| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Erwin 'vaiursch' Herrsche | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _BaseSound_H__ | 
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| 30 | #define _BaseSound_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include <boost/shared_ptr.hpp> | 
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| 36 | #include <OgreDataStream.h> | 
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| 37 | #include "core/OrxonoxClass.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     /** | 
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| 42 |      * The BaseSound class is the base class for all sound file loader classes. | 
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| 43 |      * It serves as main interface to the OpenAL library. | 
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| 44 |      */ | 
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| 45 |     class _OrxonoxExport BaseSound : virtual public OrxonoxClass | 
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| 46 |     { | 
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| 47 |     public: | 
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| 48 |         BaseSound(); | 
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| 49 |  | 
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| 50 |         void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode); | 
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| 51 |  | 
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| 52 |         virtual void play()  { this->doPlay(); } | 
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| 53 |         virtual bool stop()  { return this->doStop(); } // returns true if the sound source was destroyed | 
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| 54 |         virtual void pause() { this->doPause(); } | 
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| 55 |  | 
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| 56 |         bool isPlaying() const { return this->state_ == Playing; } | 
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| 57 |         bool isPaused()  const { return this->state_ == Paused; } | 
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| 58 |         bool isStopped() const { return this->state_ == Stopped; } | 
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| 59 |  | 
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| 60 |         virtual void setSource(const std::string& source); | 
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| 61 |         virtual const std::string& getSource() const | 
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| 62 |             { return this->source_; } | 
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| 63 |  | 
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| 64 |         void setVolume(float vol); | 
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| 65 |         float getVolume() const | 
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| 66 |             { return this->volume_; } | 
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| 67 |         void updateVolume(); | 
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| 68 |  | 
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| 69 |         bool getLooping() const | 
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| 70 |             { return this->bLooping_; } | 
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| 71 |         void setLooping(bool val); | 
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| 72 |  | 
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| 73 |         float getPitch() const | 
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| 74 |             { return this->pitch_; } | 
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| 75 |         void setPitch(float pitch); | 
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| 76 |  | 
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| 77 |     protected: | 
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| 78 |         enum State | 
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| 79 |         { | 
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| 80 |             Stopped, | 
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| 81 |             Playing, | 
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| 82 |             Paused | 
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| 83 |         }; | 
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| 84 |  | 
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| 85 |         virtual ~BaseSound(); | 
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| 86 |  | 
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| 87 |         void doPlay(); | 
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| 88 |         bool doStop(); // returns true if the sound source was destroyed | 
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| 89 |         void doPause(); | 
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| 90 |  | 
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| 91 |         // network callbacks | 
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| 92 |         inline void pitchChanged() | 
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| 93 |             { this->setPitch(this->pitch_); } | 
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| 94 |         inline void loopingChanged() | 
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| 95 |             { this->setLooping(this->bLooping_); } | 
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| 96 |         inline void volumeChanged() | 
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| 97 |             { this->setVolume(this->volume_); } | 
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| 98 |         inline void sourceChanged() | 
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| 99 |             { this->setSource(this->source_); } | 
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| 100 |         void stateChanged(); | 
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| 101 |  | 
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| 102 |         virtual void initialiseSource(); | 
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| 103 |         ALint getSourceState() const; | 
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| 104 |  | 
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| 105 |         virtual float getRealVolume() = 0; | 
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| 106 |  | 
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| 107 |         ALuint          audioSource_; | 
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| 108 |         bool            bPooling_; | 
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| 109 |         shared_ptr<SoundBuffer> soundBuffer_; | 
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| 110 |         std::string     source_; | 
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| 111 |         float           volume_; | 
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| 112 |         bool            bLooping_; | 
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| 113 |         uint8_t         state_;       // This Variable is actually of type State | 
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| 114 |         float           pitch_; | 
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| 115 |  | 
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| 116 |     private: | 
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| 117 |         DataStreamPtr   dataStream_; | 
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| 118 |     }; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | #endif /* _BaseSound_H__ */ | 
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