| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *      Benjamin Knecht | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "GUIManager.h" | 
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| 31 |  | 
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| 32 | #include <boost/bind.hpp> | 
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| 33 | #include <memory> | 
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| 34 |  | 
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| 35 | #include <CEGUIDefaultLogger.h> | 
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| 36 | #include <CEGUIExceptions.h> | 
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| 37 | #include <CEGUIInputEvent.h> | 
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| 38 | #include <CEGUIMouseCursor.h> | 
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| 39 | #include <CEGUIResourceProvider.h> | 
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| 40 | #include <CEGUISystem.h> | 
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| 41 | #include <CEGUIWindow.h> | 
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| 42 | #include <CEGUIWindowManager.h> | 
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| 43 | #include <elements/CEGUIListbox.h> | 
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| 44 | #include <elements/CEGUIListboxItem.h> | 
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| 45 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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| 46 |  | 
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| 47 | #include "SpecialConfig.h" // Configures the macro below | 
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| 48 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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| 49 | #   include <ceguilua/CEGUILua.h> | 
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| 50 | #else | 
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| 51 | #   include <CEGUILua.h> | 
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| 52 | #endif | 
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| 53 |  | 
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| 54 | #include "util/Clock.h" | 
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| 55 | #include "util/Convert.h" | 
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| 56 | #include "util/Debug.h" | 
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| 57 | #include "util/Exception.h" | 
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| 58 | #include "util/OrxAssert.h" | 
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| 59 | #include "ConfigValueIncludes.h" | 
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| 60 | #include "Core.h" | 
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| 61 | #include "CoreIncludes.h" | 
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| 62 | #include "Game.h" | 
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| 63 | #include "GraphicsManager.h" | 
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| 64 | #include "LuaState.h" | 
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| 65 | #include "PathConfig.h" | 
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| 66 | #include "Resource.h" | 
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| 67 | #include "command/ConsoleCommand.h" | 
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| 68 | #include "input/InputManager.h" | 
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| 69 | #include "input/InputState.h" | 
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| 70 | #include "input/KeyBinderManager.h" | 
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| 71 |  | 
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| 72 | namespace orxonox | 
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| 73 | { | 
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| 74 | static void key_esc() | 
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| 75 | { GUIManager::getInstance().keyESC(); } | 
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| 76 | SetConsoleCommand("keyESC", &key_esc); | 
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| 77 |  | 
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| 78 | class CEGUILogger : public CEGUI::DefaultLogger | 
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| 79 | { | 
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| 80 | public: | 
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| 81 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) | 
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| 82 | { | 
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| 83 | int orxonoxLevel = CEGUI::Standard; | 
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| 84 | switch (level) | 
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| 85 | { | 
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| 86 | case CEGUI::Errors:      orxonoxLevel = 1; break; | 
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| 87 | case CEGUI::Warnings:    orxonoxLevel = 2; break; | 
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| 88 | case CEGUI::Standard:    orxonoxLevel = 4; break; | 
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| 89 | case CEGUI::Informative: orxonoxLevel = 5; break; | 
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| 90 | case CEGUI::Insane:      orxonoxLevel = 6; break; | 
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| 91 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); | 
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| 92 | } | 
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| 93 | OutputHandler::getOutStream(orxonoxLevel) | 
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| 94 | << "CEGUI: " << message << std::endl; | 
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| 95 |  | 
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| 96 | CEGUI::DefaultLogger::logEvent(message, level); | 
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| 97 | } | 
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| 98 | }; | 
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| 99 |  | 
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| 100 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); | 
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| 101 |  | 
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| 102 | GUIManager* GUIManager::singletonPtr_s = 0; | 
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| 103 | /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen"; | 
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| 104 |  | 
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| 105 | SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); | 
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| 106 | SetConsoleCommand("hideGUI", &GUIManager::hideGUI); | 
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| 107 | SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false); | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | @brief | 
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| 111 | Constructs the GUIManager by starting up CEGUI | 
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| 112 |  | 
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| 113 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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| 114 | The log is set up and connected to the CEGUILogger. | 
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| 115 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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| 116 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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| 117 | @return true if success, otherwise false | 
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| 118 | */ | 
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| 119 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) | 
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| 120 | : resourceProvider_(NULL) | 
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| 121 | , camera_(NULL) | 
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| 122 | { | 
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| 123 | RegisterRootObject(GUIManager); | 
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| 124 | this->setConfigValues(); | 
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| 125 |  | 
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| 126 | using namespace CEGUI; | 
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| 127 |  | 
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| 128 | COUT(3) << "Initialising CEGUI." << std::endl; | 
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| 129 |  | 
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| 130 | // Note: No SceneManager specified yet | 
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| 131 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); | 
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| 132 | resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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| 133 | resourceProvider_->setDefaultResourceGroup("General"); | 
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| 134 |  | 
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| 135 | // Setup scripting | 
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| 136 | luaState_.reset(new LuaState()); | 
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| 137 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); | 
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| 138 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions | 
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| 139 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); | 
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| 140 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); | 
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| 141 | scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); | 
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| 142 |  | 
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| 143 | // Create our own logger to specify the filepath | 
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| 144 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); | 
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| 145 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); | 
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| 146 | // set the log level according to ours (translate by subtracting 1) | 
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| 147 | ceguiLogger->setLoggingLevel( | 
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| 148 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); | 
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| 149 | this->ceguiLogger_ = ceguiLogger.release(); | 
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| 150 |  | 
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| 151 | // Create the CEGUI system singleton | 
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| 152 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); | 
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| 153 |  | 
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| 154 | // Align CEGUI mouse with OIS mouse | 
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| 155 | guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); | 
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| 156 |  | 
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| 157 | // Initialise the Lua framework and load the schemes | 
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| 158 | this->luaState_->doFile("InitialiseGUI.lua"); | 
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| 159 |  | 
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| 160 | // Create the root nodes | 
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| 161 | this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); | 
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| 162 | this->rootWindow_->setProperty("FrameEnabled", "False"); | 
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| 163 | this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); | 
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| 164 | this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); | 
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| 165 | // And connect them | 
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| 166 | CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); | 
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| 167 | this->rootWindow_->addChildWindow(this->hudRootWindow_); | 
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| 168 | this->rootWindow_->addChildWindow(this->menuRootWindow_); | 
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| 169 |  | 
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| 170 | // No background to start with (sets the alpha value to 0) | 
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| 171 | this->setBackgroundImage(""); | 
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| 172 |  | 
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| 173 | // Set up the sheet manager in the Lua framework | 
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| 174 | this->luaState_->doFile("SheetManager.lua"); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | @brief | 
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| 179 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. | 
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| 180 | */ | 
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| 181 | GUIManager::~GUIManager() | 
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| 182 | { | 
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| 183 | } | 
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| 184 |  | 
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| 185 | void GUIManager::setConfigValues(void) | 
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| 186 | { | 
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| 187 | SetConfigValue(guiScheme_, GUIManager::defaultScheme_) .description("Changes the current GUI scheme.") .callback(this, &GUIManager::changedGUIScheme); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | void GUIManager::changedGUIScheme(void) | 
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| 191 | { | 
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| 192 |  | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | @brief | 
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| 197 | used to tick the GUI | 
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| 198 | @param time | 
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| 199 | clock which provides time value for the GUI System | 
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| 200 |  | 
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| 201 | Ticking the GUI means updating it with a certain regularity. | 
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| 202 | The elapsed time since the last call is given in the time value provided by the clock. | 
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| 203 | This time value is then used to provide a fluent animation of the GUI. | 
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| 204 | */ | 
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| 205 | void GUIManager::preUpdate(const Clock& time) | 
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| 206 | { | 
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| 207 | assert(guiSystem_); | 
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| 208 | this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); | 
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| 209 | } | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | @brief | 
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| 213 | Tells the GUIManager which SceneManager to use | 
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| 214 | @param camera | 
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| 215 | The current camera on which the GUI should be displayed on. | 
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| 216 |  | 
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| 217 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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| 218 | This means the GUI is not bound to a camera but rather to the SceneManager. | 
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| 219 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. | 
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| 220 | */ | 
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| 221 | void GUIManager::setCamera(Ogre::Camera* camera) | 
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| 222 | { | 
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| 223 | this->camera_ = camera; | 
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| 224 | if (camera == NULL) | 
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| 225 | this->guiRenderer_->setTargetSceneManager(0); | 
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| 226 | else | 
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| 227 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| 228 | } | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | @brief | 
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| 232 | Executes Lua code | 
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| 233 | @param str | 
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| 234 | reference to string object holding the Lua code which is to be executed | 
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| 235 | */ | 
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| 236 | void GUIManager::executeCode(const std::string& str) | 
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| 237 | { | 
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| 238 | this->luaState_->doString(str, rootFileInfo_); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | /** Loads a GUI sheet by Lua script | 
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| 242 | @param name | 
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| 243 | The name of the GUI (like the script name, but without the extension) | 
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| 244 | */ | 
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| 245 | void GUIManager::loadGUI(const std::string& name) | 
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| 246 | { | 
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| 247 | this->executeCode("loadSheet(\"" + name + "\")"); | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 | @brief | 
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| 252 | Displays specified GUI on screen | 
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| 253 | @param name | 
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| 254 | The name of the GUI | 
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| 255 | @param bHidePrevious | 
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| 256 | If true all displayed GUIs on the stack, that are below this GUI are hidden. | 
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| 257 | @param bNoInput | 
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| 258 | If true the GUI is transparent to input. | 
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| 259 |  | 
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| 260 | The function executes the Lua function with the same name in case the GUIManager is ready. | 
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| 261 | */ | 
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| 262 | /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput) | 
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| 263 | { | 
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| 264 | GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | /** | 
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| 268 | @brief | 
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| 269 | Hack-ish. Needed for GUIOverlay. | 
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| 270 | */ | 
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| 271 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput) | 
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| 272 | { | 
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| 273 | this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")"); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | /** | 
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| 277 | @brief | 
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| 278 | Hides specified GUI. | 
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| 279 | @param name | 
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| 280 | The name of the GUI. | 
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| 281 | */ | 
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| 282 | /*static*/ void GUIManager::hideGUI(const std::string& name) | 
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| 283 | { | 
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| 284 | GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); | 
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| 285 | } | 
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| 286 |  | 
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| 287 | /** | 
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| 288 | @brief | 
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| 289 | Toggles specified GUI. | 
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| 290 | If the GUI with the input name is already shown and on the top, it is hidden, else it is shown. | 
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| 291 | */ | 
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| 292 | /*static*/ void GUIManager::toggleGUI(const std::string& name, bool bHidePrevious, bool bNoInput) | 
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| 293 | { | 
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| 294 | GUIManager::getInstance().executeCode("getGUIFirstActive(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | @brief | 
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| 299 | Helper method to toggle a specified GUI. | 
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| 300 | Is called by lua. | 
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| 301 | */ | 
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| 302 | void GUIManager::toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show) | 
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| 303 | { | 
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| 304 | if(show) | 
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| 305 | GUIManager::showGUI(name, bHidePrevious, bNoInput); | 
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| 306 | else | 
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| 307 | GUIManager::hideGUI(name); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) | 
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| 311 | { | 
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| 312 | InputState* state = InputManager::getInstance().createInputState(name); | 
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| 313 | if (!state) | 
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| 314 | return BLANKSTRING; | 
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| 315 |  | 
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| 316 | /* Table that maps isFullScreen() and showCursor to mouseExclusive | 
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| 317 | isFullscreen / showCursor | True  | False | Dontcare | 
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| 318 | ---------------------------------------------------- | 
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| 319 | true                      | True  | True  | Dontcare | 
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| 320 | ---------------------------------------------------- | 
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| 321 | false                     | False | True  | Dontcare | 
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| 322 | */ | 
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| 323 | if (showCursor == TriBool::Dontcare) | 
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| 324 | state->setMouseExclusive(TriBool::Dontcare); | 
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| 325 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) | 
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| 326 | state->setMouseExclusive(TriBool::True); | 
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| 327 | else | 
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| 328 | state->setMouseExclusive(TriBool::False); | 
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| 329 |  | 
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| 330 | if (showCursor == TriBool::True) | 
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| 331 | state->setMouseHandler(this); | 
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| 332 | else if (showCursor == TriBool::False) | 
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| 333 | state->setMouseHandler(&InputHandler::EMPTY); | 
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| 334 |  | 
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| 335 | if (useKeyboard == TriBool::True) | 
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| 336 | state->setKeyHandler(this); | 
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| 337 | else if (useKeyboard == TriBool::False) | 
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| 338 | state->setKeyHandler(&InputHandler::EMPTY); | 
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| 339 |  | 
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| 340 | if (bBlockJoyStick) | 
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| 341 | state->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 342 |  | 
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| 343 | return state->getName(); | 
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| 344 | } | 
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| 345 |  | 
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| 346 | void GUIManager::keyESC() | 
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| 347 | { | 
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| 348 | this->executeCode("keyESC()"); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) | 
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| 352 | { | 
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| 353 | if (imageSet.empty() || imageName.empty()) | 
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| 354 | this->setBackgroundImage(""); | 
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| 355 | else | 
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| 356 | this->setBackgroundImage("set: " + imageSet + " image: " + imageName); | 
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| 357 | } | 
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| 358 |  | 
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| 359 | void GUIManager::setBackgroundImage(const std::string& image) | 
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| 360 | { | 
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| 361 | if (image.empty()) | 
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| 362 | this->rootWindow_->setProperty("Alpha", "0.0"); | 
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| 363 | else | 
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| 364 | this->rootWindow_->setProperty("Alpha", "1.0"); | 
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| 365 | this->rootWindow_->setProperty("Image", image); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | void GUIManager::buttonPressed(const KeyEvent& evt) | 
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| 369 | { | 
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| 370 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); | 
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| 371 | this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | void GUIManager::buttonReleased(const KeyEvent& evt) | 
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| 375 | { | 
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| 376 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 | @brief | 
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| 381 | Function receiving a mouse button pressed event. | 
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| 382 | @param id | 
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| 383 | ID of the mouse button which got pressed | 
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| 384 |  | 
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| 385 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 386 | It is for CEGUI to process the event. | 
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| 387 | */ | 
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| 388 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) | 
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| 389 | { | 
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| 390 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); | 
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| 391 | } | 
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| 392 |  | 
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| 393 | /** | 
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| 394 | @brief | 
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| 395 | Function receiving a mouse button released event. | 
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| 396 | @param id | 
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| 397 | ID of the mouse button which got released | 
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| 398 |  | 
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| 399 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 400 | It is for CEGUI to process the event. | 
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| 401 | */ | 
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| 402 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) | 
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| 403 | { | 
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| 404 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); | 
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| 405 | } | 
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| 406 |  | 
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| 407 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) | 
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| 408 | { | 
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| 409 | this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); | 
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| 410 | } | 
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| 411 |  | 
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| 412 | void GUIManager::mouseScrolled(int abs, int rel) | 
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| 413 | { | 
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| 414 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); | 
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| 415 | } | 
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| 416 |  | 
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| 417 | /** | 
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| 418 | @brief Indicates that the mouse left the application's window. | 
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| 419 | */ | 
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| 420 | void GUIManager::mouseLeft() | 
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| 421 | { | 
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| 422 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1)); | 
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| 423 | } | 
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| 424 |  | 
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| 425 | /** | 
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| 426 | @brief | 
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| 427 | converts mouse event code to CEGUI event code | 
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| 428 | @param button | 
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| 429 | code of the mouse button as we use it in Orxonox | 
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| 430 | @return | 
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| 431 | code of the mouse button as it is used by CEGUI | 
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| 432 |  | 
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| 433 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. | 
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| 434 | */ | 
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| 435 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) | 
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| 436 | { | 
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| 437 | switch (button) | 
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| 438 | { | 
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| 439 | case MouseButtonCode::Left: | 
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| 440 | return CEGUI::LeftButton; | 
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| 441 |  | 
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| 442 | case MouseButtonCode::Right: | 
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| 443 | return CEGUI::RightButton; | 
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| 444 |  | 
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| 445 | case MouseButtonCode::Middle: | 
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| 446 | return CEGUI::MiddleButton; | 
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| 447 |  | 
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| 448 | case MouseButtonCode::Button3: | 
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| 449 | return CEGUI::X1Button; | 
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| 450 |  | 
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| 451 | case MouseButtonCode::Button4: | 
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| 452 | return CEGUI::X2Button; | 
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| 453 |  | 
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| 454 | default: | 
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| 455 | return CEGUI::NoButton; | 
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| 456 | } | 
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| 457 | } | 
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| 458 |  | 
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| 459 | /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. | 
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| 460 | When a ScriptException occurs, the error message will be displayed and | 
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| 461 | the program carries on. | 
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| 462 | @remarks | 
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| 463 | The exception behaviour may pose problems if the code is not written | 
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| 464 | exception-safe (and you can forget about that in Lua). The program might | 
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| 465 | be left in an undefined state. But otherwise one script error would | 
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| 466 | terminate the whole program... | 
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| 467 | @note | 
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| 468 | Your life gets easier if you use boost::bind to create the object/function. | 
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| 469 | @param function | 
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| 470 | Any callable object/function that takes this->guiSystem_ as its only parameter. | 
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| 471 | @return | 
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| 472 | True if input was handled, false otherwise. A caught exception yields true. | 
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| 473 | */ | 
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| 474 | template <typename FunctionType> | 
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| 475 | bool GUIManager::protectedCall(FunctionType function) | 
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| 476 | { | 
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| 477 | try | 
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| 478 | { | 
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| 479 | return function(this->guiSystem_); | 
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| 480 | } | 
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| 481 | catch (CEGUI::ScriptException& ex) | 
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| 482 | { | 
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| 483 | // Display the error and proceed. See @remarks why this can be dangerous. | 
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| 484 | COUT(1) << ex.getMessage() << std::endl; | 
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| 485 | return true; | 
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| 486 | } | 
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| 487 | } | 
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| 488 |  | 
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| 489 | /** | 
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| 490 | @brief | 
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| 491 | Subscribe the input function to the input event for the input window. | 
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| 492 | This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua. | 
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| 493 | @param window | 
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| 494 | The window for which the event is subscribed. | 
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| 495 | @param event | 
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| 496 | The type of event to which we subscribe. | 
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| 497 | @param function | 
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| 498 | The function that is called when the event occurs. | 
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| 499 | */ | 
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| 500 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) | 
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| 501 | { | 
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| 502 | window->subscribeScriptedEvent(event, function); | 
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| 503 | } | 
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| 504 |  | 
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| 505 | /** | 
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| 506 | @brief | 
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| 507 | Set the input tooltip text for the input ListboxItem. | 
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| 508 | @param item | 
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| 509 | The ListboxItem for which the tooltip should be set. | 
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| 510 | @param tooltip | 
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| 511 | The tooltip text that should be set. | 
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| 512 | */ | 
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| 513 | void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip) | 
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| 514 | { | 
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| 515 | item->setTooltipText(tooltip); | 
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| 516 | } | 
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| 517 |  | 
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| 518 | /** | 
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| 519 | @brief | 
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| 520 | Set whether the tooltips for the input Listbox are enabled. | 
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| 521 | @param listbox | 
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| 522 | The Listbox for which to enable (or disable) tooltips. | 
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| 523 | @param enabled | 
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| 524 | Whether to enable or disabel the tooltips. | 
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| 525 | */ | 
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| 526 | void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled) | 
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| 527 | { | 
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| 528 | listbox->setItemTooltipsEnabled(enabled); | 
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| 529 | } | 
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| 530 |  | 
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| 531 | /** | 
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| 532 | @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI. | 
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| 533 | */ | 
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| 534 | void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight) | 
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| 535 | { | 
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| 536 | this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight)); | 
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| 537 | } | 
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| 538 |  | 
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| 539 | /** | 
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| 540 | @brief Notify CEGUI if the windows loses the focus (stops highlighting of menu items, etc). | 
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| 541 | */ | 
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| 542 | void GUIManager::windowFocusChanged(bool bFocus) | 
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| 543 | { | 
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| 544 | if (!bFocus) | 
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| 545 | this->mouseLeft(); | 
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| 546 | } | 
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| 547 |  | 
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| 548 | } | 
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