| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @defgroup Timer Timer | 
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| 31 |     @ingroup Tools | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |     @file | 
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| 36 |     @ingroup Timer | 
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| 37 |     @brief Declaration of the Timer class, used to call functions after a given time-interval. | 
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| 38 |  | 
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| 39 |     @anchor TimerExample | 
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| 40 |  | 
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| 41 |     Timer is a helper class that executes a function after a given amount of time. | 
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| 42 |  | 
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| 43 |     Usage: <br> | 
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| 44 |     header.h: | 
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| 45 |     @code | 
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| 46 |     class MyClass | 
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| 47 |     { | 
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| 48 |         public: | 
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| 49 |             MyClass(); | 
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| 50 |             void functionName(); | 
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| 51 |  | 
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| 52 |         private: | 
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| 53 |             Timer myTimer; | 
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| 54 |     }; | 
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| 55 |     @endcode | 
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| 56 |  | 
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| 57 |     source.cc: | 
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| 58 |     @code | 
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| 59 |     #include "core/command/Executor.h" | 
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| 60 |  | 
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| 61 |     MyClass::MyClass() | 
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| 62 |     { | 
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| 63 |         myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     void MyClass::myFunction() | 
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| 67 |     { | 
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| 68 |         COUT(0) << "Hello World" << std::endl; | 
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| 69 |     } | 
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| 70 |     @endcode | 
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| 71 |  | 
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| 72 |     The code in this example prints "Hello World" to the console, 3 seconds after creating | 
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| 73 |     an instance of MyClass. | 
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| 74 | */ | 
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| 75 |  | 
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| 76 | #ifndef _Timer_H__ | 
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| 77 | #define _Timer_H__ | 
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| 78 |  | 
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| 79 | #include "tools/ToolsPrereqs.h" | 
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| 80 |  | 
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| 81 | #include "core/OrxonoxClass.h" | 
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| 82 | #include "core/command/Executor.h" | 
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| 83 |  | 
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| 84 | namespace orxonox | 
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| 85 | { | 
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| 86 |     unsigned int delay(float delay, const std::string& command); | 
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| 87 |     unsigned int delayreal(float delay, const std::string& command); | 
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| 88 |  | 
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| 89 |     unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); | 
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| 90 |     void executeDelayedCommand(Timer* timer, const std::string& command); | 
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| 91 |  | 
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| 92 |     void killdelay(unsigned int handle); | 
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| 93 |     void killdelays(); | 
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| 94 |  | 
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| 95 |     /** | 
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| 96 |         @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. | 
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| 97 |  | 
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| 98 |         @see See @ref TimerExample "Timer.h" for an example. | 
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| 99 |  | 
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| 100 |         The time interval of Timer depends on the game time, hence it stops if the game is paused or runs | 
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| 101 |         slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend | 
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| 102 |         on the game time. | 
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| 103 |     */ | 
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| 104 |     class _ToolsExport Timer : virtual public OrxonoxClass | 
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| 105 |     { | 
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| 106 |         public: | 
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| 107 |             Timer(); | 
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| 108 |  | 
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| 109 |             Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| 110 |  | 
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| 111 |             /** | 
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| 112 |                 @brief Initializes and starts the timer, which will call an executor after some time. | 
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| 113 |                 @param interval         The timer-interval in seconds | 
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| 114 |                 @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 115 |                 @param executor         The executor that will be called | 
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| 116 |                 @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 117 |             */ | 
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| 118 |             void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false) | 
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| 119 |             { | 
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| 120 |                 this->setInterval(interval); | 
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| 121 |                 this->bLoop_ = bLoop; | 
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| 122 |                 this->executor_ = executor; | 
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| 123 |                 this->bActive_ = true; | 
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| 124 |  | 
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| 125 |                 this->time_ = this->interval_; | 
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| 126 |                 this->bKillAfterCall_ = bKillAfterCall; | 
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| 127 |  | 
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| 128 |                 executor->getFunctor()->setSafeMode(true); | 
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| 129 |             } | 
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| 130 |  | 
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| 131 |             void run(); | 
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| 132 |  | 
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| 133 |             /// Re-starts the timer: The executor will be called after @a interval seconds. | 
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| 134 |             inline void startTimer() | 
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| 135 |                 { this->bActive_ = true; this->time_ = this->interval_; } | 
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| 136 |             /// Stops the timer. | 
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| 137 |             inline void stopTimer() | 
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| 138 |                 { this->bActive_ = false; this->time_ = this->interval_; } | 
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| 139 |             /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). | 
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| 140 |             inline void pauseTimer() | 
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| 141 |                 { this->bActive_ = false; } | 
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| 142 |             /// Unpauses the timer - continues with the given state. | 
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| 143 |             inline void unpauseTimer() | 
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| 144 |                 { this->bActive_ = true; } | 
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| 145 |             /// Returns true if the timer is active (neither stopped nor paused). | 
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| 146 |             inline bool isActive() const | 
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| 147 |                 { return this->bActive_; } | 
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| 148 |             /// Returns the remaining time until the timer calls the executor. | 
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| 149 |             inline float getRemainingTime() const | 
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| 150 |                 { return static_cast<float>(this->time_ / 1000000.0f); } | 
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| 151 |             /// Increases the remaining time of the timer by the given amount of time (in seconds). | 
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| 152 |             inline void addTime(float time) | 
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| 153 |                 { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } | 
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| 154 |             /// Decreases the remaining time of the timer by the given amount of time (in seconds) | 
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| 155 |             inline void removeTime(float time) | 
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| 156 |                 { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } | 
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| 157 |             /// Changes the calling interval. | 
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| 158 |             inline void setInterval(float interval) | 
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| 159 |                 { this->interval_ = static_cast<long long>(interval * 1000000.0f); } | 
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| 160 |             /// Defines if the timer call the executor every @a interval seconds or only once. | 
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| 161 |             inline void setLoop(bool bLoop) | 
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| 162 |                 { this->bLoop_ = bLoop; } | 
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| 163 |  | 
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| 164 |             void tick(const Clock& time); | 
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| 165 |  | 
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| 166 |         protected: | 
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| 167 |             virtual float getTimeFactor(); | 
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| 168 |  | 
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| 169 |         private: | 
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| 170 |             void init(); | 
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| 171 |  | 
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| 172 |             ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires | 
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| 173 |  | 
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| 174 |             long long interval_;    //!< The time-interval in micro seconds | 
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| 175 |             bool bLoop_;            //!< If true, the executor gets called every @a interval seconds | 
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| 176 |             bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up | 
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| 177 |             bool bKillAfterCall_;   //!< If true the timer gets deleted after it expired and called the executor | 
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| 178 |  | 
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| 179 |             long long time_;        //!< Internal variable, counting the time untill the next executor-call | 
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| 180 |     }; | 
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| 181 |  | 
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| 182 |     /** | 
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| 183 |         @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. | 
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| 184 |  | 
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| 185 |         The time interval of RealTimer doesn't depend on the game time, it will also call the function | 
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| 186 |         if the game is paused. See Timer for a timer class that depends on the game time. | 
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| 187 |     */ | 
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| 188 |     class _ToolsExport RealTimer : public Timer | 
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| 189 |     { | 
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| 190 |         public: | 
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| 191 |             RealTimer(); | 
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| 192 |             RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| 193 |  | 
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| 194 |         protected: | 
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| 195 |             virtual float getTimeFactor(); | 
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| 196 |     }; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | #endif /* _Timer_H__ */ | 
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