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source: code/branches/unity_build/src/libraries/core/Core.cc @ 8517

Last change on this file since 8517 was 8517, checked in by rgrieder, 13 years ago

Improved logging to a file by rewriting the log according to the right debug level. Also, failure to open the file is now being handled.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <cstdlib>
40#include <ctime>
41#include <fstream>
42#include <vector>
43
44#ifdef ORXONOX_PLATFORM_WINDOWS
45#  ifndef WIN32_LEAN_AND_MEAN
46#    define WIN32_LEAN_AND_MEAN
47#  endif
48#  include <windows.h>
49#  undef min
50#  undef max
51#endif
52
53#include "util/Clock.h"
54#include "util/Debug.h"
55#include "util/Exception.h"
56#include "util/Scope.h"
57#include "util/ScopedSingletonManager.h"
58#include "util/SignalHandler.h"
59#include "PathConfig.h"
60#include "CommandLineParser.h"
61#include "ConfigFileManager.h"
62#include "ConfigValueIncludes.h"
63#include "CoreIncludes.h"
64#include "DynLibManager.h"
65#include "GameMode.h"
66#include "GraphicsManager.h"
67#include "GUIManager.h"
68#include "Identifier.h"
69#include "Language.h"
70#include "LuaState.h"
71#include "command/ConsoleCommand.h"
72#include "command/IOConsole.h"
73#include "command/TclBind.h"
74#include "command/TclThreadManager.h"
75#include "input/InputManager.h"
76
77namespace orxonox
78{
79    //! Static pointer to the singleton
80    Core* Core::singletonPtr_s  = 0;
81
82    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
83#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
84    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
85#endif
86
87#ifdef ORXONOX_PLATFORM_WINDOWS
88    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
89#endif
90
91    Core::Core(const std::string& cmdLine)
92        : pathConfig_(NULL)
93        , dynLibManager_(NULL)
94        , signalHandler_(NULL)
95        , configFileManager_(NULL)
96        , languageInstance_(NULL)
97        , ioConsole_(NULL)
98        , tclBind_(NULL)
99        , tclThreadManager_(NULL)
100        , rootScope_(NULL)
101        , graphicsManager_(NULL)
102        , inputManager_(NULL)
103        , guiManager_(NULL)
104        , graphicsScope_(NULL)
105        , bGraphicsLoaded_(false)
106        , bStartIOConsole_(true)
107        , lastLevelTimestamp_(0)
108        , ogreConfigTimestamp_(0)
109        , bDevMode_(false)
110        , destructionHelper_(this)
111    {
112        // Set the hard coded fixed paths
113        this->pathConfig_ = new PathConfig();
114
115        // Create a new dynamic library manager
116        this->dynLibManager_ = new DynLibManager();
117
118        // Load modules
119        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
120        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
121        {
122            try
123            {
124                this->dynLibManager_->load(*it);
125            }
126            catch (...)
127            {
128                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
129            }
130        }
131
132        // Parse command line arguments AFTER the modules have been loaded (static code!)
133        CommandLineParser::parseCommandLine(cmdLine);
134
135        // Set configurable paths like log, config and media
136        this->pathConfig_->setConfigurablePaths();
137
138        // create a signal handler (only active for Linux)
139        // This call is placed as soon as possible, but after the directories are set
140        this->signalHandler_ = new SignalHandler();
141        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
142
143        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
144        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
145
146        // Parse additional options file now that we know its path
147        CommandLineParser::parseFile();
148
149#ifdef ORXONOX_PLATFORM_WINDOWS
150        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
151        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
152        // the timer though).
153        int limitToCPU = CommandLineParser::getValue("limitToCPU");
154        if (limitToCPU > 0)
155            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
156#endif
157
158        // Manage ini files and set the default settings file (usually orxonox.ini)
159        this->configFileManager_ = new ConfigFileManager();
160        this->configFileManager_->setFilename(ConfigFileType::Settings,
161            CommandLineParser::getValue("settingsFile").getString());
162
163        // Required as well for the config values
164        this->languageInstance_ = new Language();
165
166        // Do this soon after the ConfigFileManager has been created to open up the
167        // possibility to configure everything below here
168        RegisterRootObject(Core);
169        this->setConfigValues();
170        // Rewrite the log file with the correct log levels
171        OutputHandler::getInstance().rewriteLogFile();
172
173#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
174        // Create persistent IO console
175        if (CommandLineParser::getValue("noIOConsole").getBool())
176        {
177            ModifyConfigValue(bStartIOConsole_, tset, false);
178        }
179        if (this->bStartIOConsole_)
180            this->ioConsole_ = new IOConsole();
181#endif
182
183        // creates the class hierarchy for all classes with factories
184        Identifier::createClassHierarchy();
185
186        // Load OGRE excluding the renderer and the render window
187        this->graphicsManager_ = new GraphicsManager(false);
188
189        // initialise Tcl
190        this->tclBind_ = new TclBind(PathConfig::getDataPathString());
191        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
192
193        // Create singletons that always exist (in other libraries)
194        this->rootScope_ = new Scope<ScopeID::Root>();
195
196        // Generate documentation instead of normal run?
197        std::string docFilename;
198        CommandLineParser::getValue("generateDoc", &docFilename);
199        if (!docFilename.empty())
200        {
201            std::ofstream docFile(docFilename.c_str());
202            if (docFile.is_open())
203            {
204                CommandLineParser::generateDoc(docFile);
205                docFile.close();
206            }
207            else
208                COUT(0) << "Error: Could not open file for documentation writing" << endl;
209        }
210    }
211
212    void Core::destroy()
213    {
214        // Remove us from the object lists again to avoid problems when destroying them
215        this->unregisterObject();
216
217        safeObjectDelete(&graphicsScope_);
218        safeObjectDelete(&guiManager_);
219        safeObjectDelete(&inputManager_);
220        safeObjectDelete(&graphicsManager_);
221        safeObjectDelete(&rootScope_);
222        safeObjectDelete(&tclThreadManager_);
223        safeObjectDelete(&tclBind_);
224        safeObjectDelete(&ioConsole_);
225        safeObjectDelete(&languageInstance_);
226        safeObjectDelete(&configFileManager_);
227        ConsoleCommand::destroyAll();
228        Identifier::destroyAllIdentifiers();
229        safeObjectDelete(&signalHandler_);
230        safeObjectDelete(&dynLibManager_);
231        safeObjectDelete(&pathConfig_);
232    }
233
234    //! Function to collect the SetConfigValue-macro calls.
235    void Core::setConfigValues()
236    {
237#ifdef ORXONOX_RELEASE
238        const unsigned int defaultLevelLogFile = 3;
239#else
240        const unsigned int defaultLevelLogFile = 4;
241#endif
242        SetConfigValueExternal(softDebugLevelLogFile_, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
243            .description("The maximum level of debug output shown in the log file");
244        OutputHandler::getInstance().setSoftDebugLevel("LogFile", this->softDebugLevelLogFile_);
245
246        SetConfigValue(bDevMode_, PathConfig::buildDirectoryRun())
247            .description("Developer mode. If not set, hides some things from the user to not confuse him.");
248        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
249            .description("The language of the in game text")
250            .callback(this, &Core::languageChanged);
251        SetConfigValue(bInitRandomNumberGenerator_, true)
252            .description("If true, all random actions are different each time you start the game")
253            .callback(this, &Core::initRandomNumberGenerator);
254        SetConfigValue(bStartIOConsole_, true)
255            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
256        SetConfigValue(lastLevelTimestamp_, 0)
257            .description("Timestamp when the last level was started.");
258        SetConfigValue(ogreConfigTimestamp_, 0)
259            .description("Timestamp when the ogre config file was changed.");
260    }
261
262    //! Callback function if the language has changed.
263    void Core::languageChanged()
264    {
265        // Read the translation file after the language was configured
266        Language::getInstance().readTranslatedLanguageFile();
267    }
268
269    void Core::initRandomNumberGenerator()
270    {
271        static bool bInitialized = false;
272        if (!bInitialized && this->bInitRandomNumberGenerator_)
273        {
274            srand(static_cast<unsigned int>(time(0)));
275            rand();
276            bInitialized = true;
277        }
278    }
279
280    void Core::loadGraphics()
281    {
282        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
283        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
284
285        // Upgrade OGRE to receive a render window
286        try
287        {
288            graphicsManager_->upgradeToGraphics();
289        }
290        catch (const InitialisationFailedException&)
291        {
292            // Exit the application if the Ogre config dialog was canceled
293            COUT(1) << Exception::handleMessage() << std::endl;
294            exit(EXIT_FAILURE);
295        }
296        catch (...)
297        {
298            // Recovery from this is very difficult. It requires to completely
299            // destroy Ogre related objects and load again (without graphics).
300            // However since Ogre 1.7 there seems to be a problem when Ogre
301            // throws an exception and the graphics engine then gets destroyed
302            // and reloaded between throw and catch (access violation in MSVC).
303            // That's why we abort completely and only display the exception.
304            COUT(1) << "An exception occurred during upgrade to graphics. "
305                    << "That is unrecoverable. The message was:" << endl
306                    << Exception::handleMessage() << endl;
307            abort();
308        }
309
310        // Calls the InputManager which sets up the input devices.
311        inputManager_ = new InputManager();
312
313        // Load the CEGUI interface
314        guiManager_ = new GUIManager(inputManager_->getMousePosition());
315
316        bGraphicsLoaded_ = true;
317        GameMode::bShowsGraphics_s = true;
318
319        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
320        graphicsManager_->loadDebugOverlay();
321
322        // Create singletons associated with graphics (in other libraries)
323        graphicsScope_ = new Scope<ScopeID::Graphics>();
324
325        unloader.Dismiss();
326    }
327
328    void Core::unloadGraphics()
329    {
330        safeObjectDelete(&graphicsScope_);
331        safeObjectDelete(&guiManager_);
332        safeObjectDelete(&inputManager_);
333        safeObjectDelete(&graphicsManager_);
334
335        // Load Ogre::Root again, but without the render system
336        try
337            { this->graphicsManager_ = new GraphicsManager(false); }
338        catch (...)
339        {
340            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
341                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
342                    << "Terminating the program." << std::endl;
343            abort();
344        }
345
346        bGraphicsLoaded_ = false;
347        GameMode::bShowsGraphics_s = false;
348    }
349
350    //! Sets the language in the config-file back to the default.
351    void Core::resetLanguage()
352    {
353        ResetConfigValue(language_);
354    }
355
356    /**
357    @note
358        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
359            (Object-oriented Graphics Rendering Engine)
360        For the latest info, see http://www.ogre3d.org/
361
362        Copyright (c) 2000-2008 Torus Knot Software Ltd
363
364        OGRE is licensed under the LGPL. For more info, see OGRE license.
365    */
366    void Core::setThreadAffinity(int limitToCPU)
367    {
368#ifdef ORXONOX_PLATFORM_WINDOWS
369
370        if (limitToCPU <= 0)
371            return;
372
373        unsigned int coreNr = limitToCPU - 1;
374        // Get the current process core mask
375        DWORD procMask;
376        DWORD sysMask;
377#  if _MSC_VER >= 1400 && defined (_M_X64)
378        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
379#  else
380        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
381#  endif
382
383        // If procMask is 0, consider there is only one core available
384        // (using 0 as procMask will cause an infinite loop below)
385        if (procMask == 0)
386            procMask = 1;
387
388        // if the core specified with coreNr is not available, take the lowest one
389        if (!(procMask & (1 << coreNr)))
390            coreNr = 0;
391
392        // Find the lowest core that this process uses and coreNr suggests
393        DWORD threadMask = 1;
394        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
395            threadMask <<= 1;
396
397        // Set affinity to the first core
398        SetThreadAffinityMask(GetCurrentThread(), threadMask);
399#endif
400    }
401
402    void Core::preUpdate(const Clock& time)
403    {
404        // Update singletons before general ticking
405        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
406        if (this->bGraphicsLoaded_)
407        {
408            // Process input events
409            this->inputManager_->preUpdate(time);
410            // Update GUI
411            this->guiManager_->preUpdate(time);
412            // Update singletons before general ticking
413            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
414        }
415        // Process console events and status line
416        if (this->ioConsole_ != NULL)
417            this->ioConsole_->preUpdate(time);
418        // Process thread commands
419        this->tclThreadManager_->preUpdate(time);
420    }
421
422    void Core::postUpdate(const Clock& time)
423    {
424        // Update singletons just before rendering
425        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
426        if (this->bGraphicsLoaded_)
427        {
428            // Update singletons just before rendering
429            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
430            // Render (doesn't throw)
431            this->graphicsManager_->postUpdate(time);
432        }
433    }
434
435    void Core::updateLastLevelTimestamp()
436    {
437        ModifyConfigValue(lastLevelTimestamp_, set, static_cast<long long>(time(NULL)));
438    }
439
440    void Core::updateOgreConfigTimestamp()
441    {
442        ModifyConfigValue(ogreConfigTimestamp_, set, static_cast<long long>(time(NULL)));
443    }
444}
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