| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Aurelian Jaggi | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Damian 'Mozork' Frick | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file ForceField.h | 
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| 31 |     @brief Definition of the ForceField class. | 
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| 32 |     @ingroup Objects | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _ForceField_H__ | 
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| 36 | #define _ForceField_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "tools/interfaces/Tickable.h" | 
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| 41 | #include "worldentities/StaticEntity.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         The mode of the ForceField. | 
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| 49 |  | 
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| 50 |     @ingroup Objects | 
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| 51 |     */ | 
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| 52 |     namespace forceFieldMode | 
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| 53 |     { | 
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| 54 |         enum Value { | 
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| 55 |             tube, //!< The ForceField has a tube shape. | 
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| 56 |             sphere, //!< The ForceField has a spherical shape. | 
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| 57 |             invertedSphere //!< The ForceField has a spherical shape but "inverted" behavior. | 
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| 58 |         }; | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     /** | 
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| 62 |     @brief | 
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| 63 |         Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. | 
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| 64 |  | 
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| 65 |         The following parameters can be set to specify the behavior of the ForceField. | 
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| 66 |         - @b velocity The amount of force the ForceField excerts. Default is 100. | 
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| 67 |         - @b diameter The diameter of the ForceField. Default is 500. | 
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| 68 |         - @b length The length of the ForceField. Default is 2000. | 
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| 69 |         - @b mode The mode the ForceField is in. For mode: | 
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| 70 |             - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. | 
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| 71 |             - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. | 
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| 72 |             Default is <em>tube</em>. | 
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| 73 |             - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. | 
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| 74 |  | 
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| 75 |     @author | 
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| 76 |         Aurelian Jaggi | 
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| 77 |  | 
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| 78 |     @author | 
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| 79 |         Damian 'Mozork' Frick | 
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| 80 |  | 
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| 81 |     @ingroup Objects | 
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| 82 |     */ | 
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| 83 |     class _ObjectsExport ForceField : public StaticEntity, public Tickable | 
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| 84 |     { | 
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| 85 |         public: | 
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| 86 |             ForceField(BaseObject* creator); | 
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| 87 |             virtual ~ForceField(); | 
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| 88 |  | 
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| 89 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a ForceField object through XML. | 
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| 90 |             void registerVariables(); //!< Registers the variables that should get synchronised over the network | 
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| 91 |             virtual void tick(float dt); //!< A method that is called every tick. | 
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| 92 |              | 
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| 93 |  | 
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| 94 |             /** | 
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| 95 |             @brief Set the velocity of the ForceField. | 
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| 96 |             @param vel The velocity to be set. | 
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| 97 |             */ | 
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| 98 |             inline void setVelocity(float vel) | 
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| 99 |                 { this->velocity_ = vel; } | 
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| 100 |             /** | 
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| 101 |             @brief Get the velocity of the ForceField. | 
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| 102 |             @return Returns the velocity of the ForceField. | 
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| 103 |             */ | 
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| 104 |             inline float getVelocity() | 
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| 105 |                 { return this->velocity_; } | 
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| 106 |  | 
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| 107 |             /** | 
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| 108 |             @brief Set the diameter of the ForceField. | 
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| 109 |             @param diam The diameter to be set. | 
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| 110 |             */ | 
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| 111 |             inline void setDiameter(float diam) | 
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| 112 |                 { this->radius_ = diam/2; } | 
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| 113 |             /** | 
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| 114 |             @brief Get the diameter of the ForceField. | 
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| 115 |             @return Returns the diameter of the ForceField. | 
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| 116 |             */ | 
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| 117 |             inline float getDiameter() | 
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| 118 |                 { return this->radius_*2; } | 
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| 119 |  | 
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| 120 |             /** | 
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| 121 |             @brief Set the length of the ForceField. | 
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| 122 |             @param l The length to be set. | 
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| 123 |             */ | 
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| 124 |             inline void setLength(float l) | 
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| 125 |                 { this->halfLength_ = l/2; } | 
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| 126 |             /** | 
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| 127 |             @brief Get the length of the ForceField. | 
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| 128 |             @return Returns the length of the ForceField. | 
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| 129 |             */ | 
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| 130 |             inline float getLength() | 
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| 131 |                 { return this->halfLength_*2; } | 
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| 132 |  | 
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| 133 |             void setMode(const std::string& mode); //!< Set the mode of the ForceField. | 
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| 134 |             const std::string& getMode(void); //!< Get the mode of the ForceField. | 
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| 135 |  | 
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| 136 |         private: | 
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| 137 |             //! Strings to represent the modes. | 
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| 138 |             static const std::string modeTube_s; | 
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| 139 |             static const std::string modeSphere_s; | 
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| 140 |             static const std::string modeInvertedSphere_s; | 
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| 141 |  | 
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| 142 |             float velocity_; //!< The velocity of the ForceField. | 
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| 143 |             float radius_; //!< The radius of the ForceField. | 
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| 144 |             float halfLength_; //!< Half of the length of the ForceField. | 
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| 145 |             int mode_; //!< The mode of the ForceField. | 
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| 146 |   }; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | #endif | 
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