| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #include "GUIManager.h" | 
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| 31 |  | 
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| 32 | #include <boost/bind.hpp> | 
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| 33 | #include <memory> | 
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| 34 |  | 
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| 35 | #include <CEGUIDefaultLogger.h> | 
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| 36 | #include <CEGUIExceptions.h> | 
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| 37 | #include <CEGUIInputEvent.h> | 
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| 38 | #include <CEGUIMouseCursor.h> | 
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| 39 | #include <CEGUIResourceProvider.h> | 
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| 40 | #include <CEGUISystem.h> | 
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| 41 | #include <CEGUIWindow.h> | 
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| 42 | #include <CEGUIWindowManager.h> | 
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| 43 | #include <elements/CEGUIListbox.h> | 
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| 44 | #include <elements/CEGUIListboxItem.h> | 
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| 45 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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| 46 |  | 
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| 47 | #include "SpecialConfig.h" // Configures the macro below | 
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| 48 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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| 49 | #   include <ceguilua/CEGUILua.h> | 
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| 50 | #else | 
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| 51 | #   include <CEGUILua.h> | 
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| 52 | #endif | 
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| 53 |  | 
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| 54 | #include "util/Clock.h" | 
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| 55 | #include "util/Convert.h" | 
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| 56 | #include "util/Debug.h" | 
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| 57 | #include "util/Exception.h" | 
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| 58 | #include "util/OrxAssert.h" | 
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| 59 | #include "ConfigValueIncludes.h" | 
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| 60 | #include "Core.h" | 
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| 61 | #include "CoreIncludes.h" | 
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| 62 | #include "Game.h" | 
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| 63 | #include "GraphicsManager.h" | 
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| 64 | #include "LuaState.h" | 
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| 65 | #include "PathConfig.h" | 
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| 66 | #include "Resource.h" | 
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| 67 | #include "command/ConsoleCommand.h" | 
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| 68 | #include "input/InputManager.h" | 
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| 69 | #include "input/InputState.h" | 
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| 70 | #include "input/KeyBinderManager.h" | 
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| 71 |  | 
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| 72 | namespace orxonox | 
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| 73 | { | 
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| 74 |     static void key_esc() | 
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| 75 |         { GUIManager::getInstance().keyESC(); } | 
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| 76 |     SetConsoleCommand("keyESC", &key_esc); | 
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| 77 |  | 
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| 78 |     class CEGUILogger : public CEGUI::DefaultLogger | 
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| 79 |     { | 
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| 80 |     public: | 
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| 81 |         void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) | 
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| 82 |         { | 
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| 83 |             int orxonoxLevel = CEGUI::Standard; | 
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| 84 |             switch (level) | 
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| 85 |             { | 
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| 86 |                 case CEGUI::Errors:      orxonoxLevel = 1; break; | 
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| 87 |                 case CEGUI::Warnings:    orxonoxLevel = 2; break; | 
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| 88 |                 case CEGUI::Standard:    orxonoxLevel = 4; break; | 
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| 89 |                 case CEGUI::Informative: orxonoxLevel = 5; break; | 
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| 90 |                 case CEGUI::Insane:      orxonoxLevel = 6; break; | 
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| 91 |                 default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); | 
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| 92 |             } | 
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| 93 |             OutputHandler::getOutStream(orxonoxLevel) | 
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| 94 |                 << "CEGUI: " << message << std::endl; | 
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| 95 |  | 
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| 96 |             CEGUI::DefaultLogger::logEvent(message, level); | 
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| 97 |         } | 
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| 98 |     }; | 
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| 99 |  | 
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| 100 |     static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); | 
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| 101 |  | 
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| 102 |     GUIManager* GUIManager::singletonPtr_s = 0; | 
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| 103 |     /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; | 
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| 104 |  | 
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| 105 |     SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); | 
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| 106 |     SetConsoleCommand("hideGUI", &GUIManager::hideGUI); | 
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| 107 |     SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false); | 
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| 108 |  | 
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| 109 |     /** | 
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| 110 |     @brief | 
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| 111 |         Constructs the GUIManager by starting up CEGUI | 
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| 112 |  | 
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| 113 |         Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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| 114 |         The log is set up and connected to the CEGUILogger. | 
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| 115 |         After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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| 116 |         Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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| 117 |     @return true if success, otherwise false | 
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| 118 |     */ | 
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| 119 |     GUIManager::GUIManager(const std::pair<int, int>& mousePosition) | 
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| 120 |         : resourceProvider_(NULL) | 
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| 121 |         , camera_(NULL) | 
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| 122 |     { | 
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| 123 |         RegisterRootObject(GUIManager); | 
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| 124 |         this->setConfigValues(); | 
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| 125 |  | 
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| 126 |         using namespace CEGUI; | 
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| 127 |  | 
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| 128 |         COUT(3) << "Initialising CEGUI." << std::endl; | 
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| 129 |  | 
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| 130 |         // Note: No SceneManager specified yet | 
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| 131 |         guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); | 
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| 132 |         resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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| 133 |         resourceProvider_->setDefaultResourceGroup("General"); | 
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| 134 |  | 
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| 135 |         // Setup scripting | 
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| 136 |         luaState_.reset(new LuaState()); | 
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| 137 |         rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); | 
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| 138 |         // This is necessary to ensure that input events also use the right resource info when triggering lua functions | 
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| 139 |         luaState_->setDefaultResourceInfo(this->rootFileInfo_); | 
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| 140 |         scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); | 
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| 141 |         scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); | 
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| 142 |  | 
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| 143 |         // Create our own logger to specify the filepath | 
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| 144 |         std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); | 
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| 145 |         ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); | 
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| 146 |         // set the log level according to ours (translate by subtracting 1) | 
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| 147 |         ceguiLogger->setLoggingLevel( | 
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| 148 |             static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); | 
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| 149 |         this->ceguiLogger_ = ceguiLogger.release(); | 
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| 150 |  | 
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| 151 |         // Create the CEGUI system singleton | 
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| 152 |         guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); | 
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| 153 |  | 
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| 154 |         // Align CEGUI mouse with OIS mouse | 
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| 155 |         guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); | 
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| 156 |  | 
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| 157 |         // Initialise the Lua framework and load the schemes | 
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| 158 |         this->luaState_->doFile("InitialiseGUI.lua"); | 
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| 159 |  | 
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| 160 |         // Create the root nodes | 
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| 161 |         this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); | 
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| 162 |         this->rootWindow_->setProperty("FrameEnabled", "False"); | 
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| 163 |         this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); | 
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| 164 |         this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); | 
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| 165 |         // And connect them | 
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| 166 |         CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); | 
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| 167 |         this->rootWindow_->addChildWindow(this->hudRootWindow_); | 
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| 168 |         this->rootWindow_->addChildWindow(this->menuRootWindow_); | 
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| 169 |  | 
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| 170 |         // No background to start with (sets the alpha value to 0) | 
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| 171 |         this->setBackgroundImage(""); | 
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| 172 |  | 
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| 173 |         // Set up the sheet manager in the Lua framework | 
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| 174 |         this->luaState_->doFile("SheetManager.lua"); | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     /** | 
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| 178 |     @brief | 
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| 179 |         Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. | 
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| 180 |     */ | 
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| 181 |     GUIManager::~GUIManager() | 
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| 182 |     { | 
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| 183 |     } | 
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| 184 |  | 
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| 185 |     void GUIManager::setConfigValues(void) | 
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| 186 |     { | 
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| 187 |         SetConfigValue(guiScheme_, GUIManager::defaultScheme_) .description("Changes the current GUI scheme.") .callback(this, &GUIManager::changedGUIScheme); | 
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| 188 |     } | 
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| 189 |  | 
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| 190 |     void GUIManager::changedGUIScheme(void) | 
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| 191 |     { | 
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| 192 |  | 
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| 193 |     } | 
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| 194 |  | 
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| 195 |     /** | 
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| 196 |     @brief | 
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| 197 |         used to tick the GUI | 
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| 198 |     @param time | 
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| 199 |         clock which provides time value for the GUI System | 
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| 200 |  | 
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| 201 |         Ticking the GUI means updating it with a certain regularity. | 
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| 202 |         The elapsed time since the last call is given in the time value provided by the clock. | 
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| 203 |         This time value is then used to provide a fluent animation of the GUI. | 
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| 204 |     */ | 
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| 205 |     void GUIManager::preUpdate(const Clock& time) | 
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| 206 |     { | 
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| 207 |         assert(guiSystem_); | 
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| 208 |         this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); | 
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| 209 |     } | 
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| 210 |  | 
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| 211 |     /** | 
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| 212 |     @brief | 
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| 213 |         Tells the GUIManager which SceneManager to use | 
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| 214 |     @param camera | 
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| 215 |         The current camera on which the GUI should be displayed on. | 
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| 216 |  | 
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| 217 |         In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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| 218 |         This means the GUI is not bound to a camera but rather to the SceneManager. | 
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| 219 |         Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. | 
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| 220 |     */ | 
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| 221 |     void GUIManager::setCamera(Ogre::Camera* camera) | 
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| 222 |     { | 
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| 223 |         this->camera_ = camera; | 
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| 224 |         if (camera == NULL) | 
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| 225 |             this->guiRenderer_->setTargetSceneManager(0); | 
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| 226 |         else | 
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| 227 |             this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| 228 |     } | 
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| 229 |  | 
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| 230 |     /** | 
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| 231 |     @brief | 
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| 232 |         Executes Lua code | 
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| 233 |     @param str | 
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| 234 |         reference to string object holding the Lua code which is to be executed | 
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| 235 |     */ | 
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| 236 |     void GUIManager::executeCode(const std::string& str) | 
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| 237 |     { | 
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| 238 |         this->luaState_->doString(str, rootFileInfo_); | 
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| 239 |     } | 
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| 240 |  | 
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| 241 |     /** Loads a GUI sheet by Lua script | 
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| 242 |     @param name | 
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| 243 |         The name of the GUI (like the script name, but without the extension) | 
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| 244 |     */ | 
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| 245 |     void GUIManager::loadGUI(const std::string& name) | 
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| 246 |     { | 
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| 247 |         this->executeCode("loadSheet(\"" + name + "\")"); | 
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| 248 |     } | 
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| 249 |  | 
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| 250 |     /** | 
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| 251 |     @brief | 
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| 252 |         Displays specified GUI on screen | 
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| 253 |     @param name | 
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| 254 |         The name of the GUI | 
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| 255 |     @param bHidePrevious | 
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| 256 |         If true all displayed GUIs on the stack, that are below this GUI are hidden. | 
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| 257 |     @param bNoInput | 
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| 258 |         If true the GUI is transparent to input. | 
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| 259 |  | 
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| 260 |         The function executes the Lua function with the same name in case the GUIManager is ready. | 
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| 261 |     */ | 
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| 262 |     /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput) | 
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| 263 |     { | 
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| 264 |         GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); | 
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| 265 |     } | 
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| 266 |  | 
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| 267 |     /** | 
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| 268 |     @brief | 
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| 269 |         Hack-ish. Needed for GUIOverlay. | 
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| 270 |     */ | 
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| 271 |     void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput) | 
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| 272 |     { | 
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| 273 |         this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")"); | 
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| 274 |     } | 
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| 275 |  | 
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| 276 |     /** | 
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| 277 |     @brief | 
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| 278 |         Hides specified GUI. | 
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| 279 |     @param name | 
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| 280 |         The name of the GUI. | 
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| 281 |     */ | 
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| 282 |     /*static*/ void GUIManager::hideGUI(const std::string& name) | 
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| 283 |     { | 
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| 284 |         GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); | 
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| 285 |     } | 
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| 286 |  | 
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| 287 |     /** | 
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| 288 |     @brief | 
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| 289 |         Toggles specified GUI. | 
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| 290 |         If the GUI with the input name is already shown and on the top, it is hidden, else it is shown. | 
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| 291 |     */ | 
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| 292 |     /*static*/ void GUIManager::toggleGUI(const std::string& name, bool bHidePrevious, bool bNoInput) | 
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| 293 |     { | 
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| 294 |         GUIManager::getInstance().executeCode("getGUIFirstActive(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); | 
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| 295 |     } | 
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| 296 |  | 
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| 297 |     /** | 
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| 298 |     @brief | 
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| 299 |         Helper method to toggle a specified GUI. | 
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| 300 |         Is called by lua. | 
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| 301 |     */ | 
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| 302 |     void GUIManager::toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show) | 
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| 303 |     { | 
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| 304 |         if(show) | 
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| 305 |             GUIManager::showGUI(name, bHidePrevious, bNoInput); | 
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| 306 |         else | 
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| 307 |             GUIManager::hideGUI(name); | 
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| 308 |     } | 
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| 309 |  | 
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| 310 |     const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) | 
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| 311 |     { | 
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| 312 |         InputState* state = InputManager::getInstance().createInputState(name); | 
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| 313 |         if (!state) | 
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| 314 |             return BLANKSTRING; | 
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| 315 |  | 
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| 316 |         /* Table that maps isFullScreen() and showCursor to mouseExclusive | 
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| 317 |         isFullscreen / showCursor | True  | False | Dontcare | 
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| 318 |         ---------------------------------------------------- | 
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| 319 |         true                      | True  | True  | Dontcare | 
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| 320 |         ---------------------------------------------------- | 
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| 321 |         false                     | False | True  | Dontcare | 
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| 322 |         */ | 
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| 323 |         if (showCursor == TriBool::Dontcare) | 
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| 324 |             state->setMouseExclusive(TriBool::Dontcare); | 
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| 325 |         else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) | 
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| 326 |             state->setMouseExclusive(TriBool::True); | 
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| 327 |         else | 
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| 328 |             state->setMouseExclusive(TriBool::False); | 
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| 329 |  | 
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| 330 |         if (showCursor == TriBool::True) | 
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| 331 |             state->setMouseHandler(this); | 
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| 332 |         else if (showCursor == TriBool::False) | 
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| 333 |             state->setMouseHandler(&InputHandler::EMPTY); | 
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| 334 |  | 
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| 335 |         if (useKeyboard == TriBool::True) | 
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| 336 |             state->setKeyHandler(this); | 
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| 337 |         else if (useKeyboard == TriBool::False) | 
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| 338 |             state->setKeyHandler(&InputHandler::EMPTY); | 
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| 339 |  | 
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| 340 |         if (bBlockJoyStick) | 
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| 341 |             state->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 342 |  | 
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| 343 |         return state->getName(); | 
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| 344 |     } | 
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| 345 |  | 
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| 346 |     void GUIManager::keyESC() | 
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| 347 |     { | 
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| 348 |         this->executeCode("keyESC()"); | 
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| 349 |     } | 
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| 350 |  | 
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| 351 |     void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) | 
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| 352 |     { | 
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| 353 |         if (imageSet.empty() || imageName.empty()) | 
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| 354 |             this->setBackgroundImage(""); | 
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| 355 |         else | 
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| 356 |             this->setBackgroundImage("set: " + imageSet + " image: " + imageName); | 
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| 357 |     } | 
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| 358 |  | 
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| 359 |     void GUIManager::setBackgroundImage(const std::string& image) | 
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| 360 |     { | 
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| 361 |         if (image.empty()) | 
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| 362 |             this->rootWindow_->setProperty("Alpha", "0.0"); | 
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| 363 |         else | 
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| 364 |             this->rootWindow_->setProperty("Alpha", "1.0"); | 
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| 365 |         this->rootWindow_->setProperty("Image", image); | 
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| 366 |     } | 
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| 367 |  | 
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| 368 |     void GUIManager::buttonPressed(const KeyEvent& evt) | 
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| 369 |     { | 
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| 370 |         this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); | 
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| 371 |         this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); | 
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| 372 |     } | 
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| 373 |  | 
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| 374 |     void GUIManager::buttonReleased(const KeyEvent& evt) | 
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| 375 |     { | 
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| 376 |         this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); | 
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| 377 |     } | 
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| 378 |  | 
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| 379 |     /** | 
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| 380 |     @brief | 
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| 381 |         Function receiving a mouse button pressed event. | 
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| 382 |     @param id | 
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| 383 |         ID of the mouse button which got pressed | 
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| 384 |  | 
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| 385 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 386 |         It is for CEGUI to process the event. | 
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| 387 |     */ | 
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| 388 |     void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) | 
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| 389 |     { | 
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| 390 |         this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); | 
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| 391 |     } | 
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| 392 |  | 
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| 393 |     /** | 
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| 394 |     @brief | 
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| 395 |         Function receiving a mouse button released event. | 
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| 396 |     @param id | 
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| 397 |         ID of the mouse button which got released | 
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| 398 |  | 
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| 399 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 400 |         It is for CEGUI to process the event. | 
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| 401 |     */ | 
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| 402 |     void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) | 
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| 403 |     { | 
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| 404 |         this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); | 
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| 405 |     } | 
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| 406 |  | 
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| 407 |     void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) | 
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| 408 |     { | 
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| 409 |         this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); | 
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| 410 |     } | 
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| 411 |  | 
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| 412 |     void GUIManager::mouseScrolled(int abs, int rel) | 
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| 413 |     { | 
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| 414 |         this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); | 
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| 415 |     } | 
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| 416 |  | 
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| 417 |     /** | 
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| 418 |         @brief Indicates that the mouse left the application's window. | 
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| 419 |     */ | 
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| 420 |     void GUIManager::mouseLeft() | 
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| 421 |     { | 
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| 422 |         this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1)); | 
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| 423 |     } | 
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| 424 |  | 
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| 425 |     /** | 
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| 426 |     @brief | 
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| 427 |         converts mouse event code to CEGUI event code | 
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| 428 |     @param button | 
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| 429 |         code of the mouse button as we use it in Orxonox | 
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| 430 |     @return | 
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| 431 |         code of the mouse button as it is used by CEGUI | 
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| 432 |  | 
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| 433 |         Simple conversion from mouse event code in Orxonox to the one used in CEGUI. | 
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| 434 |      */ | 
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| 435 |     static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) | 
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| 436 |     { | 
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| 437 |         switch (button) | 
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| 438 |         { | 
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| 439 |         case MouseButtonCode::Left: | 
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| 440 |             return CEGUI::LeftButton; | 
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| 441 |  | 
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| 442 |         case MouseButtonCode::Right: | 
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| 443 |             return CEGUI::RightButton; | 
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| 444 |  | 
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| 445 |         case MouseButtonCode::Middle: | 
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| 446 |             return CEGUI::MiddleButton; | 
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| 447 |  | 
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| 448 |         case MouseButtonCode::Button3: | 
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| 449 |             return CEGUI::X1Button; | 
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| 450 |  | 
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| 451 |         case MouseButtonCode::Button4: | 
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| 452 |             return CEGUI::X2Button; | 
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| 453 |  | 
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| 454 |         default: | 
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| 455 |             return CEGUI::NoButton; | 
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| 456 |         } | 
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| 457 |     } | 
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| 458 |  | 
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| 459 |     /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. | 
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| 460 |         When a ScriptException occurs, the error message will be displayed and | 
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| 461 |         the program carries on. | 
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| 462 |     @remarks | 
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| 463 |         The exception behaviour may pose problems if the code is not written | 
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| 464 |         exception-safe (and you can forget about that in Lua). The program might | 
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| 465 |         be left in an undefined state. But otherwise one script error would | 
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| 466 |         terminate the whole program... | 
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| 467 |     @note | 
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| 468 |         Your life gets easier if you use boost::bind to create the object/function. | 
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| 469 |     @param function | 
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| 470 |         Any callable object/function that takes this->guiSystem_ as its only parameter. | 
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| 471 |     @return | 
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| 472 |         True if input was handled, false otherwise. A caught exception yields true. | 
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| 473 |     */ | 
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| 474 |     template <typename FunctionType> | 
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| 475 |     bool GUIManager::protectedCall(FunctionType function) | 
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| 476 |     { | 
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| 477 |         try | 
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| 478 |         { | 
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| 479 |             return function(this->guiSystem_); | 
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| 480 |         } | 
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| 481 |         catch (CEGUI::ScriptException& ex) | 
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| 482 |         { | 
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| 483 |             // Display the error and proceed. See @remarks why this can be dangerous. | 
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| 484 |             COUT(1) << ex.getMessage() << std::endl; | 
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| 485 |             return true; | 
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| 486 |         } | 
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| 487 |     } | 
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| 488 |  | 
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| 489 |     /** | 
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| 490 |     @brief | 
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| 491 |         Subscribe the input function to the input event for the input window. | 
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| 492 |         This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua. | 
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| 493 |     @param window | 
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| 494 |         The window for which the event is subscribed. | 
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| 495 |     @param event | 
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| 496 |         The type of event to which we subscribe. | 
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| 497 |     @param function | 
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| 498 |         The function that is called when the event occurs. | 
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| 499 |     */ | 
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| 500 |     void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) | 
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| 501 |     { | 
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| 502 |         window->subscribeScriptedEvent(event, function); | 
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| 503 |     } | 
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| 504 |  | 
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| 505 |     /** | 
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| 506 |     @brief | 
|---|
| 507 |         Set the input tooltip text for the input ListboxItem. | 
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| 508 |     @param item | 
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| 509 |         The ListboxItem for which the tooltip should be set. | 
|---|
| 510 |     @param tooltip | 
|---|
| 511 |         The tooltip text that should be set. | 
|---|
| 512 |     */ | 
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| 513 |     void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip) | 
|---|
| 514 |     { | 
|---|
| 515 |         item->setTooltipText(tooltip); | 
|---|
| 516 |     } | 
|---|
| 517 |  | 
|---|
| 518 |     /** | 
|---|
| 519 |     @brief | 
|---|
| 520 |         Set whether the tooltips for the input Listbox are enabled. | 
|---|
| 521 |     @param listbox | 
|---|
| 522 |         The Listbox for which to enable (or disable) tooltips. | 
|---|
| 523 |     @param enabled | 
|---|
| 524 |         Whether to enable or disabel the tooltips. | 
|---|
| 525 |     */ | 
|---|
| 526 |     void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled) | 
|---|
| 527 |     { | 
|---|
| 528 |         listbox->setItemTooltipsEnabled(enabled); | 
|---|
| 529 |     } | 
|---|
| 530 |  | 
|---|
| 531 |     /** | 
|---|
| 532 |         @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI. | 
|---|
| 533 |     */ | 
|---|
| 534 |     void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight) | 
|---|
| 535 |     { | 
|---|
| 536 |         this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight)); | 
|---|
| 537 |     } | 
|---|
| 538 |  | 
|---|
| 539 |     /** | 
|---|
| 540 |         @brief Notify CEGUI if the windows loses the focus (stops highlighting of menu items, etc). | 
|---|
| 541 |     */ | 
|---|
| 542 |     void GUIManager::windowFocusChanged(bool bFocus) | 
|---|
| 543 |     { | 
|---|
| 544 |         if (!bFocus) | 
|---|
| 545 |             this->mouseLeft(); | 
|---|
| 546 |     } | 
|---|
| 547 |  | 
|---|
| 548 | } | 
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