390 |             { | 
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| 391 |                 if (it->first == oldAmbient) | 
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| 392 |                 { | 
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| 393 |                     this->fadeOut(oldAmbient); | 
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| 394 |                     this->ambientSounds_.erase(it); | 
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| 395 |                     break; | 
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| 396 |                 } | 
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| 397 |             } | 
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| 398 |         } | 
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| 399 |     } | 
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| 400 |  | 
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| 401 |     void SoundManager::pauseAmbientSound(AmbientSound* ambient) | 
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| 402 |     { | 
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| 403 |         if (ambient != NULL) | 
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| 404 |         { | 
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| 405 |             for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) | 
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| 406 |             { | 
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| 407 |                 if (it->first == ambient) | 
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| 408 |                 { | 
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| 409 |                     it->second = true; | 
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| 410 |                     this->fadeOut(it->first); | 
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| 411 |                     return; | 
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| 412 |                 } | 
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| 413 |             } | 
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| 414 |         } | 
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| 415 |     } | 
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| 416 |  | 
|---|
| 417 |     void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) | 
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| 418 |     { | 
|---|
| 419 |         // If we're already fading out --> remove that | 
|---|
| 420 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) | 
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| 421 |         { | 
|---|
| 422 |             if (*it == sound) | 
|---|
| 423 |             { | 
|---|
| 424 |                 this->fadeOutList_.erase(it); | 
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| 425 |                 break; | 
|---|
| 426 |             } | 
|---|
| 427 |         } | 
|---|
| 428 |         // No duplicate entries | 
|---|
| 429 |         if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) | 
|---|
| 430 |             this->fadeInList_.push_back(sound); | 
|---|
| 431 |     } | 
|---|
| 432 |  | 
|---|
| 433 |     void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) | 
|---|
| 434 |     { | 
|---|
| 435 |         // If we're already fading in --> remove that | 
|---|
| 436 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) | 
|---|
| 437 |         { | 
|---|
| 438 |             if (*it == sound) | 
|---|
| 439 |             { | 
|---|
| 440 |                 this->fadeInList_.erase(it); | 
|---|
| 441 |                 break; | 
|---|
| 442 |             } | 
|---|
| 443 |         } | 
|---|
| 444 |         // No duplicate entries | 
|---|
| 445 |         if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) | 
|---|
| 446 |             this->fadeOutList_.push_back(sound); | 
|---|
| 447 |     } | 
|---|
| 448 |  | 
|---|
| 449 |     void SoundManager::processCrossFading(float dt) | 
|---|
| 450 |     { | 
|---|
| 451 |  | 
|---|
| 452 |         // Hacky solution to the fade delay while loading a level. | 
|---|
| 453 |         if(dt > 0.2) | 
|---|
| 454 |         { | 
|---|
| 455 |             return; | 
|---|
| 456 |         } | 
|---|
| 457 |  | 
|---|
| 458 |         // FADE IN | 
|---|
| 459 |         for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) | 
|---|
| 460 |         { | 
|---|
| 461 |             if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) | 
|---|
| 462 |             { | 
|---|
| 463 |                 (*it)->setVolume(1.0f); | 
|---|
| 464 |                 this->fadeInList_.erase(it++); | 
|---|
| 465 |             } | 
|---|
| 466 |             else | 
|---|
| 467 |             { | 
|---|
| 468 |                 (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); | 
|---|
| 469 |                 ++it; | 
|---|
| 470 |             } | 
|---|
| 471 |         } | 
|---|
| 472 |  | 
|---|
| 473 |         // FADE OUT | 
|---|
| 474 |         for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) | 
|---|
| 475 |         { | 
|---|
| 476 |             if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) | 
|---|
| 477 |             { | 
|---|
| 478 |                 (*it)->setVolume(0.0f); | 
|---|
| 479 |  | 
|---|
| 480 |                 // If sound is in the ambient list --> pause | 
|---|
| 481 |                 for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) | 
|---|
| 482 |                 { | 
|---|
| 483 |                     if (it2->first == *it) | 
|---|
| 484 |                     { | 
|---|
| 485 |                         (*it)->doPause(); | 
|---|
| 486 |                         break; | 
|---|
| 487 |                     } | 
|---|
| 488 |                 } | 
|---|
| 489 |                 // If not pause (by loop above for instance) --> stop | 
|---|
| 490 |                 if (!(*it)->isPaused()) | 
|---|
| 491 |                     (*it)->doStop(); | 
|---|
| 492 |  | 
|---|
| 493 |                 this->fadeOutList_.erase(it++); | 
|---|
| 494 |             } | 
|---|
| 495 |             else | 
|---|
| 496 |             { | 
|---|
| 497 |                 (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); | 
|---|
| 498 |                 ++it; | 
|---|
| 499 |             } | 
|---|
| 500 |         } | 
|---|
| 501 |     } | 
|---|
| 502 |  | 
|---|
| 503 |     shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) | 
|---|
| 504 |     { | 
|---|
| 505 |         shared_ptr<SoundBuffer> buffer; | 
|---|
| 506 |         // Check active or pooled buffers | 
|---|
| 507 |         SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); | 
|---|
| 508 |         if (it != this->soundBuffers_.end()) | 
|---|
| 509 |         { | 
|---|
| 510 |             buffer = it->second; | 
|---|
| 511 |  | 
|---|
| 512 |             // Remove from effects pool if not active used before | 
|---|
| 513 |             if (buffer->poolIterator_ != this->effectsPool_.end()) | 
|---|
| 514 |             { | 
|---|
| 515 |                 this->effectsPoolSize_ -= buffer->getSize(); | 
|---|
| 516 |                 this->effectsPool_.erase(buffer->poolIterator_); | 
|---|
| 517 |                 buffer->poolIterator_ = this->effectsPool_.end(); | 
|---|
| 518 |             } | 
|---|
| 519 |         } | 
|---|
| 520 |         else | 
|---|
| 521 |         { | 
|---|
| 522 |             try | 
|---|
| 523 |             { | 
|---|
| 524 |                 buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); | 
|---|
| 525 |             } | 
|---|
| 526 |             catch (const std::exception& ex) | 
|---|
| 527 |             { | 
|---|
| 528 |                 COUT(1) << ex.what() << std::endl; | 
|---|
| 529 |                 return buffer; | 
|---|
| 530 |             } | 
|---|
| 531 |             this->soundBuffers_[filename] = buffer; | 
|---|
| 532 |         } | 
|---|
| 533 |         return buffer; | 
|---|
| 534 |     } | 
|---|
| 535 |  | 
|---|
| 536 |     void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) | 
|---|
| 537 |     { | 
|---|
| 538 |         // Check if others are still using the buffer | 
|---|
| 539 |         if (buffer.use_count() != 2) | 
|---|
| 540 |             return; | 
|---|
| 541 |         SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); | 
|---|
| 542 |         if (it != this->soundBuffers_.end()) | 
|---|
| 543 |         { | 
|---|
| 544 |             if (bPoolBuffer) | 
|---|
| 545 |             { | 
|---|
| 546 |                 // Pool already too large? | 
|---|
| 547 |                 while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) | 
|---|
| 548 |                 { | 
|---|
| 549 |                     shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); | 
|---|
| 550 |                     this->effectsPoolSize_ -= bufferDel->getSize(); | 
|---|
| 551 |                     bufferDel->poolIterator_ = this->effectsPool_.end(); | 
|---|
| 552 |                     this->effectsPool_.pop_back(); | 
|---|
| 553 |                     // Remove from buffer map too | 
|---|
| 554 |                     SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); | 
|---|
| 555 |                     if (itDel != this->soundBuffers_.end()) | 
|---|
| 556 |                         this->soundBuffers_.erase(itDel); | 
|---|
| 557 |                 } | 
|---|
| 558 |                 // Put buffer into the pool | 
|---|
| 559 |                 this->effectsPoolSize_ += it->second->getSize(); | 
|---|
| 560 |                 this->effectsPool_.push_front(it->second); | 
|---|
| 561 |                 it->second->poolIterator_ = this->effectsPool_.begin(); | 
|---|
| 562 |             } | 
|---|
| 563 |             else | 
|---|
| 564 |                 this->soundBuffers_.erase(it); | 
|---|
| 565 |         } | 
|---|
| 566 |     } | 
|---|
| 567 |  | 
|---|
| 568 |     ALuint SoundManager::getSoundSource(BaseSound* object) | 
|---|
| 569 |     { | 
|---|
| 570 |         if (!this->availableSoundSources_.empty()) | 
|---|
| 571 |         { | 
|---|
| 572 |             ALuint source = this->availableSoundSources_.back(); | 
|---|
| 573 |             this->availableSoundSources_.pop_back(); | 
|---|
| 574 |             this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
| 575 |             return source; | 
|---|
| 576 |         } | 
|---|
| 577 |         else | 
|---|
| 578 |         { | 
|---|
| 579 |             if (this->usedSoundSources_.size() < this->maxSources_) | 
|---|
| 580 |             { | 
|---|
| 581 |                 ALuint source; | 
|---|
| 582 |                 alGenSources(1, &source); | 
|---|
| 583 |                 // Try to create new sources (50% more, but at least one) | 
|---|
| 584 |                 if (alIsSource(source) && !alGetError()) | 
|---|
| 585 |                 { | 
|---|
| 586 |                     this->usedSoundSources_.push_back(std::make_pair(source, object)); | 
|---|
| 587 |                     return source; | 
|---|
| 588 |                 } | 
|---|
| 589 |             } | 
|---|
| 590 |             // Return no source ID | 
|---|
| 591 |             ALuint source = 123456789; | 
|---|
| 592 |             while (alIsSource(++source)); | 
|---|
| 593 |             return source; | 
|---|
| 594 |         } | 
|---|
| 595 |     } | 
|---|
| 596 |  | 
|---|
| 597 |     void SoundManager::releaseSoundSource(ALuint source) | 
|---|
| 598 |     { | 
|---|
| 599 | #ifndef NDEBUG | 
|---|
| 600 |         for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) | 
|---|
| 601 |             assert((*it) != source); | 
|---|
| 602 | #endif | 
|---|
| 603 |         this->availableSoundSources_.push_back(source); | 
|---|
| 604 |         for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); | 
|---|
| 605 |             it != this->usedSoundSources_.end(); ++it) | 
|---|
| 606 |         { | 
|---|
| 607 |             if (it->first == source) | 
|---|
| 608 |             { | 
|---|
| 609 |                 this->usedSoundSources_.erase(it); | 
|---|
| 610 |                 break; | 
|---|
| 611 |             } | 
|---|
| 612 |         } | 
|---|
| 613 |         int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); | 
|---|
| 614 |         // Subtract those we added in the statement above trough std::max | 
|---|
| 615 |         int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); | 
|---|
| 616 |         // Delete sources again to free resources if appropriate (more than 50% more available than used) | 
|---|
| 617 |         int toDelete = available - used / 2; | 
|---|
| 618 |         while (toDelete-- > 0) | 
|---|
| 619 |         { | 
|---|
| 620 |             alDeleteSources(1, &this->availableSoundSources_.back()); | 
|---|
| 621 |             if (alGetError()) | 
|---|
| 622 |                 COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; | 
|---|
| 623 |             this->availableSoundSources_.pop_back(); | 
|---|
| 624 |         } | 
|---|
| 625 |     } | 
|---|
| 626 |  | 
|---|
| 627 |     unsigned int SoundManager::createSoundSources(unsigned int n) | 
|---|
| 628 |     { | 
|---|
| 629 |         unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); | 
|---|
| 630 |         while (count < this->maxSources_ && count <= n) | 
|---|
| 631 |         { | 
|---|
| 632 |             ALuint source; | 
|---|
| 633 |             alGenSources(1, &source); | 
|---|
| 634 |             if (alIsSource(source) && !alGetError()) | 
|---|
| 635 |                 this->availableSoundSources_.push_back(source); | 
|---|
| 636 |             else | 
|---|
| 637 |                 break; | 
|---|
| 638 |             ++count; | 
|---|
| 639 |         } | 
|---|
| 640 |         return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); | 
|---|
| 641 |     } | 
|---|
| 642 | } | 
|---|