| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Pong.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/command/Executor.h" | 
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| 34 | #include "PongCenterpoint.h" | 
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| 35 | #include "PongBall.h" | 
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| 36 | #include "PongBat.h" | 
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| 37 | #include "PongBot.h" | 
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| 38 | #include "PongAI.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     CreateEventName(PongCenterpoint, right); | 
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| 43 |     CreateEventName(PongCenterpoint, left); | 
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| 44 |  | 
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| 45 |     CreateUnloadableFactory(Pong); | 
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| 46 |  | 
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| 47 |     Pong::Pong(BaseObject* creator) : Deathmatch(creator) | 
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| 48 |     { | 
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| 49 |         RegisterObject(Pong); | 
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| 50 |  | 
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| 51 |         this->center_ = 0; | 
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| 52 |         this->ball_ = 0; | 
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| 53 |         this->bat_[0] = 0; | 
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| 54 |         this->bat_[1] = 0; | 
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| 55 |  | 
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| 56 |         this->setHUDTemplate("PongHUD"); | 
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| 57 |  | 
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| 58 |         this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| 59 |         this->starttimer_.stopTimer(); | 
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| 60 |  | 
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| 61 |         this->botclass_ = Class(PongBot); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     Pong::~Pong() | 
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| 65 |     { | 
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| 66 |         if (this->isInitialized()) | 
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| 67 |             this->cleanup(); | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     void Pong::cleanup() | 
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| 71 |     { | 
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| 72 |         if (this->ball_) | 
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| 73 |         { | 
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| 74 |             this->ball_->destroy(); | 
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| 75 |             this->ball_ = 0; | 
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| 76 |         } | 
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| 77 |  | 
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| 78 |         for (size_t i = 0; i < 2; ++i) | 
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| 79 |         { | 
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| 80 |             if (this->bat_[0]) | 
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| 81 |             { | 
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| 82 |                 this->bat_[0]->destroy(); | 
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| 83 |                 this->bat_[0] = 0; | 
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| 84 |             } | 
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| 85 |         } | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void Pong::start() | 
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| 89 |     { | 
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| 90 |         if (this->center_) | 
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| 91 |         { | 
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| 92 |             if (!this->ball_) | 
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| 93 |             { | 
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| 94 |                 this->ball_ = new PongBall(this->center_); | 
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| 95 |                 this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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| 96 |             } | 
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| 97 |  | 
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| 98 |             this->center_->attach(this->ball_); | 
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| 99 |             this->ball_->setPosition(0, 0, 0); | 
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| 100 |             this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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| 101 |             this->ball_->setSpeed(0); | 
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| 102 |             this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| 103 |             this->ball_->setBatLength(this->center_->getBatLength()); | 
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| 104 |  | 
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| 105 |             if (!this->bat_[0]) | 
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| 106 |             { | 
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| 107 |                 this->bat_[0] = new PongBat(this->center_); | 
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| 108 |                 this->bat_[0]->addTemplate(this->center_->getBattemplate()); | 
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| 109 |             } | 
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| 110 |             if (!this->bat_[1]) | 
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| 111 |             { | 
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| 112 |                 this->bat_[1] = new PongBat(this->center_); | 
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| 113 |                 this->bat_[1]->addTemplate(this->center_->getBattemplate()); | 
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| 114 |             } | 
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| 115 |  | 
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| 116 |             this->center_->attach(this->bat_[0]); | 
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| 117 |             this->center_->attach(this->bat_[1]); | 
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| 118 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 119 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 120 |             this->bat_[0]->yaw(Degree(-90)); | 
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| 121 |             this->bat_[1]->yaw(Degree(90)); | 
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| 122 |             this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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| 123 |             this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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| 124 |             this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 125 |             this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 126 |             this->bat_[0]->setLength(this->center_->getBatLength()); | 
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| 127 |             this->bat_[1]->setLength(this->center_->getBatLength()); | 
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| 128 |  | 
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| 129 |             this->ball_->setBats(this->bat_); | 
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| 130 |         } | 
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| 131 |         else | 
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| 132 |         { | 
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| 133 |             COUT(1) << "Error: No Centerpoint specified." << std::endl; | 
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| 134 |         } | 
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| 135 |  | 
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| 136 |         this->starttimer_.startTimer(); | 
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| 137 |  | 
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| 138 |  | 
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| 139 |         bool temp = this->bForceSpawn_; | 
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| 140 |         this->bForceSpawn_ = true; | 
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| 141 |  | 
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| 142 |         Deathmatch::start(); | 
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| 143 |  | 
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| 144 |         this->bForceSpawn_ = temp; | 
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| 145 |     } | 
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| 146 |  | 
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| 147 |     void Pong::end() | 
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| 148 |     { | 
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| 149 |         this->cleanup(); | 
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| 150 |  | 
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| 151 |         Deathmatch::end(); | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     void Pong::spawnPlayersIfRequested() | 
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| 155 |     { | 
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| 156 |         // first spawn human players to assign always the left bat to the player in singleplayer | 
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| 157 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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| 158 |             if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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| 159 |                 this->spawnPlayer(it->first); | 
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| 160 |         // now spawn bots | 
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| 161 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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| 162 |             if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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| 163 |                 this->spawnPlayer(it->first); | 
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| 164 |     } | 
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| 165 |  | 
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| 166 |     void Pong::spawnPlayer(PlayerInfo* player) | 
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| 167 |     { | 
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| 168 |         if (!this->bat_[0]->getPlayer()) | 
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| 169 |         { | 
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| 170 |             player->startControl(this->bat_[0]); | 
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| 171 |             this->players_[player].state_ = PlayerState::Alive; | 
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| 172 |         } | 
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| 173 |         else if (!this->bat_[1]->getPlayer()) | 
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| 174 |         { | 
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| 175 |             player->startControl(this->bat_[1]); | 
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| 176 |             this->players_[player].state_ = PlayerState::Alive; | 
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| 177 |         } | 
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| 178 |         else | 
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| 179 |             return; | 
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| 180 |  | 
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| 181 |         if (player && player->getController() && player->getController()->isA(Class(PongAI))) | 
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| 182 |         { | 
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| 183 |             PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| 184 |             ai->setPongBall(this->ball_); | 
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| 185 |         } | 
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| 186 |     } | 
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| 187 |  | 
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| 188 |     void Pong::playerScored(PlayerInfo* player) | 
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| 189 |     { | 
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| 190 |         Deathmatch::playerScored(player); | 
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| 191 |  | 
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| 192 |         if (this->center_) | 
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| 193 |         { | 
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| 194 |             if (player == this->getRightPlayer()) | 
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| 195 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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| 196 |             else if (player == this->getLeftPlayer()) | 
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| 197 |                 this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| 198 |  | 
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| 199 |             if (player) | 
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| 200 |                 this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| 201 |         } | 
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| 202 |  | 
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| 203 |         if (this->ball_) | 
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| 204 |         { | 
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| 205 |             this->ball_->setPosition(Vector3::ZERO); | 
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| 206 |             this->ball_->setVelocity(Vector3::ZERO); | 
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| 207 |             this->ball_->setAcceleration(Vector3::ZERO); | 
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| 208 |             this->ball_->setSpeed(0); | 
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| 209 |         } | 
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| 210 |  | 
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| 211 |         if (this->bat_[0] && this->bat_[1]) | 
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| 212 |         { | 
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| 213 |             this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 214 |             this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 215 |         } | 
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| 216 |  | 
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| 217 |         this->starttimer_.startTimer(); | 
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| 218 |     } | 
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| 219 |  | 
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| 220 |     void Pong::startBall() | 
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| 221 |     { | 
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| 222 |         if (this->ball_ && this->center_) | 
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| 223 |             this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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| 224 |     } | 
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| 225 |  | 
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| 226 |     PlayerInfo* Pong::getLeftPlayer() const | 
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| 227 |     { | 
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| 228 |         if (this->bat_ && this->bat_[0]) | 
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| 229 |             return this->bat_[0]->getPlayer(); | 
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| 230 |         else | 
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| 231 |             return 0; | 
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| 232 |     } | 
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| 233 |  | 
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| 234 |     PlayerInfo* Pong::getRightPlayer() const | 
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| 235 |     { | 
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| 236 |         if (this->bat_ && this->bat_[1]) | 
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| 237 |             return this->bat_[1]->getPlayer(); | 
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| 238 |         else | 
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| 239 |             return 0; | 
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| 240 |     } | 
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| 241 | } | 
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