| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Implementation of the InputManager and a static variable from the InputHandler. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "InputManager.h" | 
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| 36 |  | 
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| 37 | #include <cassert> | 
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| 38 | #include <climits> | 
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| 39 | #include <ois/OISException.h> | 
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| 40 | #include <ois/OISInputManager.h> | 
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| 41 | #include <boost/foreach.hpp> | 
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| 42 | #include <loki/ScopeGuard.h> | 
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| 43 |  | 
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| 44 | #include "util/Clock.h" | 
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| 45 | #include "util/Convert.h" | 
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| 46 | #include "util/Exception.h" | 
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| 47 | #include "core/CoreIncludes.h" | 
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| 48 | #include "core/ConfigValueIncludes.h" | 
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| 49 | #include "core/CommandLineParser.h" | 
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| 50 | #include "core/GraphicsManager.h" | 
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| 51 | #include "core/command/ConsoleCommand.h" | 
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| 52 | #include "core/command/Functor.h" | 
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| 53 |  | 
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| 54 | #include "InputBuffer.h" | 
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| 55 | #include "JoyStick.h" | 
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| 56 | #include "JoyStickQuantityListener.h" | 
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| 57 | #include "Mouse.h" | 
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| 58 | #include "Keyboard.h" | 
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| 59 |  | 
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| 60 | namespace orxonox | 
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| 61 | { | 
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| 62 |     SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); | 
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| 63 |  | 
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| 64 |     static const std::string __CC_InputManager_name = "InputManager"; | 
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| 65 |     static const std::string __CC_calibrate_name = "calibrate"; | 
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| 66 |     static const std::string __CC_reload_name = "reload"; | 
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| 67 |  | 
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| 68 |     SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); | 
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| 69 |     SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   ); | 
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| 70 |  | 
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| 71 |     // Abuse of this source file for the InputHandler | 
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| 72 |     InputHandler InputHandler::EMPTY; | 
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| 73 |  | 
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| 74 |     InputManager* InputManager::singletonPtr_s = 0; | 
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| 75 |  | 
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| 76 |     //! Defines the |= operator for easier use. | 
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| 77 |     inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) | 
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| 78 |     { | 
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| 79 |         return (lval = (InputManager::State)(lval | rval)); | 
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| 80 |     } | 
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| 81 |  | 
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| 82 |     //! Defines the &= operator for easier use. | 
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| 83 |     inline InputManager::State operator&=(InputManager::State& lval, int rval) | 
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| 84 |     { | 
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| 85 |         return (lval = (InputManager::State)(lval & rval)); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     // ############################################################ | 
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| 89 |     // #####                  Initialisation                  ##### | 
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| 90 |     // ##########                                        ########## | 
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| 91 |     // ############################################################ | 
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| 92 |     InputManager::InputManager() | 
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| 93 |         : internalState_(Bad) | 
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| 94 |         , oisInputManager_(0) | 
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| 95 |         , devices_(2) | 
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| 96 |         , exclusiveMouse_(TriBool::False) | 
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| 97 |         , emptyState_(0) | 
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| 98 |         , calibratorCallbackHandler_(0) | 
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| 99 |     { | 
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| 100 |         RegisterRootObject(InputManager); | 
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| 101 |  | 
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| 102 |         CCOUT(4) << "Constructing..." << std::endl; | 
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| 103 |  | 
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| 104 |         // Allocate space for the function call buffer | 
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| 105 |         this->callBuffer_.reserve(16); | 
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| 106 |  | 
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| 107 |         this->setConfigValues(); | 
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| 108 |  | 
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| 109 |         if (GraphicsManager::getInstance().isFullScreen()) | 
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| 110 |             exclusiveMouse_ = TriBool::True; | 
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| 111 |         this->loadDevices(); | 
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| 112 |  | 
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| 113 |         // Lowest priority empty InputState | 
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| 114 |         emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); | 
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| 115 |         emptyState_->setHandler(&InputHandler::EMPTY); | 
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| 116 |         activeStates_[emptyState_->getPriority()] = emptyState_; | 
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| 117 |  | 
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| 118 |         // Joy stick calibration helper callback | 
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| 119 |         InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); | 
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| 120 |         calibrator->setHandler(&InputHandler::EMPTY); | 
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| 121 |         calibratorCallbackHandler_ = new InputBuffer(); | 
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| 122 |         calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); | 
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| 123 |         calibrator->setKeyHandler(calibratorCallbackHandler_); | 
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| 124 |  | 
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| 125 |         this->updateActiveStates(); | 
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| 126 |  | 
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| 127 |         ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); | 
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| 128 |         ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); | 
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| 129 |  | 
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| 130 |         CCOUT(4) << "Construction complete." << std::endl; | 
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| 131 |         internalState_ = Nothing; | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     void InputManager::setConfigValues() | 
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| 135 |     { | 
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| 136 |     } | 
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| 137 |  | 
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| 138 |     /** | 
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| 139 |     @brief | 
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| 140 |         Creates the OIS::InputMananger, the keyboard, the mouse and | 
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| 141 |         the joys ticks. If either of the first two fail, this method throws an exception. | 
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| 142 |     */ | 
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| 143 |     void InputManager::loadDevices() | 
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| 144 |     { | 
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| 145 |         CCOUT(4) << "Loading input devices..." << std::endl; | 
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| 146 |  | 
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| 147 |         // When loading the devices they should not already be loaded | 
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| 148 |         assert(internalState_ & Bad); | 
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| 149 |         assert(devices_[InputDeviceEnumerator::Mouse] == 0); | 
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| 150 |         assert(devices_[InputDeviceEnumerator::Keyboard] == 0); | 
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| 151 |         assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); | 
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| 152 |  | 
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| 153 |         // Fill parameter list | 
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| 154 |         OIS::ParamList paramList; | 
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| 155 |         size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); | 
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| 156 |         paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); | 
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| 157 | #if defined(ORXONOX_PLATFORM_WINDOWS) | 
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| 158 |         paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); | 
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| 159 |         paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); | 
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| 160 |         paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); | 
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| 161 |         if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) | 
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| 162 |         { | 
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| 163 |             // Disable Windows key plus special keys (like play, stop, next, etc.) | 
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| 164 |             paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); | 
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| 165 |             paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); | 
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| 166 |         } | 
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| 167 |         else | 
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| 168 |             paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); | 
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| 169 | #elif defined(ORXONOX_PLATFORM_LINUX) | 
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| 170 |         // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on | 
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| 171 |         // Trouble might be that the Pressed event occurs a bit too often... | 
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| 172 |         paramList.insert(std::make_pair("XAutoRepeatOn", "true")); | 
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| 173 |  | 
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| 174 |         if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) | 
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| 175 |         { | 
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| 176 |             if (CommandLineParser::getValue("keyboard_no_grab").getBool()) | 
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| 177 |                 paramList.insert(std::make_pair("x11_keyboard_grab", "false")); | 
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| 178 |             else | 
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| 179 |                 paramList.insert(std::make_pair("x11_keyboard_grab", "true")); | 
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| 180 |             paramList.insert(std::make_pair("x11_mouse_grab",  "true")); | 
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| 181 |             paramList.insert(std::make_pair("x11_mouse_hide", "true")); | 
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| 182 |         } | 
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| 183 |         else | 
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| 184 |         { | 
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| 185 |             paramList.insert(std::make_pair("x11_keyboard_grab", "false")); | 
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| 186 |             paramList.insert(std::make_pair("x11_mouse_grab",  "false")); | 
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| 187 |             paramList.insert(std::make_pair("x11_mouse_hide", "false")); | 
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| 188 |         } | 
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| 189 | #endif | 
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| 190 |  | 
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| 191 |         try | 
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| 192 |         { | 
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| 193 |             oisInputManager_ = OIS::InputManager::createInputSystem(paramList); | 
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| 194 |             // Exception-safety | 
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| 195 |             Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); | 
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| 196 |             CCOUT(4) << "Created OIS input manager." << std::endl; | 
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| 197 |  | 
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| 198 |             if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) | 
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| 199 |                 devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); | 
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| 200 |             else | 
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| 201 |                 ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); | 
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| 202 |  | 
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| 203 |             // Successful initialisation | 
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| 204 |             guard.Dismiss(); | 
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| 205 |         } | 
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| 206 |         catch (const std::exception& ex) | 
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| 207 |         { | 
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| 208 |             oisInputManager_ = NULL; | 
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| 209 |             internalState_ |= Bad; | 
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| 210 |             ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); | 
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| 211 |         } | 
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| 212 |  | 
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| 213 |         this->loadMouse(); | 
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| 214 |         this->loadJoySticks(); | 
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| 215 |  | 
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| 216 |         // Reorder states in case some joy sticks were added/removed | 
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| 217 |         this->updateActiveStates(); | 
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| 218 |  | 
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| 219 |         CCOUT(4) << "Input devices loaded." << std::endl; | 
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| 220 |     } | 
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| 221 |  | 
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| 222 |     //! Creates a new orxonox::Mouse | 
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| 223 |     void InputManager::loadMouse() | 
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| 224 |     { | 
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| 225 |         if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) | 
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| 226 |         { | 
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| 227 |             try | 
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| 228 |             { | 
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| 229 |                 devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); | 
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| 230 |             } | 
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| 231 |             catch (const std::exception& ex) | 
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| 232 |             { | 
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| 233 |                 CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl | 
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| 234 |                          << "Proceeding without mouse support." << std::endl; | 
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| 235 |             } | 
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| 236 |         } | 
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| 237 |         else | 
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| 238 |             CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; | 
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| 239 |     } | 
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| 240 |  | 
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| 241 |     //! Creates as many joy sticks as are available. | 
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| 242 |     void InputManager::loadJoySticks() | 
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| 243 |     { | 
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| 244 |         for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) | 
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| 245 |         { | 
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| 246 |             try | 
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| 247 |             { | 
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| 248 |                 devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); | 
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| 249 |             } | 
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| 250 |             catch (const std::exception& ex) | 
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| 251 |             { | 
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| 252 |                 CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; | 
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| 253 |             } | 
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| 254 |         } | 
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| 255 |  | 
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| 256 |         // inform all JoyStick Device Number Listeners | 
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| 257 |         std::vector<JoyStick*> joyStickList; | 
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| 258 |         for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) | 
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| 259 |             joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); | 
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| 260 |         JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); | 
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| 261 |     } | 
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| 262 |  | 
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| 263 |     // ############################################################ | 
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| 264 |     // #####                    Destruction                   ##### | 
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| 265 |     // ##########                                        ########## | 
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| 266 |     // ############################################################ | 
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| 267 |  | 
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| 268 |     InputManager::~InputManager() | 
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| 269 |     { | 
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| 270 |         CCOUT(3) << "Destroying..." << std::endl; | 
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| 271 |  | 
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| 272 |         // Leave all active InputStates (except "empty") | 
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| 273 |         while (this->activeStates_.size() > 1) | 
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| 274 |             this->leaveState(this->activeStates_.rbegin()->second->getName()); | 
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| 275 |         this->activeStates_.clear(); | 
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| 276 |  | 
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| 277 |         // Destroy calibrator helper handler and state | 
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| 278 |         this->destroyState("calibrator"); | 
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| 279 |         // Destroy KeyDetector and state | 
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| 280 |         calibratorCallbackHandler_->destroy(); | 
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| 281 |         // Destroy the empty InputState | 
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| 282 |         this->destroyStateInternal(this->emptyState_); | 
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| 283 |  | 
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| 284 |         // Destroy all user InputStates | 
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| 285 |         while (statesByName_.size() > 0) | 
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| 286 |             this->destroyStateInternal(statesByName_.rbegin()->second); | 
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| 287 |  | 
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| 288 |         if (!(internalState_ & Bad)) | 
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| 289 |             this->destroyDevices(); | 
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| 290 |  | 
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| 291 |         // Reset console commands | 
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| 292 |         ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); | 
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| 293 |         ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); | 
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| 294 |  | 
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| 295 |         CCOUT(3) << "Destruction complete." << std::endl; | 
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| 296 |     } | 
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| 297 |  | 
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| 298 |     /** | 
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| 299 |     @brief | 
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| 300 |         Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) | 
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| 301 |     @throw | 
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| 302 |         Method does not throw | 
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| 303 |     */ | 
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| 304 |     void InputManager::destroyDevices() | 
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| 305 |     { | 
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| 306 |         CCOUT(4) << "Destroying devices..." << std::endl; | 
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| 307 |  | 
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| 308 |         BOOST_FOREACH(InputDevice*& device, devices_) | 
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| 309 |         { | 
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| 310 |             if (device == NULL) | 
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| 311 |                 continue; | 
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| 312 |             const std::string& className = device->getClassName(); | 
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| 313 |             delete device; | 
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| 314 |             device = 0; | 
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| 315 |             CCOUT(4) << className << " destroyed." << std::endl; | 
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| 316 |         } | 
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| 317 |         devices_.resize(InputDeviceEnumerator::FirstJoyStick); | 
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| 318 |  | 
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| 319 |         assert(oisInputManager_ != NULL); | 
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| 320 |         try | 
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| 321 |         { | 
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| 322 |             OIS::InputManager::destroyInputSystem(oisInputManager_); | 
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| 323 |         } | 
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| 324 |         catch (const OIS::Exception& ex) | 
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| 325 |         { | 
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| 326 |             COUT(1) << "OIS::InputManager destruction failed" << ex.eText << std::endl | 
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| 327 |                     << "    Potential resource leak!" << std::endl; | 
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| 328 |         } | 
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| 329 |         oisInputManager_ = NULL; | 
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| 330 |  | 
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| 331 |         internalState_ |= Bad; | 
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| 332 |         CCOUT(4) << "Destroyed devices." << std::endl; | 
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| 333 |     } | 
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| 334 |  | 
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| 335 |     // ############################################################ | 
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| 336 |     // #####                     Reloading                    ##### | 
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| 337 |     // ##########                                        ########## | 
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| 338 |     // ############################################################ | 
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| 339 |  | 
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| 340 |     void InputManager::reload() | 
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| 341 |     { | 
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| 342 |         if (internalState_ & Calibrating) | 
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| 343 |             CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; | 
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| 344 |         else | 
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| 345 |             reloadInternal(); | 
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| 346 |     } | 
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| 347 |  | 
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| 348 |     //! Internal reload method. Destroys the OIS devices and loads them again. | 
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| 349 |     void InputManager::reloadInternal() | 
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| 350 |     { | 
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| 351 |         CCOUT(4) << "Reloading ..." << std::endl; | 
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| 352 |  | 
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| 353 |         this->destroyDevices(); | 
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| 354 |         this->loadDevices(); | 
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| 355 |  | 
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| 356 |         internalState_ &= ~Bad; | 
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| 357 |         CCOUT(4) << "Reloading complete." << std::endl; | 
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| 358 |     } | 
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| 359 |  | 
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| 360 |     // ############################################################ | 
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| 361 |     // #####                  Runtime Methods                 ##### | 
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| 362 |     // ##########                                        ########## | 
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| 363 |     // ############################################################ | 
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| 364 |  | 
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| 365 |     void InputManager::preUpdate(const Clock& time) | 
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| 366 |     { | 
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| 367 |         if (internalState_ & Bad) | 
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| 368 |             ThrowException(General, "InputManager was not correctly reloaded."); | 
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| 369 |  | 
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| 370 |         // check whether a state has changed its EMPTY situation | 
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| 371 |         bool bUpdateRequired = false; | 
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| 372 |         for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) | 
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| 373 |         { | 
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| 374 |             if (it->second->hasExpired()) | 
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| 375 |             { | 
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| 376 |                 it->second->resetExpiration(); | 
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| 377 |                 bUpdateRequired = true; | 
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| 378 |             } | 
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| 379 |         } | 
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| 380 |         if (bUpdateRequired) | 
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| 381 |             updateActiveStates(); | 
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| 382 |  | 
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| 383 |         // Capture all the input and collect the function calls | 
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| 384 |         // No event gets triggered here yet! | 
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| 385 |         BOOST_FOREACH(InputDevice* device, devices_) | 
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| 386 |             if (device != NULL) | 
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| 387 |                 device->update(time); | 
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| 388 |  | 
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| 389 |         // Collect function calls for the update | 
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| 390 |         for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) | 
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| 391 |             activeStatesTicked_[i]->update(time.getDeltaTime()); | 
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| 392 |  | 
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| 393 |         // Execute all cached function calls in order | 
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| 394 |         // Why so complicated? The problem is that an InputHandler could trigger | 
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| 395 |         // a reload that would destroy the OIS devices or it could even leave and | 
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| 396 |         // then destroy its own InputState. That would of course lead to access | 
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| 397 |         // violations. | 
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| 398 |         // If we delay the calls, then OIS and and the InputStates are not anymore | 
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| 399 |         // in the call stack and can therefore be edited. | 
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| 400 |         for (size_t i = 0; i < this->callBuffer_.size(); ++i) | 
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| 401 |             this->callBuffer_[i](); | 
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| 402 |  | 
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| 403 |         this->callBuffer_.clear(); | 
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| 404 |     } | 
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| 405 |  | 
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| 406 |     /** | 
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| 407 |     @brief | 
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| 408 |         Updates the currently active states (according to activeStates_) for each device. | 
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| 409 |         Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). | 
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| 410 |     */ | 
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| 411 |     void InputManager::updateActiveStates() | 
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| 412 |     { | 
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| 413 |         // Calculate the stack of input states | 
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| 414 |         // and assign it to the corresponding device | 
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| 415 |         for (unsigned int i = 0; i < devices_.size(); ++i) | 
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| 416 |         { | 
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| 417 |             if (devices_[i] == NULL) | 
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| 418 |                 continue; | 
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| 419 |             std::vector<InputState*>& states = devices_[i]->getStateListRef(); | 
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| 420 |             bool occupied = false; | 
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| 421 |             states.clear(); | 
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| 422 |             for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) | 
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| 423 |             { | 
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| 424 |                 if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) | 
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| 425 |                 { | 
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| 426 |                     states.push_back(rit->second); | 
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| 427 |                     if (!rit->second->bTransparent_) | 
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| 428 |                         occupied = true; | 
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| 429 |                 } | 
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| 430 |             } | 
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| 431 |         } | 
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| 432 |  | 
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| 433 |         // See that we only update each InputState once for each device | 
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| 434 |         // Using an std::set to avoid duplicates | 
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| 435 |         std::set<InputState*> tempSet; | 
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| 436 |         for (unsigned int i = 0; i < devices_.size(); ++i) | 
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| 437 |             if (devices_[i] != NULL) | 
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| 438 |                 for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) | 
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| 439 |                     tempSet.insert(devices_[i]->getStateListRef()[iState]); | 
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| 440 |  | 
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| 441 |         // Copy the content of the std::set back to the actual vector | 
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| 442 |         activeStatesTicked_.clear(); | 
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| 443 |         for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) | 
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| 444 |             activeStatesTicked_.push_back(*it); | 
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| 445 |  | 
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| 446 |         // Check whether we have to change the mouse mode | 
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| 447 |         TriBool::Value requestedMode = TriBool::Dontcare; | 
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| 448 |         std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); | 
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| 449 |         if (mouseStates.empty()) | 
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| 450 |             requestedMode = TriBool::False; | 
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| 451 |         else | 
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| 452 |             requestedMode = mouseStates.front()->getMouseExclusive(); | 
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| 453 |         if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) | 
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| 454 |         { | 
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| 455 |             exclusiveMouse_ = requestedMode; | 
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| 456 |             if (!GraphicsManager::getInstance().isFullScreen()) | 
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| 457 |                 this->reloadInternal(); | 
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| 458 |         } | 
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| 459 |     } | 
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| 460 |  | 
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| 461 |     void InputManager::clearBuffers() | 
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| 462 |     { | 
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| 463 |         BOOST_FOREACH(InputDevice* device, devices_) | 
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| 464 |             if (device != NULL) | 
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| 465 |                 device->clearBuffers(); | 
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| 466 |     } | 
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| 467 |  | 
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| 468 |     void InputManager::calibrate() | 
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| 469 |     { | 
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| 470 |         COUT(0) << "Move all joy stick axes fully in all directions." << std::endl | 
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| 471 |                 << "When done, put the axex in the middle position and press enter." << std::endl; | 
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| 472 |  | 
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| 473 |         BOOST_FOREACH(InputDevice* device, devices_) | 
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| 474 |             if (device != NULL) | 
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| 475 |                 device->startCalibration(); | 
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| 476 |  | 
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| 477 |         internalState_ |= Calibrating; | 
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| 478 |         enterState("calibrator"); | 
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| 479 |     } | 
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| 480 |  | 
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| 481 |     //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! | 
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| 482 |     void InputManager::stopCalibration() | 
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| 483 |     { | 
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| 484 |         BOOST_FOREACH(InputDevice* device, devices_) | 
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| 485 |             if (device != NULL) | 
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| 486 |                 device->stopCalibration(); | 
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| 487 |  | 
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| 488 |         // restore old input state | 
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| 489 |         leaveState("calibrator"); | 
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| 490 |         internalState_ &= ~Calibrating; | 
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| 491 |         // Clear buffers to prevent button hold events | 
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| 492 |         this->clearBuffers(); | 
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| 493 |  | 
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| 494 |         COUT(0) << "Calibration has been stored." << std::endl; | 
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| 495 |     } | 
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| 496 |  | 
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| 497 |     //! Gets called by WindowEventListener upon focus change --> clear buffers | 
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| 498 |     void InputManager::windowFocusChanged(bool bFocus) | 
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| 499 |     { | 
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| 500 |         this->clearBuffers(); | 
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| 501 |     } | 
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| 502 |  | 
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| 503 |     std::pair<int, int> InputManager::getMousePosition() const | 
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| 504 |     { | 
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| 505 |         Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); | 
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| 506 |         if (mouse != NULL) | 
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| 507 |         { | 
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| 508 |             const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); | 
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| 509 |             return std::make_pair(state.X.abs, state.Y.abs); | 
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| 510 |         } | 
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| 511 |         else | 
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| 512 |             return std::make_pair(0, 0); | 
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| 513 |     } | 
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| 514 |  | 
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| 515 |     // ############################################################ | 
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| 516 |     // #####                    Input States                  ##### | 
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| 517 |     // ##########                                        ########## | 
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| 518 |     // ############################################################ | 
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| 519 |  | 
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| 520 |     InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) | 
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| 521 |     { | 
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| 522 |         if (name.empty()) | 
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| 523 |             return 0; | 
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| 524 |         if (statesByName_.find(name) == statesByName_.end()) | 
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| 525 |         { | 
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| 526 |             if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) | 
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| 527 |             { | 
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| 528 |                 // Make sure we don't add two high priority states with the same priority | 
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| 529 |                 for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); | 
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| 530 |                     it != this->statesByName_.end(); ++it) | 
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| 531 |                 { | 
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| 532 |                     if (it->second->getPriority() == priority) | 
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| 533 |                     { | 
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| 534 |                         COUT(2) << "Warning: Could not add an InputState with the same priority '" | 
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| 535 |                             << static_cast<int>(priority) << "' != 0." << std::endl; | 
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| 536 |                         return 0; | 
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| 537 |                     } | 
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| 538 |                 } | 
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| 539 |             } | 
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| 540 |             InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); | 
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| 541 |             statesByName_[name] = state; | 
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| 542 |  | 
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| 543 |             return state; | 
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| 544 |         } | 
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| 545 |         else | 
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| 546 |         { | 
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| 547 |             COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; | 
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| 548 |             return 0; | 
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| 549 |         } | 
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| 550 |     } | 
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| 551 |  | 
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| 552 |     InputState* InputManager::getState(const std::string& name) | 
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| 553 |     { | 
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| 554 |         std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
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| 555 |         if (it != statesByName_.end()) | 
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| 556 |             return it->second; | 
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| 557 |         else | 
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| 558 |             return 0; | 
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| 559 |     } | 
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| 560 |  | 
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| 561 |     bool InputManager::enterState(const std::string& name) | 
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| 562 |     { | 
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| 563 |         // get pointer from the map with all stored handlers | 
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| 564 |         std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); | 
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| 565 |         if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) | 
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| 566 |         { | 
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| 567 |             // exists and not active | 
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| 568 |             if (it->second->getPriority() == 0) | 
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| 569 |             { | 
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| 570 |                 // Get smallest possible priority between 1 and maxStateStackSize_s | 
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| 571 |                 for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); | 
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| 572 |                     rit != activeStates_.rend(); ++rit) | 
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| 573 |                 { | 
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| 574 |                     if (rit->first < InputStatePriority::HighPriority) | 
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| 575 |                     { | 
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| 576 |                         it->second->setPriority(rit->first + 1); | 
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| 577 |                         break; | 
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| 578 |                     } | 
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| 579 |                 } | 
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| 580 |                 // In case no normal handler was on the stack | 
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| 581 |                 if (it->second->getPriority() == 0) | 
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| 582 |                     it->second->setPriority(1); | 
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| 583 |             } | 
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| 584 |             activeStates_[it->second->getPriority()] = it->second; | 
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| 585 |             updateActiveStates(); | 
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| 586 |             it->second->entered(); | 
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| 587 |  | 
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| 588 |             return true; | 
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| 589 |         } | 
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| 590 |         return false; | 
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| 591 |     } | 
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| 592 |  | 
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| 593 |     bool InputManager::leaveState(const std::string& name) | 
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| 594 |     { | 
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| 595 |         if (name == "empty") | 
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| 596 |         { | 
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| 597 |             COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; | 
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| 598 |             return false; | 
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| 599 |         } | 
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| 600 |         // get pointer from the map with all stored handlers | 
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| 601 |         std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); | 
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| 602 |         if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) | 
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| 603 |         { | 
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| 604 |             // exists and active | 
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| 605 |  | 
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| 606 |             it->second->left(); | 
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| 607 |  | 
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| 608 |             activeStates_.erase(it->second->getPriority()); | 
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| 609 |             if (it->second->getPriority() < InputStatePriority::HighPriority) | 
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| 610 |                 it->second->setPriority(0); | 
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| 611 |             updateActiveStates(); | 
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| 612 |  | 
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| 613 |             return true; | 
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| 614 |         } | 
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| 615 |         return false; | 
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| 616 |     } | 
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| 617 |  | 
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| 618 |     bool InputManager::destroyState(const std::string& name) | 
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| 619 |     { | 
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| 620 |         if (name == "empty") | 
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| 621 |         { | 
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| 622 |             COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; | 
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| 623 |             return false; | 
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| 624 |         } | 
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| 625 |         std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
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| 626 |         if (it != statesByName_.end()) | 
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| 627 |         { | 
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| 628 |             this->leaveState(name); | 
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| 629 |             destroyStateInternal(it->second); | 
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| 630 |  | 
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| 631 |             return true; | 
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| 632 |         } | 
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| 633 |         return false; | 
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| 634 |     } | 
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| 635 |  | 
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| 636 |     //! Destroys an InputState internally. | 
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| 637 |     void InputManager::destroyStateInternal(InputState* state) | 
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| 638 |     { | 
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| 639 |         assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); | 
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| 640 |         statesByName_.erase(state->getName()); | 
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| 641 |         state->destroy(); | 
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| 642 |     } | 
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| 643 |  | 
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| 644 |     bool InputManager::setMouseExclusive(const std::string& name, TriBool::Value value) | 
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| 645 |     { | 
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| 646 |         if (name == "empty") | 
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| 647 |         { | 
|---|
| 648 |             COUT(2) << "InputManager: Changing the empty state is not allowed!" << std::endl; | 
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| 649 |             return false; | 
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| 650 |         } | 
|---|
| 651 |         std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
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| 652 |         if (it != statesByName_.end()) | 
|---|
| 653 |         { | 
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| 654 |             it->second->setMouseExclusive(value); | 
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| 655 |             return true; | 
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| 656 |         } | 
|---|
| 657 |         return false; | 
|---|
| 658 |     } | 
|---|
| 659 | } | 
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