| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Benjamin Knecht | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief | 
|---|
| 32 |     Implementation of Graphics GameState class. | 
|---|
| 33 |  */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "GSGraphics.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "core/Game.h" | 
|---|
| 38 | #include "core/GUIManager.h" | 
|---|
| 39 | #include "core/command/ConsoleCommand.h" | 
|---|
| 40 | #include "core/command/CommandExecutor.h" | 
|---|
| 41 |  | 
|---|
| 42 | namespace orxonox | 
|---|
| 43 | { | 
|---|
| 44 |     DeclareGameState(GSGraphics, "graphics", false, true); | 
|---|
| 45 |  | 
|---|
| 46 |     GSGraphics::GSGraphics(const GameStateInfo& info) | 
|---|
| 47 |         : GameState(info) | 
|---|
| 48 |     { | 
|---|
| 49 |     } | 
|---|
| 50 |  | 
|---|
| 51 |     GSGraphics::~GSGraphics() | 
|---|
| 52 |     { | 
|---|
| 53 |     } | 
|---|
| 54 |  | 
|---|
| 55 |     /** | 
|---|
| 56 |     @brief | 
|---|
| 57 |         This function is called when we enter this game state. | 
|---|
| 58 |  | 
|---|
| 59 |         There is only one thing to do here: | 
|---|
| 60 |         \li create console command to toggle GUI | 
|---|
| 61 |     */ | 
|---|
| 62 |     void GSGraphics::activate() | 
|---|
| 63 |     { | 
|---|
| 64 |  | 
|---|
| 65 |     } | 
|---|
| 66 |  | 
|---|
| 67 |     /** | 
|---|
| 68 |     @brief | 
|---|
| 69 |         This function is called when the game state is left | 
|---|
| 70 |     */ | 
|---|
| 71 |     void GSGraphics::deactivate() | 
|---|
| 72 |     { | 
|---|
| 73 |  | 
|---|
| 74 |     } | 
|---|
| 75 |  | 
|---|
| 76 |     void GSGraphics::update(const Clock& time) | 
|---|
| 77 |     { | 
|---|
| 78 |         if (this->getActivity().topState) | 
|---|
| 79 |         { | 
|---|
| 80 |             // This state can not 'survive' on its own. | 
|---|
| 81 |             // Load a user interface therefore | 
|---|
| 82 |             Game::getInstance().requestState("mainMenu"); | 
|---|
| 83 |         } | 
|---|
| 84 |     } | 
|---|
| 85 | } | 
|---|