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source: code/branches/unity_build/src/libraries/core/GUIManager.h @ 8687

Last change on this file since 8687 was 8687, checked in by rgrieder, 13 years ago

Adjusted implementation of tribool to work well with tolua and integrated it into our GUI code.
Use tribool(true), tribool(false) and tribool(dontcare) in Lua.

  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <string>
42#include <CEGUIForwardRefs.h>
43#include <CEGUIVersion.h>
44#include <boost/shared_ptr.hpp>
45
46#include "util/DestructionHelper.h"
47#include "util/OgreForwardRefs.h"
48#include "util/tribool.h"
49#include "util/Singleton.h"
50#include "input/InputHandler.h"
51#include "OrxonoxClass.h"
52#include "WindowEventListener.h"
53
54#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
55#  define ORXONOX_OLD_CEGUI
56#endif
57
58namespace orxonox // tolua_export
59{ // tolua_export
60    class PlayerInfo; // Forward declaration
61
62    // Acquaint Tolua with tribool
63    /* tolua_begin
64    struct dontcare_keyword_t
65    {
66        dontcare_keyword_t();
67    };
68    class tribool
69    {
70        tribool(bool value);
71        tribool(dontcare_keyword_t);
72        bool operator==(tribool);
73        bool operator!=(tribool);
74    };
75    tolua_end */
76
77    /**
78    @class GUIManager
79    @brief
80        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
81
82        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
83
84        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
85        Those input events are then injected into CEGUI in Lua.
86    */
87    class _CoreExport GUIManager // tolua_export
88        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
89    { // tolua_export
90        friend class Singleton<GUIManager>;
91    public:
92        GUIManager(const std::pair<int, int>& mousePosition);
93
94        //! Leave empty and use cleanup() instead
95        ~GUIManager() {}
96        /// Destructor that also executes when object fails to construct
97        void destroy();
98
99        void setConfigValues(void);
100        void changedGUIScheme(void);
101
102        void preUpdate(const Clock& time);
103
104        void loadGUI(const std::string& name);
105        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
106        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
107        static void hideGUI(const std::string& name);
108        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
109        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
110        void keyESC();
111        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
112        void setBackgroundImage(const std::string& image);
113
114        static bool inDevMode(void); // tolua_export
115
116        //! Creates a new InputState to be used with a GUI Sheet
117        const std::string& createInputState(const std::string& name, tribool showCursor = true, tribool useKeyboard = true, bool bBlockJoyStick = false); // tolua_export
118        LuaState* getLuaState(void)
119            { return this->luaState_; }
120
121        //! Returns the root window for all menu sheets
122        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
123        //! Returns the root window for all HUD sheets
124        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
125
126        void setCamera(Ogre::Camera* camera);
127        Ogre::Camera* getCamera() { return this->camera_; }
128
129        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
130            { this->players_[guiname] = player; }
131        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
132
133        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
134        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
135        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
136        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
137
138        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
139
140    private:
141        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
142
143        void executeCode(const std::string& str);
144
145        template <typename FunctionType>
146        bool protectedCall(FunctionType function);
147
148        // keyHandler functions
149        void buttonPressed (const KeyEvent& evt);
150        void buttonReleased(const KeyEvent& evt);
151
152        // mouseHandler functions
153        void buttonPressed (MouseButtonCode::ByEnum id);
154        void buttonReleased(MouseButtonCode::ByEnum id);
155        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
156        void mouseScrolled (int abs, int rel);
157        void mouseLeft     ();
158
159        // window event handler
160        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
161        virtual void windowFocusChanged(bool bFocus);
162
163#ifdef ORXONOX_OLD_CEGUI
164        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
165        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
166#else
167        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
168        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
169        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
170        CEGUI::OgreImageCodec*               imageCodec_;
171#endif
172        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
173        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
174        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
175        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
176        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
177        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
178        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
179        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
180        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
181        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
182
183        /// Helper object that executes the surrogate destructor destroy()
184        DestructionHelper<GUIManager>        destructionHelper_;
185
186        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
187
188        // The used CEGUI scheme.
189        static const std::string defaultScheme_;
190        std::string guiScheme_;
191
192    }; // tolua_export
193} // tolua_export
194
195#endif /* _GUIManager_H__ */
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