| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: Client | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #ifndef _Client_H__ | 
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| 42 | #define _Client_H__ | 
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| 43 |  | 
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| 44 | #include "NetworkPrereqs.h" | 
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| 45 |  | 
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| 46 | #include <string> | 
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| 47 | #include <deque> | 
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| 48 |  | 
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| 49 | #include "util/UtilPrereqs.h" | 
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| 50 | #include "util/Singleton.h" | 
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| 51 | #include "ClientConnection.h" | 
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| 52 | // #include "GamestateClient.h" | 
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| 53 | #include "Host.h" | 
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| 54 | #include "LANDiscovery.h" | 
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| 55 | #include "packet/ServerInformation.h" | 
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| 56 |  | 
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| 57 | // tolua_begin | 
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| 58 | namespace orxonox | 
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| 59 | { | 
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| 60 | // tolua_end | 
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| 61 |   /** | 
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| 62 |   Client *client; | 
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| 63 |   * The network/Client class | 
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| 64 |   * This class implements all necessary function for the network communication | 
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| 65 |   * It is the root class of the network module | 
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| 66 |   * | 
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| 67 |   */ | 
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| 68 |   class _NetworkExport Client // tolua_export | 
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| 69 |     : public Host, protected ClientConnection, public Singleton<Client> | 
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| 70 |   { // tolua_export | 
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| 71 |   friend class Singleton<Client>; | 
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| 72 |   public: | 
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| 73 |     Client(); | 
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| 74 |     ~Client(); | 
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| 75 |      | 
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| 76 |     static Client* getInstance(){ return singletonPtr_s; } // tolua_export | 
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| 77 |  | 
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| 78 |     bool establishConnection(); | 
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| 79 |     void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export | 
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| 80 |     bool closeConnection(); | 
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| 81 |     void queuePacket(ENetPacket* packet, int clientID, uint8_t channelID); | 
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| 82 |     virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); } | 
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| 83 |     bool processChat(const std::string& message, unsigned int playerID); | 
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| 84 |     virtual bool chat(const std::string& message); | 
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| 85 |     virtual bool broadcast(const std::string& message) { return false; } | 
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| 86 |     virtual void printRTT(); | 
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| 87 |  | 
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| 88 |     void update(const Clock& time); | 
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| 89 |   protected: | 
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| 90 |     virtual void connectionClosed(); | 
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| 91 |   private: | 
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| 92 |     Client(const Client& copy); // not used | 
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| 93 |     virtual bool isServer_(){return false;} | 
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| 94 |     void processPacket(packet::Packet* packet); | 
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| 95 |  | 
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| 96 |     static Client* singletonPtr_s; | 
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| 97 |     bool isSynched_; | 
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| 98 |     std::deque<packet::Packet*> packetQueue_; | 
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| 99 |  | 
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| 100 |     bool gameStateFailure_; | 
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| 101 |     float timeSinceLastUpdate_; | 
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| 102 |   }; // tolua_export | 
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| 103 |  | 
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| 104 |  | 
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| 105 | } // tolua_export | 
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| 106 |  | 
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| 107 | #endif /* _Client_H__ */ | 
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