| Last change
                  on this file since 9439 was
                  7928,
                  checked in by landauf, 15 years ago | 
        
          | 
more improvements for keyboard control of menus:
 added setSelectionNear(r, c) function which tries to select the button closest to the given row/column
no initialization required anymore, the button-table grows dynamically if new buttons are inserted
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            960 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- DecisionPopup.lua | 
|---|
| 2 |  | 
|---|
| 3 | local P = createMenuSheet("DecisionPopup") | 
|---|
| 4 |  | 
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| 5 | function P.onLoad() | 
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| 6 |  | 
|---|
| 7 | --button are arranged in a 1x2 matrix | 
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| 8 | P:setButton(1, 1, { | 
|---|
| 9 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"), | 
|---|
| 10 | ["callback"]  = P.button_yes | 
|---|
| 11 | }) | 
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| 12 |  | 
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| 13 | P:setButton(1, 2, { | 
|---|
| 14 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"), | 
|---|
| 15 | ["callback"]  = P.button_no | 
|---|
| 16 | }) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.onShow() | 
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| 20 | P:setSelection(1, 1) | 
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| 21 | end | 
|---|
| 22 |  | 
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| 23 | function P.setCallback(functionPtr) | 
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| 24 | P.functionPtr = functionPtr | 
|---|
| 25 | end | 
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| 26 |  | 
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| 27 | function P.setText( text ) | 
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| 28 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) | 
|---|
| 29 | end | 
|---|
| 30 |  | 
|---|
| 31 | -- events for ingamemenu | 
|---|
| 32 | function P.button_yes(e) | 
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| 33 | if P.functionPtr ~= nil then | 
|---|
| 34 | P.functionPtr(true) | 
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| 35 | end | 
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| 36 | hideMenuSheet("DecisionPopup") | 
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| 37 | end | 
|---|
| 38 |  | 
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| 39 | function P.button_no(e) | 
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| 40 | if P.functionPtr ~= nil then | 
|---|
| 41 | P.functionPtr(false) | 
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| 42 | end | 
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| 43 | hideMenuSheet("DecisionPopup") | 
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| 44 | end | 
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| 45 |  | 
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| 46 | return P | 
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| 47 |  | 
|---|
       
      
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