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source: code/branches/unity_build/src/modules/weapons/projectiles/LightningGunProjectile.cc @ 8674

Last change on this file since 8674 was 8674, checked in by rgrieder, 13 years ago

Reduced some header file dependencies in tools:

  • moved Timer::setTimer() to source file
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LightningGunProjectile.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/command/Executor.h"
34
35namespace orxonox
36{
37    CreateFactory(LightningGunProjectile);
38
39    LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator)
40    {
41        RegisterObject(LightningGunProjectile);
42
43        this->textureIndex_ = 1;
44        this->maxTextureIndex_ = 8;
45        this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this)));
46
47        registerVariables();
48    }
49
50    void LightningGunProjectile::registerVariables()
51    {
52        registerVariable(this->materialBase_);
53    }
54
55    void LightningGunProjectile::setMaterial(const std::string& material)
56    {
57        this->materialBase_ = material;
58
59        BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_));
60    }
61
62    void LightningGunProjectile::changeTexture()
63    {
64        this->textureIndex_++;
65        if (this->textureIndex_ > this->maxTextureIndex_)
66            this->textureIndex_ = 1;
67
68        this->setMaterial(this->materialBase_);
69    }
70}
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