| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Gamestate.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "util/Debug.h" | 
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| 34 | #include "core/GameMode.h" | 
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| 35 | #include "core/ObjectList.h" | 
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| 36 | #include "network/synchronisable/Synchronisable.h" | 
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| 37 | #include "network/GamestateHandler.h" | 
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| 38 | #include "network/Host.h" | 
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| 39 |  | 
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| 40 | namespace orxonox { | 
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| 41 |  | 
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| 42 | namespace packet { | 
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| 43 |  | 
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| 44 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| 45 |  | 
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| 46 | // #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable | 
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| 47 | #define PACKET_FLAG_GAMESTATE  0 | 
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| 48 |  | 
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| 49 | inline bool memzero( uint8_t* data, uint32_t datalength) | 
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| 50 | { | 
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| 51 |   uint64_t* d = (uint64_t*)data; | 
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| 52 |  | 
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| 53 |   for( unsigned int i=0; i<datalength/8; i++ ) | 
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| 54 |   { | 
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| 55 |     if( *(d+i) != 0 ) | 
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| 56 |       return false; | 
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| 57 |   } | 
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| 58 |   // now process the rest (when datalength isn't a multiple of 4) | 
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| 59 |   for( unsigned int j = 8*(datalength/8); j<datalength; j++ ) | 
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| 60 |   { | 
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| 61 |     if( *(data+j) != 0 ) | 
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| 62 |       return false; | 
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| 63 |   } | 
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| 64 |   return true; | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | Gamestate::Gamestate(): | 
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| 69 |   header_() | 
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| 70 | { | 
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| 71 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| 76 |   Packet(data, clientID), header_(data) | 
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| 77 | { | 
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| 78 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 | Gamestate::Gamestate(uint8_t *data): | 
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| 83 |   header_(data) | 
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| 84 | { | 
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| 85 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 86 |   data_ = data; | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 | Gamestate::Gamestate(const Gamestate& g) : | 
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| 91 |   Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0) | 
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| 92 | { | 
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| 93 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 94 |   sizes_ = g.sizes_; | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | Gamestate::~Gamestate() | 
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| 99 | { | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| 104 | { | 
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| 105 |   uint32_t tempsize=0, currentsize=0; | 
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| 106 |   assert(data_==0); | 
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| 107 |   uint32_t size = calcGamestateSize(id, mode); | 
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| 108 |  | 
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| 109 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
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| 110 |   if(size==0) | 
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| 111 |     return false; | 
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| 112 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| 113 |   if(!data_) | 
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| 114 |   { | 
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| 115 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
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| 116 |     return false; | 
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| 117 |   } | 
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| 118 |  | 
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| 119 |   // tell the gamestate header where to store the data | 
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| 120 |   header_.setData(this->data_); | 
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| 121 |  | 
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| 122 |   //start collect data synchronisable by synchronisable | 
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| 123 |   uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable | 
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| 124 |   mem += GamestateHeader::getSize(); | 
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| 125 |   ObjectList<Synchronisable>::iterator it; | 
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| 126 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it) | 
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| 127 |   { | 
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| 128 |  | 
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| 129 | //     tempsize=it->getSize(id, mode); | 
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| 130 |  | 
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| 131 |     tempsize = it->getData(mem, this->sizes_, id, mode); | 
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| 132 |     if ( tempsize != 0 ) | 
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| 133 |       dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); | 
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| 134 |  | 
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| 135 | #ifndef NDEBUG | 
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| 136 |     if(currentsize+tempsize > size) | 
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| 137 |     { | 
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| 138 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| 139 |       // start allocate additional memory | 
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| 140 |       COUT(3) << "Gamestate: need additional memory" << std::endl; | 
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| 141 |       ObjectList<Synchronisable>::iterator temp = it; | 
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| 142 |       uint32_t addsize=tempsize; | 
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| 143 |       while(++temp) | 
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| 144 |         addsize+=temp->getSize(id, mode); | 
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| 145 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| 146 |       if(!data_) | 
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| 147 |         return false; | 
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| 148 |       size = currentsize+addsize; | 
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| 149 |     }// stop allocate additional memory | 
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| 150 | #endif | 
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| 151 | //     if(!it->getData(mem, id, mode)) | 
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| 152 | //       return false; // mem pointer gets automatically increased because of call by reference | 
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| 153 |     // increase size counter by size of current synchronisable | 
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| 154 |     currentsize+=tempsize; | 
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| 155 |   } | 
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| 156 |  | 
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| 157 |  | 
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| 158 |   //start write gamestate header | 
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| 159 |   header_.setDataSize( currentsize ); | 
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| 160 |   header_.setID( id ); | 
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| 161 |   header_.setBaseID( GAMESTATEID_INITIAL ); | 
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| 162 |   header_.setDiffed( false ); | 
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| 163 |   header_.setComplete( true ); | 
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| 164 |   header_.setCompressed( false ); | 
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| 165 |   //stop write gamestate header | 
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| 166 |  | 
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| 167 |   COUT(5) << "Gamestate: Gamestate size: " << currentsize << std::endl; | 
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| 168 |   COUT(5) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
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| 169 |   return true; | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | bool Gamestate::spreadData(uint8_t mode) | 
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| 174 | { | 
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| 175 |   COUT(5) << "processing gamestate with id " << header_.getID() << endl; | 
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| 176 |   assert(data_); | 
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| 177 |   assert(!header_.isCompressed()); | 
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| 178 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| 179 |   Synchronisable *s; | 
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| 180 |    | 
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| 181 |   // update the data of the objects we received | 
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| 182 |   while(mem < data_+GamestateHeader::getSize()+header_.getDataSize()) | 
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| 183 |   { | 
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| 184 |     SynchronisableHeader objectheader(mem); | 
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| 185 |  | 
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| 186 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| 187 |     if(!s) | 
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| 188 |     { | 
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| 189 |       if (!GameMode::isMaster()) | 
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| 190 |       { | 
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| 191 |         Synchronisable::fabricate(mem, mode); | 
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| 192 |       } | 
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| 193 |       else | 
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| 194 |       { | 
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| 195 | //         COUT(4) << "not creating object of classid " << objectheader.getClassID() << endl; | 
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| 196 |         mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() ); | 
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| 197 |       } | 
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| 198 |     } | 
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| 199 |     else | 
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| 200 |     { | 
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| 201 | //       COUT(4) << "updating object of classid " << objectheader.getClassID() << endl; | 
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| 202 |       bool b = s->updateData(mem, mode); | 
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| 203 |       assert(b); | 
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| 204 |     } | 
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| 205 |   } | 
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| 206 |   assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize()); | 
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| 207 |    | 
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| 208 |    // In debug mode, check first, whether there are no duplicate objectIDs | 
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| 209 | #ifndef NDEBUG | 
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| 210 |   if(this->getID()%1000==1) | 
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| 211 |   { | 
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| 212 |     std::list<uint32_t> v1; | 
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| 213 |     ObjectList<Synchronisable>::iterator it; | 
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| 214 |     for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) | 
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| 215 |     { | 
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| 216 |       if (it->getObjectID() == OBJECTID_UNKNOWN) | 
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| 217 |       { | 
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| 218 |         if (it->objectMode_ != 0x0) | 
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| 219 |         { | 
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| 220 |           COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; | 
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| 221 |           COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; | 
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| 222 |           COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; | 
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| 223 |           assert(false); | 
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| 224 |         } | 
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| 225 |       } | 
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| 226 |       else | 
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| 227 |       { | 
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| 228 |         std::list<uint32_t>::iterator it2; | 
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| 229 |         for (it2 = v1.begin(); it2 != v1.end(); ++it2) | 
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| 230 |         { | 
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| 231 |           if (it->getObjectID() == *it2) | 
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| 232 |           { | 
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| 233 |             COUT(0) << "Found duplicate objectIDs on the client!" << std::endl | 
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| 234 |                     << "Are you sure you don't create a Sychnronisable objcect with 'new' \ | 
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| 235 |                         that doesn't have objectMode = 0x0?" << std::endl; | 
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| 236 |             assert(false); | 
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| 237 |           } | 
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| 238 |         } | 
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| 239 |         v1.push_back(it->getObjectID()); | 
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| 240 |       } | 
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| 241 |     } | 
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| 242 |   } | 
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| 243 | #endif | 
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| 244 |   return true; | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | uint32_t Gamestate::getSize() const | 
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| 249 | { | 
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| 250 |   assert(data_); | 
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| 251 |   if(header_.isCompressed()) | 
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| 252 |     return header_.getCompSize()+GamestateHeader::getSize(); | 
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| 253 |   else | 
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| 254 |   { | 
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| 255 |     return header_.getDataSize()+GamestateHeader::getSize(); | 
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| 256 |   } | 
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| 257 | } | 
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| 258 |  | 
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| 259 |  | 
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| 260 | bool Gamestate::operator==(packet::Gamestate gs) | 
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| 261 | { | 
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| 262 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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| 263 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| 264 |   GamestateHeader* h1 = new GamestateHeader(data_); | 
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| 265 |   GamestateHeader* h2 = new GamestateHeader(gs.data_); | 
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| 266 |   assert(h1->getDataSize() == h2->getDataSize()); | 
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| 267 |   assert(!isCompressed()); | 
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| 268 |   assert(!gs.isCompressed()); | 
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| 269 |   return memcmp(d1, d2, h1->getDataSize())==0; | 
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| 270 | } | 
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| 271 |  | 
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| 272 |  | 
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| 273 | bool Gamestate::process(orxonox::Host* host) | 
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| 274 | { | 
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| 275 |   return host->addGamestate(this, getPeerID()); | 
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| 276 | } | 
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| 277 |  | 
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| 278 |  | 
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| 279 | bool Gamestate::compressData() | 
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| 280 | { | 
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| 281 |   assert(data_); | 
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| 282 |   assert(!header_.isCompressed()); | 
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| 283 |   uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1); | 
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| 284 |   if(buffer==0) | 
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| 285 |     return false; | 
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| 286 |  | 
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| 287 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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| 288 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 289 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 290 |   int retval; | 
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| 291 |   retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) ); | 
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| 292 |   switch ( retval ) | 
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| 293 |   { | 
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| 294 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
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| 295 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
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| 296 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
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| 297 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
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| 298 |   } | 
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| 299 |  | 
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| 300 |   //copy and modify header | 
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| 301 |   GamestateHeader *temp = new GamestateHeader(data_); | 
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| 302 |   header_.setData(ndata); | 
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| 303 |   header_ = *temp; | 
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| 304 |   delete temp; | 
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| 305 |   //delete old data | 
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| 306 |   delete[] data_; | 
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| 307 |   //save new data | 
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| 308 |   data_ = ndata; | 
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| 309 |   header_.setCompSize( buffer ); | 
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| 310 |   header_.setCompressed( true ); | 
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| 311 |   COUT(4) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << std::endl; | 
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| 312 |   return true; | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | bool Gamestate::decompressData() | 
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| 317 | { | 
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| 318 |   assert(data_); | 
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| 319 |   assert(header_.isCompressed()); | 
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| 320 |   COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << std::endl; | 
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| 321 |   uint32_t datasize = header_.getDataSize(); | 
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| 322 |   uint32_t compsize = header_.getCompSize(); | 
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| 323 |   uint32_t bufsize; | 
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| 324 |   bufsize = datasize; | 
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| 325 |   assert(bufsize!=0); | 
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| 326 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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| 327 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 328 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 329 |   int retval; | 
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| 330 |   uLongf length=bufsize; | 
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| 331 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| 332 |   switch ( retval ) | 
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| 333 |   { | 
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| 334 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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| 335 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
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| 336 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
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| 337 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
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| 338 |   } | 
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| 339 |  | 
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| 340 |   //copy over the header | 
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| 341 |   GamestateHeader* temp = new GamestateHeader( data_ ); | 
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| 342 |   header_.setData(ndata); | 
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| 343 |   header_ = *temp; | 
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| 344 |   delete temp; | 
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| 345 |  | 
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| 346 |   if (this->bDataENetAllocated_) | 
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| 347 |   { | 
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| 348 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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| 349 |     // deallocated it anyway. So data and packet stay together. | 
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| 350 |     this->bDataENetAllocated_ = false; | 
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| 351 |   } | 
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| 352 |   else | 
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| 353 |   { | 
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| 354 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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| 355 |     // and overwrite it with the new decompressed data. | 
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| 356 |     delete[] this->data_; | 
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| 357 |   } | 
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| 358 |  | 
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| 359 |   //set new pointers | 
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| 360 |   data_ = ndata; | 
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| 361 |   header_.setCompressed( false ); | 
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| 362 |   assert(header_.getDataSize()==datasize); | 
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| 363 |   assert(header_.getCompSize()==compsize); | 
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| 364 |   return true; | 
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| 365 | } | 
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| 366 |  | 
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| 367 |  | 
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| 368 | inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
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| 369 | { | 
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| 370 |   assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() ); | 
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| 371 |    | 
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| 372 |   uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData | 
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| 373 |   // Check whether the whole object stayed the same | 
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| 374 |   if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 ) | 
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| 375 |   { | 
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| 376 | //     COUT(4) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| 377 |     origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object | 
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| 378 |     baseDataPtr += objectOffset + objectHeader.getDataSize(); | 
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| 379 |     sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
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| 380 |   } | 
|---|
| 381 |   else | 
|---|
| 382 |   { | 
|---|
| 383 |     // Now start to diff the Object | 
|---|
| 384 |     SynchronisableHeaderLight newObjectHeader(newDataPtr); | 
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| 385 |     newObjectHeader = objectHeader; // copy over the objectheader | 
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| 386 |     VariableID variableID = 0; | 
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| 387 |     uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize(); | 
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| 388 |     // iterate through all variables | 
|---|
| 389 |     while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() ) | 
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| 390 |     { | 
|---|
| 391 |       // check whether variable changed and write id and copy over variable to the new stream | 
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| 392 |       // otherwise skip variable | 
|---|
| 393 |       uint32_t varSize = *sizes; | 
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| 394 |       assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) ); | 
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| 395 |       if ( varSize != 0 ) | 
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| 396 |       { | 
|---|
| 397 |         if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 ) | 
|---|
| 398 |         { | 
|---|
| 399 |           *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID | 
|---|
| 400 |           diffedObjectOffset += sizeof(VariableID); | 
|---|
| 401 |           memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize ); | 
|---|
| 402 |           diffedObjectOffset += varSize; | 
|---|
| 403 |           objectOffset += varSize; | 
|---|
| 404 |         } | 
|---|
| 405 |         else | 
|---|
| 406 |         { | 
|---|
| 407 |           objectOffset += varSize; | 
|---|
| 408 |         } | 
|---|
| 409 |       } | 
|---|
| 410 |  | 
|---|
| 411 |       ++variableID; | 
|---|
| 412 |       ++sizes; | 
|---|
| 413 |     } | 
|---|
| 414 |      | 
|---|
| 415 |     // if there are variables from this object with 0 size left in sizes | 
|---|
| 416 |     if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID ) | 
|---|
| 417 |       sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID; | 
|---|
| 418 |      | 
|---|
| 419 |     newObjectHeader.setDiffed(true); | 
|---|
| 420 |     newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize()); | 
|---|
| 421 |     assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize()); | 
|---|
| 422 |     assert(newObjectHeader.getDataSize()>0); | 
|---|
| 423 |      | 
|---|
| 424 |     origDataPtr += objectOffset; | 
|---|
| 425 |     baseDataPtr += objectOffset; | 
|---|
| 426 |     newDataPtr += diffedObjectOffset; | 
|---|
| 427 |   } | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
|---|
| 431 | { | 
|---|
| 432 |   //       COUT(4) << "docopy" << endl; | 
|---|
| 433 |   // Just copy over the whole Object | 
|---|
| 434 |   memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() ); | 
|---|
| 435 |   SynchronisableHeader(newData).setDiffed(false); | 
|---|
| 436 |    | 
|---|
| 437 |   newData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 438 |   origData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 439 | //   SynchronisableHeader baseHeader( baseData ); | 
|---|
| 440 | //   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 441 |   //       COUT(4) << "copy " << h.getObjectID() << endl; | 
|---|
| 442 |   //       COUT(4) << "copy " << h.getObjectID() << ":"; | 
|---|
| 443 |   sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
|---|
| 444 | //   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i ) | 
|---|
| 445 | //   { | 
|---|
| 446 | //     //         COUT(4) << " " << *sizes; | 
|---|
| 447 | //     ++sizes; | 
|---|
| 448 | //   } | 
|---|
| 449 |     //       COUT(4) << endl; | 
|---|
| 450 | } | 
|---|
| 451 |  | 
|---|
| 452 | inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader) | 
|---|
| 453 | { | 
|---|
| 454 |   // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader) | 
|---|
| 455 |   { | 
|---|
| 456 |     SynchronisableHeader htemp2(dataPtr); | 
|---|
| 457 |     assert(htemp2.getClassID()<500); | 
|---|
| 458 |     assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
|---|
| 459 |     assert(htemp2.isDiffed()==false); | 
|---|
| 460 |   } | 
|---|
| 461 |   uint32_t objectID = objectHeader.getObjectID(); | 
|---|
| 462 |   while ( dataPtr < endPtr ) | 
|---|
| 463 |   { | 
|---|
| 464 |     SynchronisableHeader htemp(dataPtr); | 
|---|
| 465 |     assert( htemp.getDataSize()!=0 ); | 
|---|
| 466 |     if ( htemp.getObjectID() == objectID ) | 
|---|
| 467 |     { | 
|---|
| 468 |       assert( objectHeader.getClassID() == htemp.getClassID() ); | 
|---|
| 469 |       assert( objectHeader.getCreatorID() == htemp.getCreatorID() ); | 
|---|
| 470 |       return true; | 
|---|
| 471 |     } | 
|---|
| 472 |     { | 
|---|
| 473 |       if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr ) | 
|---|
| 474 |       { | 
|---|
| 475 |         SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize()); | 
|---|
| 476 |         assert(htemp2.getClassID()<500); | 
|---|
| 477 |         assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
|---|
| 478 |         assert(htemp2.isDiffed()==false); | 
|---|
| 479 |       } | 
|---|
| 480 |     } | 
|---|
| 481 |     dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 482 |      | 
|---|
| 483 |   } | 
|---|
| 484 |   assert(dataPtr == endPtr); | 
|---|
| 485 |    | 
|---|
| 486 |   return false; | 
|---|
| 487 | } | 
|---|
| 488 |  | 
|---|
| 489 | Gamestate* Gamestate::diffVariables(Gamestate *base) | 
|---|
| 490 | { | 
|---|
| 491 |   assert(this && base); assert(data_ && base->data_); | 
|---|
| 492 |   assert(!header_.isCompressed() && !base->header_.isCompressed()); | 
|---|
| 493 |   assert(!header_.isDiffed()); | 
|---|
| 494 |   assert( header_.getDataSize() && base->header_.getDataSize() ); | 
|---|
| 495 |  | 
|---|
| 496 |  | 
|---|
| 497 |   // *** first do a raw diff of the two gamestates | 
|---|
| 498 |  | 
|---|
| 499 |   uint8_t *baseDataPtr = GAMESTATE_START(base->data_); | 
|---|
| 500 |   uint8_t *origDataPtr = GAMESTATE_START(this->data_); | 
|---|
| 501 |   uint8_t *origDataEnd = origDataPtr + header_.getDataSize(); | 
|---|
| 502 |   uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize(); | 
|---|
| 503 | //   uint32_t origLength = header_.getDataSize(); | 
|---|
| 504 | //   uint32_t baseLength = base->header_.getDataSize(); | 
|---|
| 505 |  | 
|---|
| 506 |   // Allocate new space for diffed gamestate | 
|---|
| 507 |   uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_; | 
|---|
| 508 |   uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case | 
|---|
| 509 |   uint8_t *destDataPtr = GAMESTATE_START(newData); | 
|---|
| 510 |  | 
|---|
| 511 |   std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin(); | 
|---|
| 512 |  | 
|---|
| 513 |   while( origDataPtr < origDataEnd ) | 
|---|
| 514 |   { | 
|---|
| 515 |     //iterate through all objects | 
|---|
| 516 |  | 
|---|
| 517 |     SynchronisableHeader origHeader(origDataPtr); | 
|---|
| 518 |  | 
|---|
| 519 |     // Find (if possible) the current object in the datastream of the old gamestate | 
|---|
| 520 |     // Start at the current offset position | 
|---|
| 521 |     if(baseDataPtr == baseDataEnd) | 
|---|
| 522 |       baseDataPtr = GAMESTATE_START(base->data_); | 
|---|
| 523 |     uint8_t* oldBaseDataPtr = baseDataPtr; | 
|---|
| 524 |      | 
|---|
| 525 |     assert(baseDataPtr < baseDataEnd); | 
|---|
| 526 |     assert(destDataPtr < newData + newDataSize); | 
|---|
| 527 |     assert(sizesIt != this->sizes_.end()); | 
|---|
| 528 |      | 
|---|
| 529 |     assert(Synchronisable::getSynchronisable(origHeader.getObjectID())); | 
|---|
| 530 |     assert(ClassByID(origHeader.getClassID())); | 
|---|
| 531 |     assert(origHeader.getDataSize() < 500); | 
|---|
| 532 |      | 
|---|
| 533 |     bool diffedObject = false; | 
|---|
| 534 |     if( findObject(baseDataPtr, baseDataEnd, origHeader) ) | 
|---|
| 535 |     { | 
|---|
| 536 |       SynchronisableHeader baseHeader(baseDataPtr); | 
|---|
| 537 |       assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
|---|
| 538 |       assert(ClassByID(baseHeader.getClassID())); | 
|---|
| 539 |       assert(baseHeader.getDataSize() < 500); | 
|---|
| 540 |       if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
|---|
| 541 |       { | 
|---|
| 542 | //         COUT(4) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
|---|
| 543 |         diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
|---|
| 544 |         diffedObject = true; | 
|---|
| 545 |       } | 
|---|
| 546 |       else | 
|---|
| 547 |       { | 
|---|
| 548 | //         COUT(4) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
|---|
| 549 |         copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
|---|
| 550 |         assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
|---|
| 551 |       } | 
|---|
| 552 |          | 
|---|
| 553 |     } | 
|---|
| 554 |     else | 
|---|
| 555 |     { | 
|---|
| 556 |       assert( baseDataPtr == baseDataEnd ); | 
|---|
| 557 |       baseDataPtr = GAMESTATE_START(base->data_); | 
|---|
| 558 |       if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) ) | 
|---|
| 559 |       { | 
|---|
| 560 |         SynchronisableHeader baseHeader(baseDataPtr); | 
|---|
| 561 |         assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
|---|
| 562 |         assert(ClassByID(baseHeader.getClassID())); | 
|---|
| 563 |         assert(baseHeader.getDataSize() < 500); | 
|---|
| 564 |         if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
|---|
| 565 |         { | 
|---|
| 566 | //           COUT(4) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
|---|
| 567 |           diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
|---|
| 568 |           diffedObject = true; | 
|---|
| 569 |         } | 
|---|
| 570 |         else | 
|---|
| 571 |         { | 
|---|
| 572 | //           COUT(4) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
|---|
| 573 |           copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
|---|
| 574 |           assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
|---|
| 575 |         } | 
|---|
| 576 |       } | 
|---|
| 577 |       else | 
|---|
| 578 |       { | 
|---|
| 579 | //         COUT(4) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
|---|
| 580 |         assert(baseDataPtr == oldBaseDataPtr); | 
|---|
| 581 |         copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
|---|
| 582 |         assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
|---|
| 583 |       } | 
|---|
| 584 |     } | 
|---|
| 585 |   } | 
|---|
| 586 |   assert(sizesIt==this->sizes_.end()); | 
|---|
| 587 |  | 
|---|
| 588 |  | 
|---|
| 589 |   Gamestate *g = new Gamestate(newData, getPeerID()); | 
|---|
| 590 |   (g->header_) = header_; | 
|---|
| 591 |   g->header_.setBaseID( base->getID() ); | 
|---|
| 592 |   g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize()); | 
|---|
| 593 |   g->flags_=flags_; | 
|---|
| 594 |   g->packetDirection_ = packetDirection_; | 
|---|
| 595 |   assert(!g->isCompressed()); | 
|---|
| 596 |   return g; | 
|---|
| 597 | } | 
|---|
| 598 |  | 
|---|
| 599 |  | 
|---|
| 600 | /*Gamestate* Gamestate::diffData(Gamestate *base) | 
|---|
| 601 | { | 
|---|
| 602 |   assert(this && base); assert(data_ && base->data_); | 
|---|
| 603 |   assert(!header_.isCompressed() && !base->header_.isCompressed()); | 
|---|
| 604 |   assert(!header_.isDiffed()); | 
|---|
| 605 |  | 
|---|
| 606 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
|---|
| 607 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
|---|
| 608 |   uint32_t dest_length = header_.getDataSize(); | 
|---|
| 609 |  | 
|---|
| 610 |   if(dest_length==0) | 
|---|
| 611 |     return NULL; | 
|---|
| 612 |  | 
|---|
| 613 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
|---|
| 614 |   uint8_t *dest = GAMESTATE_START(ndata); | 
|---|
| 615 |  | 
|---|
| 616 |   rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() ); | 
|---|
| 617 | #ifndef NDEBUG | 
|---|
| 618 |   uint8_t *dest2 = new uint8_t[dest_length]; | 
|---|
| 619 |   rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() ); | 
|---|
| 620 |   assert( memcmp( dest2, gs, dest_length) == 0 ); | 
|---|
| 621 |   delete dest2; | 
|---|
| 622 | #endif | 
|---|
| 623 |  | 
|---|
| 624 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
| 625 |   assert(g->header_); | 
|---|
| 626 |   *(g->header_) = *header_; | 
|---|
| 627 |   g->header_.setDiffed( true ); | 
|---|
| 628 |   g->header_.setBaseID( base->getID() ); | 
|---|
| 629 |   g->flags_=flags_; | 
|---|
| 630 |   g->packetDirection_ = packetDirection_; | 
|---|
| 631 |   assert(g->isDiffed()); | 
|---|
| 632 |   assert(!g->isCompressed()); | 
|---|
| 633 |   return g; | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 |  | 
|---|
| 637 | Gamestate* Gamestate::undiff(Gamestate *base) | 
|---|
| 638 | { | 
|---|
| 639 |   assert(this && base); assert(data_ && base->data_); | 
|---|
| 640 |   assert(!header_.isCompressed() && !base->header_.isCompressed()); | 
|---|
| 641 |   assert(header_.isDiffed()); | 
|---|
| 642 |  | 
|---|
| 643 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
|---|
| 644 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
|---|
| 645 |   uint32_t dest_length = header_.getDataSize(); | 
|---|
| 646 |  | 
|---|
| 647 |   if(dest_length==0) | 
|---|
| 648 |     return NULL; | 
|---|
| 649 |  | 
|---|
| 650 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
|---|
| 651 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
| 652 |  | 
|---|
| 653 |   rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() ); | 
|---|
| 654 |  | 
|---|
| 655 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
| 656 |   assert(g->header_); | 
|---|
| 657 |   *(g->header_) = *header_; | 
|---|
| 658 |   g->header_.setDiffed( false ); | 
|---|
| 659 |   g->flags_=flags_; | 
|---|
| 660 |   g->packetDirection_ = packetDirection_; | 
|---|
| 661 |   assert(!g->isDiffed()); | 
|---|
| 662 |   assert(!g->isCompressed()); | 
|---|
| 663 |   return g; | 
|---|
| 664 | } | 
|---|
| 665 |  | 
|---|
| 666 |  | 
|---|
| 667 | void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength) | 
|---|
| 668 | { | 
|---|
| 669 |   uint64_t* gd = (uint64_t*)data; | 
|---|
| 670 |   uint64_t* bd = (uint64_t*)basedata; | 
|---|
| 671 |   uint64_t* nd = (uint64_t*)newdata; | 
|---|
| 672 |  | 
|---|
| 673 |   unsigned int i; | 
|---|
| 674 |   for( i=0; i<datalength/8; i++ ) | 
|---|
| 675 |   { | 
|---|
| 676 |     if( i<baselength/8 ) | 
|---|
| 677 |       *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data | 
|---|
| 678 |     else | 
|---|
| 679 |       *(nd+i) = *(gd+i); // just copy over the data | 
|---|
| 680 |   } | 
|---|
| 681 |   unsigned int j; | 
|---|
| 682 |   // now process the rest (when datalength isn't a multiple of 4) | 
|---|
| 683 |   for( j = 8*(datalength/8); j<datalength; j++ ) | 
|---|
| 684 |   { | 
|---|
| 685 |     if( j<baselength ) | 
|---|
| 686 |       *(newdata+j) = *(data+j) ^ *(basedata+j); // xor | 
|---|
| 687 |     else | 
|---|
| 688 |       *(newdata+j) = *(data+j); // just copy | 
|---|
| 689 |   } | 
|---|
| 690 |   assert(j==datalength); | 
|---|
| 691 | }*/ | 
|---|
| 692 |  | 
|---|
| 693 |  | 
|---|
| 694 | /*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ | 
|---|
| 695 |   assert(data_); | 
|---|
| 696 |   std::list<obj>::iterator it; | 
|---|
| 697 |  | 
|---|
| 698 |   // allocate memory for new data | 
|---|
| 699 |   uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()]; | 
|---|
| 700 |   // create a gamestate out of it | 
|---|
| 701 |   Gamestate *gs = new Gamestate(gdata); | 
|---|
| 702 |   uint8_t *newdata = gdata + GamestateHeader::getSize(); | 
|---|
| 703 |   uint8_t *origdata = GAMESTATE_START(data_); | 
|---|
| 704 |  | 
|---|
| 705 |   //copy the GamestateHeader | 
|---|
| 706 |   assert(gs->header_); | 
|---|
| 707 |   *(gs->header_) = *header_; | 
|---|
| 708 |  | 
|---|
| 709 |   uint32_t objectOffset; | 
|---|
| 710 |   unsigned int objectsize, destsize=0; | 
|---|
| 711 |   // TODO: Why is this variable not used? | 
|---|
| 712 |   //Synchronisable *object; | 
|---|
| 713 |  | 
|---|
| 714 |   //call TrafficControl | 
|---|
| 715 |   TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ ); | 
|---|
| 716 |  | 
|---|
| 717 |   //copy in the zeros | 
|---|
| 718 | //   std::list<obj>::iterator itt; | 
|---|
| 719 | //   COUT(0) << "myvector contains:"; | 
|---|
| 720 | //   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ ) | 
|---|
| 721 | //     COUT(0) << " " << (*itt).objID; | 
|---|
| 722 | //   COUT(0) << endl; | 
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| 723 |   for(it=dataVector_.begin(); it!=dataVector_.end();){ | 
|---|
| 724 |     SynchronisableHeader oldobjectheader(origdata); | 
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| 725 |     SynchronisableHeader newobjectheader(newdata); | 
|---|
| 726 |     if ( (*it).objSize == 0 ) | 
|---|
| 727 |     { | 
|---|
| 728 |       ++it; | 
|---|
| 729 |       continue; | 
|---|
| 730 |     } | 
|---|
| 731 |     objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 732 |     objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader | 
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| 733 |     if ( (*it).objID == oldobjectheader.getObjectID() ){ | 
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| 734 |       memcpy(newdata, origdata, objectsize); | 
|---|
| 735 |       ++it; | 
|---|
| 736 |     }else{ | 
|---|
| 737 |       newobjectheader = oldobjectheader; | 
|---|
| 738 |       memset(newdata+objectOffset, 0, objectsize-objectOffset); | 
|---|
| 739 |     } | 
|---|
| 740 |     newdata += objectsize; | 
|---|
| 741 |     origdata += objectsize; | 
|---|
| 742 |     destsize += objectsize; | 
|---|
| 743 |   } | 
|---|
| 744 | #ifndef NDEBUG | 
|---|
| 745 |   uint32_t origsize = destsize; | 
|---|
| 746 |   while ( origsize < header_.getDataSize() ) | 
|---|
| 747 |   { | 
|---|
| 748 |     SynchronisableHeader oldobjectheader(origdata); | 
|---|
| 749 |     objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize(); | 
|---|
| 750 |     origdata += objectsize; | 
|---|
| 751 |     origsize += objectsize; | 
|---|
| 752 |   } | 
|---|
| 753 |   assert(origsize==header_.getDataSize()); | 
|---|
| 754 |   assert(destsize!=0); | 
|---|
| 755 | #endif | 
|---|
| 756 |   gs->header_.setDataSize( destsize ); | 
|---|
| 757 |   return gs; | 
|---|
| 758 | }*/ | 
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| 759 |  | 
|---|
| 760 |  | 
|---|
| 761 | uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode) | 
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| 762 | { | 
|---|
| 763 |   uint32_t size = 0; | 
|---|
| 764 |   uint32_t nrOfVariables = 0; | 
|---|
| 765 |     // get the start of the Synchronisable list | 
|---|
| 766 |   ObjectList<Synchronisable>::iterator it; | 
|---|
| 767 |     // get total size of gamestate | 
|---|
| 768 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it){ | 
|---|
| 769 |     size+=it->getSize(id, mode); // size of the actual data of the synchronisable | 
|---|
| 770 |     nrOfVariables += it->getNrOfVariables(); | 
|---|
| 771 |   } | 
|---|
| 772 | //   COUT(0) << "allocating " << nrOfVariables << " ints" << endl; | 
|---|
| 773 |   this->sizes_.reserve(nrOfVariables); | 
|---|
| 774 |   return size; | 
|---|
| 775 | } | 
|---|
| 776 |  | 
|---|
| 777 |  | 
|---|
| 778 | } //namespace packet | 
|---|
| 779 | } //namespace orxonox | 
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