| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _InputHandler_H__ | 
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| 30 | #define _InputHandler_H__ | 
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| 31 |  | 
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| 32 | #include "InputPrereqs.h" | 
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| 33 | #include "util/Math.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |     namespace ButtonEvent | 
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| 38 |     { | 
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| 39 |         //! Helper enum to deploy events with the help of templates | 
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| 40 |         enum Value | 
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| 41 |         { | 
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| 42 |             Press, | 
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| 43 |             Release, | 
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| 44 |             Hold | 
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| 45 |         }; | 
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| 46 |  | 
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| 47 |         //! Enables function overloading with integer values | 
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| 48 |         template <ButtonEvent::Value Event> | 
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| 49 |         struct EnumToType { }; | 
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| 50 |         typedef EnumToType<Press>   TPress; | 
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| 51 |         typedef EnumToType<Release> TRelease; | 
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| 52 |         typedef EnumToType<Hold>    THold; | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     namespace KeyboardModifier | 
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| 56 |     { | 
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| 57 |         //! Keyboard modifiers (shift, ctrl and alt) | 
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| 58 |         enum Enum | 
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| 59 |         { | 
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| 60 |             Shift = 0x0000001, | 
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| 61 |             Ctrl  = 0x0000010, | 
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| 62 |             Alt   = 0x0000100 | 
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| 63 |         }; | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     //! Event argument for key events | 
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| 67 |     class _CoreExport KeyEvent | 
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| 68 |     { | 
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| 69 |     public: | 
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| 70 |         KeyEvent(const OIS::KeyEvent& evt) | 
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| 71 |             : key_(static_cast<KeyCode::ByEnum>(evt.key)) | 
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| 72 |             , text_(evt.text) | 
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| 73 |             , modifiers_(0) | 
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| 74 |         { } | 
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| 75 |         KeyEvent(KeyCode::ByEnum key, unsigned int text, int modifiers) | 
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| 76 |             : key_(key) | 
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| 77 |             , text_(text) | 
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| 78 |             , modifiers_(modifiers) | 
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| 79 |         { } | 
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| 80 |         bool operator==(const KeyEvent& rhs) const | 
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| 81 |             { return rhs.key_ == key_; } | 
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| 82 |         bool operator!=(const KeyEvent& rhs) const | 
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| 83 |             { return rhs.key_ != key_; } | 
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| 84 |         void setModifiers(int modifiers) | 
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| 85 |             { modifiers_ = modifiers; } | 
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| 86 |  | 
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| 87 |         bool isModifierDown(KeyboardModifier::Enum modifier) const | 
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| 88 |             { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); } | 
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| 89 |         KeyCode::ByEnum getKeyCode() const | 
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| 90 |             { return key_; } | 
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| 91 |         unsigned int getText() const { return text_; } | 
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| 92 |  | 
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| 93 |     private: | 
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| 94 |         KeyCode::ByEnum key_; | 
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| 95 |         unsigned int text_; | 
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| 96 |         int modifiers_; | 
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| 97 |     }; | 
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| 98 |  | 
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| 99 |     /** | 
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| 100 |     @brief | 
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| 101 |         Base class for all input handlers like KeyBinder, InputBuffer, etc. | 
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| 102 |  | 
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| 103 |         Derive from this class if you wish to receive input events. | 
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| 104 |         But keep in mind that this is pointless without first having an InputState. | 
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| 105 |     @note | 
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| 106 |         The definitions for the button events with the weird arguments are simply | 
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| 107 |         to avoid redundant code in the input devices. | 
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| 108 |     */ | 
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| 109 |     class _CoreExport InputHandler | 
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| 110 |     { | 
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| 111 |     public: | 
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| 112 |         virtual ~InputHandler() { } | 
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| 113 |  | 
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| 114 |         template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TPress) | 
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| 115 |             { this->buttonPressed(button); } | 
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| 116 |         template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TRelease) | 
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| 117 |             { this->buttonReleased(button); } | 
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| 118 |         template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::THold) | 
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| 119 |             { this->buttonHeld(button); } | 
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| 120 |  | 
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| 121 |         virtual void buttonPressed (const KeyEvent& evt) { } | 
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| 122 |         virtual void buttonReleased(const KeyEvent& evt) { } | 
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| 123 |         virtual void buttonHeld    (const KeyEvent& evt) { } | 
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| 124 |  | 
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| 125 |         virtual void buttonPressed (MouseButtonCode::ByEnum button) { } | 
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| 126 |         virtual void buttonReleased(MouseButtonCode::ByEnum button) { } | 
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| 127 |         virtual void buttonHeld    (MouseButtonCode::ByEnum button) { } | 
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| 128 |         virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { } | 
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| 129 |         virtual void mouseScrolled (int abs, int rel) { } | 
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| 130 |  | 
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| 131 |         virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
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| 132 |         virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
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| 133 |         virtual void buttonHeld    (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
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| 134 |         virtual void axisMoved     (unsigned int joyStick, unsigned int axis, float value){ } | 
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| 135 |  | 
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| 136 |         virtual void keyboardUpdated(float dt) { } | 
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| 137 |         virtual void mouseUpdated   (float dt) { } | 
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| 138 |         virtual void joyStickUpdated(unsigned int joyStick, float dt) { } | 
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| 139 |  | 
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| 140 |         virtual void allDevicesUpdated(float dt) { } | 
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| 141 |  | 
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| 142 |         //! Use this input handler if you want to occupy a device in an input state. | 
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| 143 |         static InputHandler EMPTY; | 
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| 144 |     }; | 
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| 145 |  | 
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| 146 |     template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress) | 
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| 147 |         { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
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| 148 |     template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease) | 
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| 149 |         { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
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| 150 |     template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold) | 
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| 151 |         { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
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| 152 | } | 
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| 153 |  | 
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| 154 | #endif /* _InputHandler_H__ */ | 
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