| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Benjamin Knecht | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Camera.h" | 
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|  | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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| [2023] | 32 | #include <OgreCamera.h> | 
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| [1505] | 33 | #include <OgreSceneManager.h> | 
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|  | 34 | #include <OgreSceneNode.h> | 
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|  | 35 |  | 
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| [2171] | 36 | #include "util/Exception.h" | 
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| [3280] | 37 | #include "util/StringUtils.h" | 
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| [1505] | 38 | #include "core/CoreIncludes.h" | 
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| [2019] | 39 | #include "core/ConfigValueIncludes.h" | 
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| [5929] | 40 | #include "core/GameMode.h" | 
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|  | 41 | #include "core/GUIManager.h" | 
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| [5735] | 42 | #include "Scene.h" | 
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| [2073] | 43 | #include "CameraManager.h" | 
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| [6417] | 44 | #include "sound/SoundManager.h" | 
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| [1505] | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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| [2019] | 48 | CreateFactory(Camera); | 
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| [1993] | 49 |  | 
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| [2662] | 50 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) | 
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| [2019] | 51 | { | 
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|  | 52 | RegisterObject(Camera); | 
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| [1505] | 53 |  | 
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| [5929] | 54 | if (!GameMode::showsGraphics()) | 
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|  | 55 | ThrowException(AbortLoading, "Can't create Camera, no graphics."); | 
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| [2662] | 56 | if (!this->getScene()) | 
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|  | 57 | ThrowException(AbortLoading, "Can't create Camera, no scene."); | 
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|  | 58 | if (!this->getScene()->getSceneManager()) | 
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|  | 59 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); | 
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|  | 60 | if (!this->getScene()->getRootSceneNode()) | 
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|  | 61 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); | 
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| [1505] | 62 |  | 
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| [2019] | 63 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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| [6501] | 64 | static_cast<Ogre::MovableObject*>(this->camera_)->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
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| [2662] | 65 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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|  | 66 | this->attachNode(this->cameraNode_); | 
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|  | 67 | this->cameraNode_->attachObject(this->camera_); | 
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| [2019] | 68 |  | 
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|  | 69 | this->bHasFocus_ = false; | 
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|  | 70 | this->bDrag_ = false; | 
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| [6417] | 71 | this->lastDtLagged_ = false; | 
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| [2019] | 72 |  | 
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| [5929] | 73 | this->setSyncMode(0x0); | 
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| [2019] | 74 |  | 
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|  | 75 | this->setConfigValues(); | 
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| [7988] | 76 |  | 
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|  | 77 | this->configvaluecallback_changedFovAndAspectRatio(); | 
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| [2019] | 78 | this->configvaluecallback_changedNearClipDistance(); | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 | Camera::~Camera() | 
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| [1989] | 82 | { | 
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| [2019] | 83 | if (this->isInitialized()) | 
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|  | 84 | { | 
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|  | 85 | this->releaseFocus(); | 
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| [2662] | 86 |  | 
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|  | 87 | this->cameraNode_->detachAllObjects(); | 
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|  | 88 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); | 
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|  | 89 |  | 
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|  | 90 | if (this->bDrag_) | 
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|  | 91 | this->detachNode(this->cameraNode_); | 
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|  | 92 |  | 
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|  | 93 | if (this->getScene()->getSceneManager()) | 
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|  | 94 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); | 
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| [2019] | 95 | } | 
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| [1989] | 96 | } | 
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| [1505] | 97 |  | 
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| [2019] | 98 | void Camera::setConfigValues() | 
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|  | 99 | { | 
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| [7988] | 100 | SetConfigValue(fov_, 80.0f) | 
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|  | 101 | .description("Horizontal field of view in degrees") | 
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|  | 102 | .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); | 
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|  | 103 | SetConfigValue(aspectRatio_, 1.0f) | 
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|  | 104 | .description("Aspect ratio of pixels (width / height)") | 
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|  | 105 | .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); | 
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|  | 106 | SetConfigValue(nearClipDistance_, 1.0f) | 
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|  | 107 | .description("Distance from the camera where close objects will be clipped") | 
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|  | 108 | .callback(this, &Camera::configvaluecallback_changedNearClipDistance); | 
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| [2019] | 109 | } | 
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| [1505] | 110 |  | 
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| [7988] | 111 | /** | 
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|  | 112 | @brief Update FOV and the aspect ratio of the camera after the config values or the window's size have changed. | 
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|  | 113 | */ | 
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|  | 114 | void Camera::configvaluecallback_changedFovAndAspectRatio() | 
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|  | 115 | { | 
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|  | 116 | // the aspect ratio of the window (width / height) has to be multiplied with the pixels aspect ratio (this->aspectRatio_) | 
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|  | 117 | float aspectRatio = this->aspectRatio_ * this->getWindowWidth() / this->getWindowHeight(); | 
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|  | 118 | this->camera_->setAspectRatio(aspectRatio); | 
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|  | 119 |  | 
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|  | 120 | // Since we use horizontal FOV, we have to calculate FOVy by dividing by the aspect ratio and using some tangents | 
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|  | 121 | Radian fovy(2 * atan(tan(Degree(this->fov_).valueRadians() / 2) / aspectRatio)); | 
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|  | 122 | this->camera_->setFOVy(fovy); | 
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|  | 123 | } | 
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|  | 124 |  | 
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| [2019] | 125 | void Camera::configvaluecallback_changedNearClipDistance() | 
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|  | 126 | { | 
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|  | 127 | this->camera_->setNearClipDistance(this->nearClipDistance_); | 
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|  | 128 | } | 
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| [1505] | 129 |  | 
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| [7988] | 130 | /** | 
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|  | 131 | @brief Inherited from WindowEventListener. | 
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|  | 132 | */ | 
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|  | 133 | void Camera::windowResized(unsigned int newWidth, unsigned int newHeight) | 
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|  | 134 | { | 
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|  | 135 | this->configvaluecallback_changedFovAndAspectRatio(); | 
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|  | 136 | } | 
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|  | 137 |  | 
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| [2019] | 138 | void Camera::tick(float dt) | 
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|  | 139 | { | 
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| [2662] | 140 | SUPER(Camera, tick, dt); | 
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| [1505] | 141 |  | 
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| [7163] | 142 | if (this->bDrag_ && this->getTimeFactor() != 0) | 
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| [2662] | 143 | { | 
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|  | 144 | // this stuff here may need some adjustments | 
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| [6417] | 145 | float poscoeff = 15.0f * dt / this->getTimeFactor(); | 
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|  | 146 | float anglecoeff = 7.0f * dt / this->getTimeFactor(); | 
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|  | 147 | // Only clamp if fps rate is actually falling. Occasional high dts should | 
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|  | 148 | // not be clamped to reducing lagging effects. | 
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|  | 149 | if (poscoeff > 1.0f) | 
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|  | 150 | { | 
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|  | 151 | if (this->lastDtLagged_) | 
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|  | 152 | poscoeff = 1.0f; | 
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|  | 153 | else | 
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|  | 154 | this->lastDtLagged_ = true; | 
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|  | 155 | } | 
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|  | 156 | else | 
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|  | 157 | this->lastDtLagged_ = false; | 
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| [1505] | 158 |  | 
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| [6417] | 159 | if (anglecoeff > 1.0f) | 
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|  | 160 | { | 
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|  | 161 | if (this->lastDtLagged_) | 
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|  | 162 | anglecoeff = 1.0f; | 
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|  | 163 | else | 
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|  | 164 | this->lastDtLagged_ = true; | 
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|  | 165 | } | 
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|  | 166 | else | 
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|  | 167 | this->lastDtLagged_ = false; | 
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|  | 168 |  | 
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| [2757] | 169 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); | 
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| [6417] | 170 | this->cameraNode_->translate(poscoeff * offset); | 
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| [2662] | 171 |  | 
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| [6417] | 172 | this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); | 
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| [2662] | 173 | } | 
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| [6417] | 174 |  | 
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|  | 175 | // Update sound listener transformation | 
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|  | 176 | if (GameMode::playsSound() && this->bHasFocus_) | 
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|  | 177 | { | 
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|  | 178 | SoundManager::getInstance().setListenerPosition(this->getWorldPosition()); | 
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|  | 179 | SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation()); | 
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|  | 180 | } | 
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| [2019] | 181 | } | 
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| [1505] | 182 |  | 
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| [2019] | 183 | void Camera::requestFocus() | 
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|  | 184 | { | 
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| [2073] | 185 | CameraManager::getInstance().requestFocus(this); | 
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| [2019] | 186 | } | 
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| [1989] | 187 |  | 
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| [2019] | 188 | void Camera::releaseFocus() | 
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|  | 189 | { | 
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| [2073] | 190 | CameraManager::getInstance().releaseFocus(this); | 
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| [2019] | 191 | } | 
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|  | 192 |  | 
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|  | 193 | /** | 
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|  | 194 | what to do when camera loses focus (do not request focus in this function!!) | 
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| [2073] | 195 | this is called by the CameraManager singleton class to notify the camera | 
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| [2019] | 196 | */ | 
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|  | 197 | void Camera::removeFocus() | 
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|  | 198 | { | 
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|  | 199 | this->bHasFocus_ = false; | 
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|  | 200 | } | 
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|  | 201 |  | 
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| [2662] | 202 | void Camera::setFocus() | 
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| [2019] | 203 | { | 
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|  | 204 | this->bHasFocus_ = true; | 
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| [2662] | 205 | CameraManager::getInstance().useCamera(this->camera_); | 
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| [2019] | 206 | } | 
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| [2662] | 207 |  | 
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|  | 208 | void Camera::setDrag(bool bDrag) | 
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|  | 209 | { | 
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|  | 210 | if (bDrag != this->bDrag_) | 
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|  | 211 | { | 
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|  | 212 | this->bDrag_ = bDrag; | 
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|  | 213 |  | 
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|  | 214 | if (!bDrag) | 
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|  | 215 | { | 
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|  | 216 | this->attachNode(this->cameraNode_); | 
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|  | 217 | this->cameraNode_->setPosition(Vector3::ZERO); | 
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|  | 218 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); | 
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|  | 219 | } | 
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|  | 220 | else | 
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|  | 221 | { | 
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|  | 222 | this->detachNode(this->cameraNode_); | 
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|  | 223 | this->cameraNode_->setPosition(this->getWorldPosition()); | 
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|  | 224 | this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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|  | 225 | } | 
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|  | 226 | } | 
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|  | 227 | } | 
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| [1505] | 228 | } | 
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