| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file DistanceMultiTrigger.cc | 
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| 31 |     @brief Implementation of the DistanceMultiTrigger class. | 
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| 32 |     @ingroup MultiTrigger | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "DistanceMultiTrigger.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 |  | 
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| 40 | #include "DistanceTriggerBeacon.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |  | 
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| 45 |     CreateFactory(DistanceMultiTrigger); | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Default Constructor. Registers the object and initializes default values. | 
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| 50 |     */ | 
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| 51 |     DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator) | 
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| 52 |     { | 
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| 53 |         RegisterObject(DistanceMultiTrigger); | 
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| 54 |  | 
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| 55 |         this->distance_ = 100.0f; | 
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| 56 |         this->targetName_ = ""; | 
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| 57 |         this->singleTargetMode_ = false; | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |     /** | 
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| 61 |     @brief | 
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| 62 |         Destructor. | 
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| 63 |     */ | 
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| 64 |     DistanceMultiTrigger::~DistanceMultiTrigger() | 
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| 65 |     { | 
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| 66 |  | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     /** | 
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| 70 |     @brief | 
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| 71 |         Method for creating a DistanceMultiTrigger object through XML. | 
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| 72 |     */ | 
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| 73 |     void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 74 |     { | 
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| 75 |         SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode); | 
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| 76 |  | 
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| 77 |         XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode); | 
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| 78 |         XMLPortParam(DistanceMultiTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     /** | 
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| 82 |     @brief | 
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| 83 |         This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. | 
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| 84 |  | 
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| 85 |         In this implementation we iterate through all possible objects and check whether the fact that they are in range or not has changed and fire and hand a state ofer to the MultiTrigger if so. | 
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| 86 |     @return | 
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| 87 |         Returns a pointer to a queue of MultiTriggerState pointers, containing all the necessary information to decide whether these states should indeed become new states of the MultiTrigger. | 
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| 88 |     */ | 
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| 89 |     std::queue<MultiTriggerState*>* DistanceMultiTrigger::letTrigger(void) | 
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| 90 |     { | 
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| 91 |  | 
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| 92 |         std::queue<MultiTriggerState*>* queue = NULL; | 
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| 93 |  | 
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| 94 |         // Check for objects that were in range but no longer are. Iterate through all objects, that are in range. | 
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| 95 |         for(std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator it = this->range_.begin(); it != this->range_.end(); ) | 
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| 96 |         { | 
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| 97 |             WorldEntity* entity = it->second->get(); | 
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| 98 |             WorldEntity* key = it->first; | 
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| 99 |             it++; // Incrementing the iterator in advance, since we don't need the current anymore and we potentially are going to delete the current element thus invalidating the iterator. | 
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| 100 |             // If the entity no longer exists. | 
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| 101 |             if(entity == NULL) | 
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| 102 |             { | 
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| 103 |                 this->removeFromRange(key); | 
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| 104 |                 continue; | 
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| 105 |             } | 
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| 106 |  | 
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| 107 |             Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); | 
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| 108 |             // If the object is no longer in range. | 
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| 109 |             if (distanceVec.length() > this->distance_) | 
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| 110 |             { | 
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| 111 |                 // If for some reason the entity could not be removed. | 
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| 112 |                 if(!this->removeFromRange(key)) | 
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| 113 |                     continue; | 
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| 114 |  | 
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| 115 |                 // If no queue has been created, yet. | 
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| 116 |                 if(queue == NULL) | 
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| 117 |                     queue = new std::queue<MultiTriggerState*>(); | 
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| 118 |  | 
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| 119 |                 // Create a state and append it to the queue. | 
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| 120 |                 MultiTriggerState* state = new MultiTriggerState; | 
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| 121 |                 state->bTriggered = false; // Because the entity went out of range. | 
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| 122 |                 state->originator = entity; | 
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| 123 |                 queue->push(state); | 
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| 124 |             } | 
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| 125 |         } | 
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| 126 |  | 
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| 127 |         // Check for new objects that are in range | 
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| 128 |         for(ClassTreeMaskObjectIterator it = this->getTargetMask().begin(); it != this->getTargetMask().end(); ++it) | 
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| 129 |         { | 
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| 130 |             WorldEntity* entity = static_cast<WorldEntity*>(*it); | 
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| 131 |  | 
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| 132 |             // If the DistanceMultiTrigger is in single-target mode. | 
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| 133 |             if(this->singleTargetMode_) | 
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| 134 |             { | 
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| 135 |                 // If the object that is a target is no DistanceTriggerBeacon, then the DistanceMultiTrigger can't be in single-target mode. | 
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| 136 |                 if(!entity->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier())) | 
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| 137 |                 { | 
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| 138 |                     this->singleTargetMode_ = false; | 
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| 139 |                     COUT(2) << "DistanceMultiTrigger " << this->getName() << " (&" << this <<  ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl; | 
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| 140 |                 } | 
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| 141 |                 // If the target name and the name of the DistancTriggerBeacon don't match. | 
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| 142 |                 else if(entity->getName().compare(this->targetName_) != 0) | 
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| 143 |                     continue; | 
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| 144 |             } | 
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| 145 |  | 
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| 146 |             Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); | 
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| 147 |             // If the object is in range. | 
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| 148 |             if (distanceVec.length() <= this->distance_) | 
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| 149 |             { | 
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| 150 |                 // Add the object to the objects that are in range. | 
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| 151 |                 // Objects that already are in range are not added twice, because in a map (this->range_) each key can only exist once and thus addToRange() will reject all attempts of duplicate entries. | 
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| 152 |                 if(!this->addToRange(entity)) | 
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| 153 |                     continue; | 
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| 154 |  | 
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| 155 |                 // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached. | 
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| 156 |                 if(this->singleTargetMode_) | 
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| 157 |                     entity = entity->getParent(); | 
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| 158 |  | 
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| 159 |                 // If no queue has been created, yet. | 
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| 160 |                 if(queue == NULL) | 
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| 161 |                     queue = new std::queue<MultiTriggerState*>(); | 
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| 162 |  | 
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| 163 |                 // Create a state and append it to the queue. | 
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| 164 |                 MultiTriggerState* state = new MultiTriggerState; | 
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| 165 |                 state->bTriggered = true; // Because the entity came into range. | 
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| 166 |                 state->originator = entity; | 
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| 167 |                 queue->push(state); | 
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| 168 |             } | 
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| 169 |         } | 
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| 170 |  | 
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| 171 |         return queue; | 
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| 172 |     } | 
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| 173 |  | 
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| 174 |     /** | 
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| 175 |     @brief | 
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| 176 |         Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. | 
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| 177 |     @param targetname | 
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| 178 |         The name of the DistanceTriggerBeacon as a string. | 
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| 179 |     */ | 
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| 180 |     void DistanceMultiTrigger::setTargetName(const std::string& targetname) | 
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| 181 |     { | 
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| 182 |         // If the targetname is no blank string single-target mode is enabled. | 
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| 183 |         if(targetname != "") | 
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| 184 |             this->singleTargetMode_ = true; | 
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| 185 |         else | 
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| 186 |             this->singleTargetMode_ = false; | 
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| 187 |  | 
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| 188 |         this->targetName_ = targetname; | 
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| 189 |     } | 
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| 190 |  | 
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| 191 |     /** | 
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| 192 |     @brief | 
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| 193 |         Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. | 
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| 194 |     @param entity | 
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| 195 |         A pointer to the entity. | 
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| 196 |     @return | 
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| 197 |         Returns true if successful, false if not. | 
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| 198 |     */ | 
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| 199 |     bool DistanceMultiTrigger::addToRange(WorldEntity* entity) | 
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| 200 |     { | 
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| 201 |         WeakPtr<WorldEntity>* weakptr = new WeakPtr<WorldEntity>(entity); | 
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| 202 |         std::pair<std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator, bool> pair = this->range_.insert(std::pair<WorldEntity*, WeakPtr<WorldEntity>* >(entity, weakptr)); | 
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| 203 |  | 
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| 204 |         if(!pair.second) | 
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| 205 |         { | 
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| 206 |             delete weakptr; | 
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| 207 |             return false; | 
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| 208 |         } | 
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| 209 |  | 
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| 210 |         return true; | 
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| 211 |     } | 
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| 212 |  | 
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| 213 |     /** | 
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| 214 |     @brief | 
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| 215 |         Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. | 
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| 216 |     @param entity | 
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| 217 |         A pointer ot the entity. | 
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| 218 |     @return | 
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| 219 |         Returns true if successful. | 
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| 220 |     */ | 
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| 221 |     bool DistanceMultiTrigger::removeFromRange(WorldEntity* entity) | 
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| 222 |     { | 
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| 223 |         WeakPtr<WorldEntity>* weakptr = this->range_.find(entity)->second; | 
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| 224 |         bool erased = this->range_.erase(entity) > 0; | 
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| 225 |         if(erased) | 
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| 226 |             delete weakptr; | 
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| 227 |         return erased; | 
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| 228 |     } | 
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| 229 |  | 
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| 230 | } | 
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