| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file PongBat.cc |
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| 31 | @brief Implementation of the PongBat class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "PongBat.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(PongBat); |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers and initializes the object. |
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| 46 | */ |
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| 47 | PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) |
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| 48 | { |
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| 49 | RegisterObject(PongBat); |
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| 50 | |
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| 51 | this->movement_ = 0; |
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| 52 | this->bMoveLocal_ = false; |
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| 53 | this->speed_ = 60; |
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| 54 | this->length_ = 0.25; |
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| 55 | this->fieldHeight_ = 100; |
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| 56 | this->bSteadiedPosition_ = false; |
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| 57 | |
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| 58 | this->registerVariables(); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Registers variables to be synchronized over the network. |
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| 64 | */ |
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| 65 | void PongBat::registerVariables() |
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| 66 | { |
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| 67 | registerVariable(this->speed_); |
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| 68 | registerVariable(this->fieldHeight_); |
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| 69 | registerVariable(this->length_); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | @brief |
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| 74 | Is called each tick. |
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| 75 | Moves the bat. |
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| 76 | @param dt |
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| 77 | The time since last tick. |
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| 78 | */ |
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| 79 | void PongBat::tick(float dt) |
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| 80 | { |
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| 81 | // If the bat is controlled (but not over the network). |
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| 82 | if (this->hasLocalController()) |
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| 83 | { |
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| 84 | if (this->movement_ != 0) |
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| 85 | { |
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| 86 | // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat. |
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| 87 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; |
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| 88 | |
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| 89 | // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat. |
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| 90 | if (this->bMoveLocal_) |
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| 91 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); |
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| 92 | else |
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| 93 | this->setVelocity(0, 0, this->movement_); |
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| 94 | |
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| 95 | this->movement_ = 0; |
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| 96 | this->bSteadiedPosition_ = false; |
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| 97 | } |
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| 98 | // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed. |
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| 99 | else if (!this->bSteadiedPosition_) |
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| 100 | { |
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| 101 | // To ensure network synchronicity |
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| 102 | this->setVelocity(0, 0, 0); |
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| 103 | this->setPosition(this->getPosition()); |
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| 104 | this->bSteadiedPosition_ = true; |
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| 105 | } |
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| 106 | } |
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| 107 | |
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| 108 | SUPER(PongBat, tick, dt); |
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| 109 | |
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| 110 | // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary. |
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| 111 | Vector3 position = this->getPosition(); |
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| 112 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) |
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| 113 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; |
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| 114 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) |
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| 115 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; |
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| 116 | if (position != this->getPosition()) |
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| 117 | { |
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| 118 | this->setPosition(position); |
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| 119 | this->setVelocity( Vector3::ZERO ); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | @brief |
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| 125 | Overloaded the function to steer the bat up and down. |
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| 126 | @param value |
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| 127 | A vector whose first component is the inverse direction in which we want to steer the bat. |
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| 128 | */ |
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| 129 | void PongBat::moveFrontBack(const Vector2& value) |
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| 130 | { |
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| 131 | this->bMoveLocal_ = false; |
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| 132 | this->movement_ = -value.x; |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | @brief |
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| 137 | Overloaded the function to steer the bat up and down. |
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| 138 | @param value |
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| 139 | A vector whose first component is the direction in which we wnat to steer the bat. |
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| 140 | */ |
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| 141 | void PongBat::moveRightLeft(const Vector2& value) |
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| 142 | { |
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| 143 | this->bMoveLocal_ = true; |
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| 144 | this->movement_ = value.x; |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | @brief |
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| 149 | Is called when the player changed. |
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| 150 | */ |
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| 151 | void PongBat::changedPlayer() |
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| 152 | { |
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| 153 | this->setVelocity(0, 0, 0); |
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| 154 | } |
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| 155 | } |
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