| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | You may use this sample code for anything you like, it is not covered by the | 
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| 11 | LGPL like the rest of the engine. | 
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| 12 | ----------------------------------------------------------------------------- | 
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| 13 | */ | 
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| 14 | /* | 
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| 15 | ----------------------------------------------------------------------------- | 
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| 16 | Filename:    ExampleApplication.h | 
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| 17 | Description: Base class for all the OGRE examples | 
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| 18 | ----------------------------------------------------------------------------- | 
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| 19 | */ | 
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| 20 |  | 
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| 21 | #ifndef __ExampleApplication_H__ | 
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| 22 | #define __ExampleApplication_H__ | 
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| 23 |  | 
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| 24 | #include "Ogre.h" | 
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| 25 | #include "OgreConfigFile.h" | 
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| 26 | #include "ExampleFrameListener.h" | 
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| 27 |  | 
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| 28 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 29 | #include <CoreFoundation/CoreFoundation.h> | 
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| 30 |  | 
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| 31 | // This function will locate the path to our application on OS X, | 
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| 32 | // unlike windows you can not rely on the curent working directory | 
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| 33 | // for locating your configuration files and resources. | 
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| 34 | std::string macBundlePath() | 
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| 35 | { | 
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| 36 |     char path[1024]; | 
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| 37 |     CFBundleRef mainBundle = CFBundleGetMainBundle(); | 
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| 38 |     assert(mainBundle); | 
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| 39 |  | 
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| 40 |     CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); | 
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| 41 |     assert(mainBundleURL); | 
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| 42 |  | 
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| 43 |     CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); | 
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| 44 |     assert(cfStringRef); | 
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| 45 |  | 
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| 46 |     CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); | 
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| 47 |  | 
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| 48 |     CFRelease(mainBundleURL); | 
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| 49 |     CFRelease(cfStringRef); | 
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| 50 |  | 
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| 51 |     return std::string(path); | 
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| 52 | } | 
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| 53 | #endif | 
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| 54 |  | 
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| 55 | using namespace Ogre; | 
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| 56 |  | 
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| 57 | /** Base class which manages the standard startup of an Ogre application. | 
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| 58 |     Designed to be subclassed for specific examples if required. | 
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| 59 | */ | 
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| 60 | class ExampleApplication | 
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| 61 | { | 
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| 62 | public: | 
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| 63 |     /// Standard constructor | 
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| 64 |     ExampleApplication() | 
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| 65 |     { | 
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| 66 |         mFrameListener = 0; | 
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| 67 |         mRoot = 0; | 
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| 68 |                 // Provide a nice cross platform solution for locating the configuration files | 
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| 69 |                 // On windows files are searched for in the current working directory, on OS X however | 
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| 70 |                 // you must provide the full path, the helper function macBundlePath does this for us. | 
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| 71 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 72 |                 mResourcePath = macBundlePath() + "/Contents/Resources/"; | 
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| 73 | #else | 
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| 74 |                 mResourcePath = ""; | 
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| 75 | #endif | 
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| 76 |     } | 
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| 77 |     /// Standard destructor | 
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| 78 |     virtual ~ExampleApplication() | 
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| 79 |     { | 
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| 80 |         if (mFrameListener) | 
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| 81 |             delete mFrameListener; | 
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| 82 |         if (mRoot) | 
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| 83 |             OGRE_DELETE mRoot; | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     /// Start the example | 
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| 87 |     virtual void go(void) | 
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| 88 |     { | 
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| 89 |         if (!setup()) | 
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| 90 |             return; | 
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| 91 |  | 
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| 92 |         mRoot->startRendering(); | 
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| 93 |  | 
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| 94 |         // clean up | 
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| 95 |         destroyScene(); | 
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| 96 |     } | 
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| 97 |  | 
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| 98 | protected: | 
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| 99 |     Root *mRoot; | 
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| 100 |     Camera* mCamera; | 
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| 101 |     SceneManager* mSceneMgr; | 
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| 102 |     ExampleFrameListener* mFrameListener; | 
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| 103 |     RenderWindow* mWindow; | 
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| 104 |         Ogre::String mResourcePath; | 
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| 105 |  | 
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| 106 |     // These internal methods package up the stages in the startup process | 
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| 107 |     /** Sets up the application - returns false if the user chooses to abandon configuration. */ | 
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| 108 |     virtual bool setup(void) | 
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| 109 |     { | 
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| 110 |  | 
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| 111 |                 String pluginsPath; | 
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| 112 |                 // only use plugins.cfg if not static | 
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| 113 | #ifndef OGRE_STATIC_LIB | 
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| 114 |                 pluginsPath = mResourcePath + "plugins.cfg"; | 
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| 115 | #endif | 
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| 116 |                  | 
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| 117 |         mRoot = OGRE_NEW Root(pluginsPath,  | 
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| 118 |             mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); | 
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| 119 |  | 
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| 120 |         setupResources(); | 
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| 121 |  | 
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| 122 |         bool carryOn = configure(); | 
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| 123 |         if (!carryOn) return false; | 
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| 124 |  | 
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| 125 |         chooseSceneManager(); | 
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| 126 |         createCamera(); | 
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| 127 |         createViewports(); | 
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| 128 |  | 
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| 129 |         // Set default mipmap level (NB some APIs ignore this) | 
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| 130 |         TextureManager::getSingleton().setDefaultNumMipmaps(5); | 
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| 131 |  | 
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| 132 |                 // Create any resource listeners (for loading screens) | 
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| 133 |                 createResourceListener(); | 
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| 134 |                 // Load resources | 
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| 135 |                 loadResources(); | 
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| 136 |  | 
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| 137 |                 // Create the scene | 
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| 138 |         createScene(); | 
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| 139 |  | 
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| 140 |         createFrameListener(); | 
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| 141 |  | 
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| 142 |         return true; | 
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| 143 |  | 
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| 144 |     } | 
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| 145 |     /** Configures the application - returns false if the user chooses to abandon configuration. */ | 
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| 146 |     virtual bool configure(void) | 
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| 147 |     { | 
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| 148 |         // Show the configuration dialog and initialise the system | 
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| 149 |         // You can skip this and use root.restoreConfig() to load configuration | 
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| 150 |         // settings if you were sure there are valid ones saved in ogre.cfg | 
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| 151 |         if(mRoot->showConfigDialog()) | 
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| 152 |         { | 
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| 153 |             // If returned true, user clicked OK so initialise | 
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| 154 |             // Here we choose to let the system create a default rendering window by passing 'true' | 
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| 155 |             mWindow = mRoot->initialise(true); | 
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| 156 |             return true; | 
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| 157 |         } | 
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| 158 |         else | 
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| 159 |         { | 
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| 160 |             return false; | 
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| 161 |         } | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     virtual void chooseSceneManager(void) | 
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| 165 |     { | 
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| 166 |         // Create the SceneManager, in this case a generic one | 
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| 167 |         mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "ExampleSMInstance"); | 
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| 168 |     } | 
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| 169 |     virtual void createCamera(void) | 
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| 170 |     { | 
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| 171 |         // Create the camera | 
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| 172 |         mCamera = mSceneMgr->createCamera("PlayerCam"); | 
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| 173 |  | 
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| 174 |         // Position it at 500 in Z direction | 
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| 175 |         mCamera->setPosition(Vector3(0,0,500)); | 
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| 176 |         // Look back along -Z | 
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| 177 |         mCamera->lookAt(Vector3(0,0,-300)); | 
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| 178 |         mCamera->setNearClipDistance(5); | 
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| 179 |  | 
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| 180 |     } | 
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| 181 |     virtual void createFrameListener(void) | 
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| 182 |     { | 
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| 183 |         mFrameListener= new ExampleFrameListener(mWindow, mCamera); | 
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| 184 |         mFrameListener->showDebugOverlay(true); | 
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| 185 |         mRoot->addFrameListener(mFrameListener); | 
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| 186 |     } | 
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| 187 |  | 
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| 188 |     virtual void createScene(void) = 0;    // pure virtual - this has to be overridden | 
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| 189 |  | 
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| 190 |     virtual void destroyScene(void){}    // Optional to override this | 
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| 191 |  | 
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| 192 |     virtual void createViewports(void) | 
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| 193 |     { | 
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| 194 |         // Create one viewport, entire window | 
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| 195 |         Viewport* vp = mWindow->addViewport(mCamera); | 
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| 196 |         vp->setBackgroundColour(ColourValue(0,0,0)); | 
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| 197 |  | 
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| 198 |         // Alter the camera aspect ratio to match the viewport | 
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| 199 |         mCamera->setAspectRatio( | 
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| 200 |             Real(vp->getActualWidth()) / Real(vp->getActualHeight())); | 
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| 201 |     } | 
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| 202 |  | 
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| 203 |     /// Method which will define the source of resources (other than current folder) | 
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| 204 |     virtual void setupResources(void) | 
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| 205 |     { | 
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| 206 |         // Load resource paths from config file | 
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| 207 |         ConfigFile cf; | 
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| 208 |         cf.load(mResourcePath + "resources.cfg"); | 
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| 209 |  | 
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| 210 |         // Go through all sections & settings in the file | 
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| 211 |         ConfigFile::SectionIterator seci = cf.getSectionIterator(); | 
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| 212 |  | 
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| 213 |         String secName, typeName, archName; | 
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| 214 |         while (seci.hasMoreElements()) | 
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| 215 |         { | 
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| 216 |             secName = seci.peekNextKey(); | 
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| 217 |             ConfigFile::SettingsMultiMap *settings = seci.getNext(); | 
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| 218 |             ConfigFile::SettingsMultiMap::iterator i; | 
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| 219 |             for (i = settings->begin(); i != settings->end(); ++i) | 
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| 220 |             { | 
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| 221 |                 typeName = i->first; | 
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| 222 |                 archName = i->second; | 
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| 223 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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| 224 |                 // OS X does not set the working directory relative to the app, | 
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| 225 |                 // In order to make things portable on OS X we need to provide | 
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| 226 |                 // the loading with it's own bundle path location | 
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| 227 |                 ResourceGroupManager::getSingleton().addResourceLocation( | 
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| 228 |                     String(macBundlePath() + "/" + archName), typeName, secName); | 
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| 229 | #else | 
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| 230 |                 ResourceGroupManager::getSingleton().addResourceLocation( | 
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| 231 |                     archName, typeName, secName); | 
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| 232 | #endif | 
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| 233 |             } | 
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| 234 |         } | 
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| 235 |     } | 
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| 236 |  | 
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| 237 |         /// Optional override method where you can create resource listeners (e.g. for loading screens) | 
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| 238 |         virtual void createResourceListener(void) | 
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| 239 |         { | 
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| 240 |  | 
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| 241 |         } | 
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| 242 |  | 
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| 243 |         /// Optional override method where you can perform resource group loading | 
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| 244 |         /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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| 245 |         virtual void loadResources(void) | 
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| 246 |         { | 
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| 247 |                 // Initialise, parse scripts etc | 
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| 248 |                 ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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| 249 |  | 
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| 250 |         } | 
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| 251 |  | 
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| 252 |  | 
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| 253 |  | 
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| 254 | }; | 
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| 255 |  | 
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| 256 |  | 
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| 257 | #endif | 
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