| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #define WIN32_LEAN_AND_MEAN | 
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| 44 | #include <enet/enet.h> | 
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| 45 | #include <cassert> | 
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| 46 | #include <string> | 
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| 47 |  | 
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| 48 | #include "util/Clock.h" | 
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| 49 | #include "util/Debug.h" | 
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| 50 | #include "core/ObjectList.h" | 
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| 51 | #include "core/command/Executor.h" | 
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| 52 | #include "packet/Chat.h" | 
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| 53 | #include "packet/ClassID.h" | 
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| 54 | #include "packet/DeleteObjects.h" | 
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| 55 | #include "packet/FunctionIDs.h" | 
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| 56 | #include "packet/Gamestate.h" | 
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| 57 | #include "packet/Welcome.h" | 
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| 58 | #include "ChatListener.h" | 
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| 59 | #include "ClientInformation.h" | 
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| 60 | #include "FunctionCallManager.h" | 
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| 61 | #include "GamestateManager.h" | 
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| 62 | #include "WANDiscovery.h" | 
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| 63 |  | 
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| 64 | namespace orxonox | 
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| 65 | { | 
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| 66 |   const unsigned int MAX_FAILURES = 20; | 
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| 67 |  | 
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| 68 |   /** | 
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| 69 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 70 |   * | 
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| 71 |   */ | 
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| 72 |   Server::Server() | 
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| 73 |   { | 
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| 74 |     this->timeSinceLastUpdate_=0; | 
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| 75 |   } | 
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| 76 |  | 
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| 77 |   Server::Server(int port) | 
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| 78 |   { | 
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| 79 |     this->setPort( port ); | 
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| 80 |     this->timeSinceLastUpdate_=0; | 
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| 81 |   } | 
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| 82 |  | 
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| 83 |   /** | 
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| 84 |   * Constructor | 
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| 85 |   * @param port Port to listen on | 
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| 86 |   * @param bindAddress Address to listen on | 
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| 87 |   */ | 
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| 88 |   Server::Server(int port, const std::string& bindAddress) | 
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| 89 |   { | 
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| 90 |     this->setPort( port ); | 
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| 91 |     this->setBindAddress( bindAddress ); | 
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| 92 |     this->timeSinceLastUpdate_=0; | 
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| 93 |   } | 
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| 94 |  | 
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| 95 |   /** | 
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| 96 |   * @brief Destructor | 
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| 97 |   */ | 
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| 98 |   Server::~Server() | 
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| 99 |   { | 
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| 100 |   } | 
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| 101 |  | 
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| 102 |  | 
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| 103 |   /** helper that connects to the master server */ | 
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| 104 |   void Server::helper_ConnectToMasterserver() | 
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| 105 |   { | 
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| 106 | //     WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " "  | 
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| 107 | //       MSPROTO_REGISTER_SERVER ); | 
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| 108 |   } | 
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| 109 |  | 
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| 110 |   /** | 
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| 111 |   * This function opens the server by creating the listener thread | 
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| 112 |   */ | 
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| 113 |   void Server::open() | 
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| 114 |   { | 
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| 115 |     Host::setActive(true); | 
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| 116 |     COUT(4) << "opening server" << endl; | 
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| 117 |     this->openListener(); | 
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| 118 |      | 
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| 119 |     /* make discoverable on LAN */ | 
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| 120 |     LANDiscoverable::setActivity(true); | 
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| 121 |  | 
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| 122 |     /* make discoverable on WAN */ | 
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| 123 |     WANDiscoverable::setActivity(true); | 
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| 124 |     /* TODO this needs to be optional, we need a switch from the UI to | 
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| 125 |      * enable/disable this  | 
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| 126 |      */ | 
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| 127 | //     helper_ConnectToMasterserver(); | 
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| 128 |  | 
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| 129 |     /* done */ | 
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| 130 |     return; | 
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| 131 |   } | 
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| 132 |  | 
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| 133 |   /** | 
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| 134 |   * This function closes the server | 
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| 135 |   */ | 
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| 136 |   void Server::close() | 
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| 137 |   { | 
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| 138 |     Host::setActive(false); | 
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| 139 |     COUT(4) << "closing server" << endl; | 
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| 140 |     this->disconnectClients(); | 
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| 141 |     this->closeListener(); | 
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| 142 |  | 
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| 143 |     /* tell master server we're closing */ | 
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| 144 |     COUT(2) << "disconnecting." << endl; | 
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| 145 |     WANDiscoverable::setActivity(false);     | 
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| 146 |     COUT(2) << "disconnecting done" << endl; | 
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| 147 |  | 
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| 148 |     LANDiscoverable::setActivity(false); | 
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| 149 |     return; | 
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| 150 |   } | 
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| 151 |  | 
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| 152 |   bool Server::processChat(const std::string& message, unsigned int playerID) | 
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| 153 |   { | 
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| 154 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 155 |     packet::Chat *chat; | 
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| 156 |     while(temp){ | 
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| 157 |       chat = new packet::Chat(message, playerID); | 
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| 158 |       chat->setPeerID(temp->getID()); | 
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| 159 |       if(!chat->send( static_cast<Host*>(this) )) | 
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| 160 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 161 |       temp = temp->next(); | 
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| 162 |     } | 
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| 163 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 164 |     return true; | 
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| 165 |   } | 
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| 166 |  | 
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| 167 |  | 
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| 168 |   /* handle incoming data */ | 
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| 169 |   int rephandler( char *addr, ENetEvent *ev ) | 
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| 170 |   {  | 
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| 171 |     /* reply to pings */ | 
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| 172 |     if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER,  | 
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| 173 |       MSPROTO_PING_GAMESERVER_LEN ) ) | 
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| 174 |       //this->msc.sendRequest( MSPROTO_ACK ); | 
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| 175 |       /* NOTE implement this after pollForReply | 
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| 176 |        * reimplementation  | 
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| 177 |        */ | 
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| 178 |       return 0; | 
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| 179 |  | 
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| 180 |     /* done handling, return all ok code 0 */ | 
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| 181 |     return 0; | 
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| 182 |   } | 
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| 183 |  | 
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| 184 |   void Server::helper_HandleMasterServerRequests() | 
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| 185 |   {  | 
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| 186 |     /* poll the master server for replies and see whether something  | 
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| 187 |      * has to be done or changed. | 
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| 188 |      */ | 
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| 189 |     //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 ); | 
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| 190 |   } | 
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| 191 |  | 
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| 192 |   /** | 
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| 193 |   * Run this function once every tick | 
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| 194 |   * calls processQueue and updateGamestate | 
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| 195 |   * @param time time since last tick | 
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| 196 |   */ | 
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| 197 |   void Server::update(const Clock& time) | 
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| 198 |   { | 
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| 199 |     // receive incoming packets | 
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| 200 |     Connection::processQueue(); | 
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| 201 |  | 
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| 202 |     // receive and process incoming discovery packets | 
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| 203 |     LANDiscoverable::update(); | 
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| 204 |      | 
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| 205 |     // receive and process requests from master server | 
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| 206 |     /* todo */ | 
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| 207 |     //helper_HandleMasterServerRequests(); | 
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| 208 |  | 
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| 209 |     if ( ClientInformation::hasClients() ) | 
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| 210 |     { | 
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| 211 |       // process incoming gamestates | 
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| 212 |       GamestateManager::processGamestates(); | 
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| 213 |       FunctionCallManager::processBufferedFunctionCalls(); | 
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| 214 |  | 
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| 215 |       // send function calls to clients | 
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| 216 |       FunctionCallManager::sendCalls( static_cast<Host*>(this) ); | 
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| 217 |  | 
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| 218 |       //this steers our network frequency | 
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| 219 |       timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| 220 |       if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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| 221 |       { | 
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| 222 |         timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 223 |         updateGamestate(); | 
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| 224 |       } | 
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| 225 | //       sendPackets(); // flush the enet queue | 
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| 226 |     } | 
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| 227 |   } | 
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| 228 |  | 
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| 229 |   void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| 230 |   { | 
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| 231 |     ServerConnection::addPacket(packet, clientID, channelID); | 
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| 232 |   } | 
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| 233 |  | 
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| 234 |   /** | 
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| 235 |    * @brief: returns ping time to client in milliseconds | 
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| 236 |    */ | 
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| 237 |   unsigned int Server::getRTT(unsigned int clientID) | 
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| 238 |   { | 
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| 239 |     assert(ClientInformation::findClient(clientID)); | 
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| 240 |     return ClientInformation::findClient(clientID)->getRTT(); | 
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| 241 |   } | 
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| 242 |  | 
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| 243 |   void Server::printRTT() | 
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| 244 |   { | 
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| 245 |     for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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| 246 |       COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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| 247 |   } | 
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| 248 |  | 
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| 249 |   /** | 
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| 250 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 251 |    */ | 
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| 252 |   double Server::getPacketLoss(unsigned int clientID) | 
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| 253 |   { | 
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| 254 |     assert(ClientInformation::findClient(clientID)); | 
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| 255 |     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 256 |   } | 
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| 257 |  | 
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| 258 |   /** | 
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| 259 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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| 260 |   */ | 
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| 261 |   void Server::updateGamestate() | 
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| 262 |   { | 
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| 263 |     if( ClientInformation::getBegin()==NULL ) | 
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| 264 |       //no client connected | 
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| 265 |       return; | 
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| 266 |     GamestateManager::update(); | 
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| 267 | //     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| 268 |     //std::cout << "updated gamestate, sending it" << std::endl; | 
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| 269 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 270 |     sendGameStates(); | 
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| 271 |     sendObjectDeletes(); | 
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| 272 | //     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| 273 |     //std::cout << "sent gamestate" << std::endl; | 
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| 274 |   } | 
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| 275 |  | 
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| 276 |   /** | 
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| 277 |   * sends the current gamestate to all peers | 
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| 278 |   */ | 
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| 279 |   bool Server::sendGameStates() | 
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| 280 |   { | 
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| 281 |     std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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| 282 |     std::vector<packet::Gamestate*>::iterator it; | 
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| 283 |     for( it = gamestates.begin(); it != gamestates.end(); ++it ) | 
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| 284 |     { | 
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| 285 |       (*it)->send(static_cast<Host*>(this)); | 
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| 286 |     } | 
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| 287 |     return true; | 
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| 288 |   } | 
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| 289 |  | 
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| 290 |  | 
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| 291 |   bool Server::sendObjectDeletes() | 
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| 292 |   { | 
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| 293 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 294 |     if( temp == NULL ) | 
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| 295 |       //no client connected | 
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| 296 |       return true; | 
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| 297 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 298 |     if(!del->fetchIDs()) | 
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| 299 |     { | 
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| 300 |       delete del; | 
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| 301 |       return true;  //everything ok (no deletes this tick) | 
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| 302 |     } | 
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| 303 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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| 304 |     while(temp != NULL){ | 
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| 305 |       if( !(temp->getSynched()) ) | 
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| 306 |       { | 
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| 307 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 308 |         temp=temp->next(); | 
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| 309 |         continue; | 
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| 310 |       } | 
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| 311 |       int cid = temp->getID(); //get client id | 
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| 312 |       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 313 |       assert(cd); | 
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| 314 |       cd->setPeerID(cid); | 
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| 315 |       if ( !cd->send( static_cast<Host*>(this) ) ) | 
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| 316 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended" << std::endl; | 
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| 317 |       temp=temp->next(); | 
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| 318 |       // gs gets automatically deleted by enet callback | 
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| 319 |     } | 
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| 320 |     delete del; | 
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| 321 |     return true; | 
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| 322 |   } | 
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| 323 |  | 
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| 324 |  | 
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| 325 |   void Server::addPeer(ENetEvent *event) | 
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| 326 |   { | 
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| 327 |     static unsigned int newid=1; | 
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| 328 |  | 
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| 329 |     COUT(2) << "Server: adding client" << std::endl; | 
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| 330 |     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 331 |     if(!temp) | 
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| 332 |     { | 
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| 333 |       COUT(2) << "Server: could not add client" << std::endl; | 
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| 334 |     } | 
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| 335 |     temp->setID(newid); | 
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| 336 |     temp->setPeer(event->peer); | 
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| 337 |  | 
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| 338 |     // inform all the listeners | 
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| 339 |     ClientConnectionListener::broadcastClientConnected(newid); | 
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| 340 |     GamestateManager::addPeer(newid); | 
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| 341 |  | 
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| 342 |     ++newid; | 
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| 343 |  | 
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| 344 |     COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| 345 |     createClient(temp->getID()); | 
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| 346 | } | 
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| 347 |  | 
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| 348 |   void Server::removePeer(ENetEvent *event) | 
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| 349 |   { | 
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| 350 |     COUT(4) << "removing client from list" << std::endl; | 
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| 351 |     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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| 352 |     if(!client) | 
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| 353 |       return; | 
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| 354 |     else | 
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| 355 |     { | 
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| 356 |       GamestateManager::removePeer(client->getID()); | 
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| 357 |       //ServerConnection::disconnectClient( client ); | 
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| 358 |       //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| 359 |       delete client; | 
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| 360 |     } | 
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| 361 |   } | 
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| 362 |    | 
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| 363 |   void Server::processPacket(packet::Packet* packet) | 
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| 364 |   { | 
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| 365 |     if( packet->isReliable() ) | 
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| 366 |     { | 
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| 367 |       if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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| 368 |         packet->process(static_cast<Host*>(this)); | 
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| 369 |       else | 
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| 370 |         this->packetQueue_.push_back(packet); | 
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| 371 |     } | 
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| 372 |     else | 
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| 373 |       packet->process(static_cast<Host*>(this)); | 
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| 374 |   } | 
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| 375 |  | 
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| 376 |  | 
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| 377 |   bool Server::createClient(int clientID) | 
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| 378 |   { | 
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| 379 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 380 |     if(!temp) | 
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| 381 |     { | 
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| 382 |       COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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| 383 |       return false; | 
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| 384 |     } | 
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| 385 |     COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| 386 |  | 
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| 387 |     // synchronise class ids | 
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| 388 |     syncClassid(temp->getID()); | 
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| 389 |  | 
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| 390 |     // now synchronise functionIDs | 
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| 391 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| 392 |     fIDs->setPeerID(clientID); | 
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| 393 |     bool b = fIDs->send( static_cast<Host*>(this) ); | 
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| 394 |     assert(b); | 
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| 395 |  | 
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| 396 |     temp->setSynched(true); | 
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| 397 |     GamestateManager::setSynched(clientID); | 
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| 398 |      | 
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| 399 |     COUT(4) << "sending welcome" << std::endl; | 
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| 400 |     packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| 401 |     w->setPeerID(temp->getID()); | 
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| 402 |     b = w->send( static_cast<Host*>(this) ); | 
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| 403 |     assert(b); | 
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| 404 |     packet::Gamestate *g = new packet::Gamestate(); | 
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| 405 |     g->setPeerID(temp->getID()); | 
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| 406 |     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); | 
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| 407 |     assert(b); | 
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| 408 |     if(!b) | 
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| 409 |       return false; //no data for the client | 
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| 410 | //     b = g->compressData(); | 
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| 411 | //     assert(b); | 
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| 412 |     b = g->send( static_cast<Host*>(this) ); | 
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| 413 |     assert(b); | 
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| 414 |     return true; | 
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| 415 |   } | 
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| 416 |  | 
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| 417 |   void Server::disconnectClient( ClientInformation *client ) | 
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| 418 |   { | 
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| 419 |     ServerConnection::disconnectClient( client ); | 
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| 420 |     GamestateManager::removePeer(client->getID()); | 
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| 421 |     // inform all the listeners | 
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| 422 |     // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| 423 |   } | 
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| 424 |  | 
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| 425 |   bool Server::chat(const std::string& message) | 
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| 426 |   { | 
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| 427 |       return this->sendChat(message, Host::getPlayerID()); | 
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| 428 |   } | 
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| 429 |  | 
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| 430 |   bool Server::broadcast(const std::string& message) | 
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| 431 |   { | 
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| 432 |       return this->sendChat(message, CLIENTID_UNKNOWN); | 
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| 433 |   } | 
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| 434 |  | 
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| 435 |   bool Server::sendChat(const std::string& message, unsigned int clientID) | 
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| 436 |   { | 
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| 437 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 438 |     packet::Chat *chat; | 
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| 439 |     while(temp) | 
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| 440 |     { | 
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| 441 |       chat = new packet::Chat(message, clientID); | 
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| 442 |       chat->setPeerID(temp->getID()); | 
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| 443 |       if(!chat->send( static_cast<Host*>(this) )) | 
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| 444 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 445 |       temp = temp->next(); | 
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| 446 |     } | 
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| 447 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| 448 |     for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 449 |       it->incomingChat(message, clientID); | 
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| 450 |  | 
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| 451 |     return true; | 
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| 452 |   } | 
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| 453 |  | 
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| 454 |   void Server::syncClassid(unsigned int clientID) | 
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| 455 |   { | 
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| 456 |     int failures=0; | 
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| 457 |     packet::ClassID *classid = new packet::ClassID(); | 
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| 458 |     classid->setPeerID(clientID); | 
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| 459 |     while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ | 
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| 460 |       failures++; | 
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| 461 |     } | 
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| 462 |     assert(failures<10); | 
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| 463 |     COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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| 464 |   } | 
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| 465 |  | 
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| 466 | } | 
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