| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Trigger.cc | 
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| 31 |     @brief Implementation of the Trigger class. | 
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| 32 |     @ingroup NormalTrigger | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "Trigger.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "core/command/ConsoleCommand.h" | 
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| 41 | #include "Scene.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 |   SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false); | 
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| 47 |  | 
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| 48 |   CreateFactory(Trigger); | 
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| 49 |  | 
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| 50 |   Trigger::Trigger(BaseObject* creator) : TriggerBase(creator) | 
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| 51 |   { | 
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| 52 |     RegisterObject(Trigger); | 
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| 53 |  | 
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| 54 |     this->bActive_ = false; | 
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| 55 |     this->bTriggered_ = false; | 
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| 56 |     this->latestState_ = 0x0; | 
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| 57 |  | 
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| 58 |     this->remainingTime_ = 0.0f; | 
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| 59 |     this->timeSinceLastEvent_ = 0.0f; | 
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| 60 |  | 
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| 61 | //    this->bUpdating_ = false; | 
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| 62 |  | 
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| 63 |     if (this->getScene() && GameMode::showsGraphics()) | 
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| 64 |     { | 
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| 65 |       this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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| 66 |       this->debugBillboard_.setVisible(false); | 
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| 67 |  | 
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| 68 |       if (this->debugBillboard_.getBillboardSet()) | 
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| 69 |           this->attachOgreObject(this->debugBillboard_.getBillboardSet()); | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     this->setSyncMode(0x0); | 
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| 73 |   } | 
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| 74 |  | 
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| 75 |   Trigger::~Trigger() | 
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| 76 |   { | 
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| 77 |   } | 
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| 78 |  | 
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| 79 |   void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 |   { | 
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| 81 |     SUPER(Trigger, XMLPort, xmlelement, mode); | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |   void Trigger::tick(float dt) | 
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| 85 |   { | 
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| 86 |     if(this->bFirstTick_) | 
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| 87 |     { | 
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| 88 |       this->bFirstTick_ = false; | 
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| 89 |       this->triggered(false); | 
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| 90 |     } | 
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| 91 |  | 
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| 92 |     // Check if the object is active (this is NOT Trigger::isActive()!) | 
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| 93 |     if (!this->BaseObject::isActive()) | 
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| 94 |         return; | 
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| 95 |  | 
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| 96 |     SUPER(Trigger, tick, dt); | 
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| 97 |  | 
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| 98 |     bool newTriggered = this->isTriggered() ^ this->getInvert(); | 
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| 99 |  | 
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| 100 |     // check if new triggering event is really new | 
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| 101 |     if ((this->latestState_ & 0x1) != newTriggered) | 
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| 102 |     { | 
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| 103 |       // create new state | 
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| 104 |       if (newTriggered) | 
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| 105 |       { | 
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| 106 |         this->latestState_ |= 1; // set trigger bit to 1 | 
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| 107 |         this->switchState(); | 
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| 108 |       } | 
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| 109 |       else | 
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| 110 |       { | 
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| 111 |         this->latestState_ &= 0xFE; // set trigger bit to 0 | 
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| 112 |         if (!this->getSwitch()) | 
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| 113 |           this->switchState(); | 
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| 114 |       } | 
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| 115 |     } | 
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| 116 |  | 
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| 117 |     if (this->remainingTime_ > 0.0) | 
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| 118 |     { | 
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| 119 |       this->remainingTime_ -= dt; | 
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| 120 |       // only increase when acctually waiting for a state in the queue | 
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| 121 |       if (this->timeSinceLastEvent_ >= 0.0) | 
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| 122 |         this->timeSinceLastEvent_ += dt; | 
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| 123 |     } | 
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| 124 |  | 
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| 125 |     while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0) | 
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| 126 |     { | 
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| 127 |       // time ran out, change state to new one | 
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| 128 |       char newState = this->stateChanges_.front().second; | 
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| 129 |       this->bTriggered_ = (newState & 0x1); | 
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| 130 |       this->bActive_ = newState & 2; | 
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| 131 |       this->triggered(this->bActive_); | 
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| 132 |       this->stateChanges_.pop(); | 
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| 133 |       if (this->stateChanges_.size() != 0) | 
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| 134 |         this->remainingTime_ = this->stateChanges_.front().first; | 
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| 135 |       else | 
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| 136 |         this->timeSinceLastEvent_ = this->getDelay(); | 
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| 137 |     } | 
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| 138 |  | 
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| 139 |     if (this->bTriggered_ && this->bActive_) | 
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| 140 |       this->setBillboardColour(ColourValue(0.5, 1.0, 0.0)); | 
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| 141 |     else if (!this->bTriggered_ && this->bActive_) | 
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| 142 |       this->setBillboardColour(ColourValue(0.0, 1.0, 0.0)); | 
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| 143 |     else if (this->bTriggered_ && !this->bActive_) | 
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| 144 |       this->setBillboardColour(ColourValue(1.0, 0.5, 0.0)); | 
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| 145 |     else | 
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| 146 |       this->setBillboardColour(ColourValue(1.0, 0.0, 0.0)); | 
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| 147 |   } | 
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| 148 |  | 
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| 149 |   void Trigger::triggered(bool bIsTriggered) | 
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| 150 |   { | 
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| 151 |     this->fireEvent(bIsTriggered); | 
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| 152 |   } | 
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| 153 |  | 
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| 154 |   bool Trigger::isTriggered(TriggerMode::Value mode) | 
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| 155 |   { | 
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| 156 | //    if (this->bUpdating_) | 
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| 157 | //      return this->bTriggered_; | 
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| 158 |  | 
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| 159 | //    this->bUpdating_ = true; | 
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| 160 |     if (this->children_.size() != 0) | 
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| 161 |     { | 
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| 162 |       bool returnval = false; | 
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| 163 |  | 
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| 164 |       switch (mode) | 
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| 165 |       { | 
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| 166 |         case TriggerMode::EventTriggerAND: | 
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| 167 |           returnval = checkAnd(); | 
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| 168 |           break; | 
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| 169 |         case TriggerMode::EventTriggerOR: | 
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| 170 |           returnval = checkOr(); | 
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| 171 |           break; | 
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| 172 |         case TriggerMode::EventTriggerXOR: | 
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| 173 |           returnval = checkXor(); | 
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| 174 |           break; | 
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| 175 |         default: | 
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| 176 |           returnval = false; | 
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| 177 |           break; | 
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| 178 |       } | 
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| 179 | //      this->bUpdating_ = false; | 
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| 180 |  | 
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| 181 |       return returnval; | 
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| 182 |     } | 
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| 183 |     return true; | 
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| 184 |   } | 
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| 185 |  | 
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| 186 |   bool Trigger::checkAnd() | 
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| 187 |   { | 
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| 188 |     std::set<TriggerBase*>::iterator it; | 
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| 189 |     for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 190 |     { | 
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| 191 |       if (!(*it)->isActive()) | 
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| 192 |         return false; | 
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| 193 |     } | 
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| 194 |     return true; | 
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| 195 |   } | 
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| 196 |  | 
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| 197 |   bool Trigger::checkOr() | 
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| 198 |   { | 
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| 199 |     std::set<TriggerBase*>::iterator it; | 
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| 200 |     for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 201 |     { | 
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| 202 |       if ((*it)->isActive()) | 
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| 203 |         return true; | 
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| 204 |     } | 
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| 205 |     return false; | 
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| 206 |   } | 
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| 207 |  | 
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| 208 |   bool Trigger::checkXor() | 
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| 209 |   { | 
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| 210 |     std::set<TriggerBase*>::iterator it; | 
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| 211 |     bool test = false; | 
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| 212 |     for(it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 213 |     { | 
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| 214 |       if (test && (*it)->isActive()) | 
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| 215 |         return false; | 
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| 216 |       if ((*it)->isActive()) | 
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| 217 |         test = true; | 
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| 218 |     } | 
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| 219 |     return test; | 
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| 220 |   } | 
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| 221 |  | 
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| 222 |   bool Trigger::switchState() | 
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| 223 |   { | 
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| 224 |     if (( (this->latestState_ & 2) && this->getStayActive() && (this->remainingActivations_ <= 0)) | 
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| 225 |      || (!(this->latestState_ & 2)                          && (this->remainingActivations_ == 0))) | 
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| 226 |       return false; | 
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| 227 |     else | 
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| 228 |     { | 
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| 229 |       this->latestState_ ^= 2; // toggle state bit | 
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| 230 |  | 
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| 231 |       // increase activation count | 
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| 232 |       if (this->latestState_ & 2 && this->remainingActivations_ > 0) | 
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| 233 |         this->remainingActivations_--; | 
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| 234 |  | 
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| 235 |       this->storeState(); | 
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| 236 |  | 
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| 237 |       return true; | 
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| 238 |     } | 
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| 239 |   } | 
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| 240 |  | 
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| 241 |   void Trigger::storeState() | 
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| 242 |   { | 
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| 243 |     // put state change into queue | 
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| 244 |     this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_)); | 
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| 245 |     // reset time since last event | 
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| 246 |     this->timeSinceLastEvent_ = 0.0; | 
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| 247 |  | 
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| 248 |     if (this->stateChanges_.size() == 1) | 
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| 249 |       this->remainingTime_ = this->stateChanges_.front().first; | 
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| 250 |   } | 
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| 251 |  | 
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| 252 |   void Trigger::delayChanged(void) | 
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| 253 |   { | 
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| 254 |     this->timeSinceLastEvent_ = this->getDelay(); | 
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| 255 |   } | 
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| 256 |  | 
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| 257 |   void Trigger::debugFlares(bool bVisible) | 
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| 258 |   { | 
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| 259 |     for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it) | 
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| 260 |       it->setVisible(bVisible); | 
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| 261 |   } | 
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| 262 |  | 
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| 263 |   void Trigger::setBillboardColour(const ColourValue& colour) | 
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| 264 |   { | 
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| 265 |     this->debugBillboard_.setColour(colour); | 
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| 266 |   } | 
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| 267 |  | 
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| 268 |   void Trigger::changedVisibility() | 
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| 269 |   { | 
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| 270 |     SUPER(Trigger, changedVisibility); | 
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| 271 |  | 
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| 272 |     this->debugBillboard_.setVisible(this->isVisible()); | 
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| 273 |   } | 
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| 274 | } | 
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